Minecraft:Bedrock Edition Preview 1.21.20.21: Difference between revisions
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Remove broken links to missing pages |
Fix template calls: add MC/ prefix |
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! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="16" | {{ | | rowspan="16" | {{MC/Blocksprite|light-block}} <code>light_block</code> | ||
| {{ | | {{MC/Blocksprite|light-block-0}} <code>light_block_0</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-1}} <code>light_block_1</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-2}} <code>light_block_2</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-3}} <code>light_block_3</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-4}} <code>light_block_4</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-5}} <code>light_block_5</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-6}} <code>light_block_6</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-7}} <code>light_block_7</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-8}} <code>light_block_8</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-9}} <code>light_block_9</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-10}} <code>light_block_10</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-11}} <code>light_block_11</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-12}} <code>light_block_12</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-13}} <code>light_block_13</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-14}} <code>light_block_14</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|light-block-15}} <code>light_block_15</code> | ||
|} | |} | ||
'''[[Minecraft:Mushroom Block]]s''' | '''[[Minecraft:Mushroom Block]]s''' | ||
*The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom block was increased to match {{ | *The chance of dropping [[Minecraft:mushroom]]s (max of 2) from brown and red mushroom block was increased to match {{MC/El|je}}, from 10% per mushroom to 11.11%. | ||
'''Mushroom Stem''' | '''Mushroom Stem''' | ||
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! [[Minecraft:Bedrock Edition data values|New ID]] | ! [[Minecraft:Bedrock Edition data values|New ID]] | ||
|- | |- | ||
| rowspan="4" | {{ | | rowspan="4" | {{MC/Blocksprite|sandstone}} <code>sandstone</code> | ||
| {{ | | {{MC/Blocksprite|sandstone}} <code>sandstone</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|chiseled-sandstone}} <code>chiseled_sandstone</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|cut-sandstone}} <code>cut_sandstone</code> | ||
|- | |- | ||
| {{ | | {{MC/Blocksprite|smooth-sandstone}} <code>smooth_sandstone</code> | ||
|} | |} | ||
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=== Technical === | === Technical === | ||
'''AI Goals''' | '''AI Goals''' | ||
*Exposed {{ | *Exposed {{MC/Cd|minecraft:behavior.swim_up_for_breath}} AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply. | ||
** In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior. | ** In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior. | ||
'''API''' | '''API''' | ||
*{{ | *{{MC/Cd|EntityLeashableComponent}} | ||
**Moved class {{ | **Moved class {{MC/Cd|EntityLeashableComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.13.0}}. | ||
'''General''' | '''General''' | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
*{{ | *{{MC/Cd|EntityBreathableComponent}} | ||
**Changed function {{ | **Changed function {{MC/Cd|setAirSupply(value: number): void}} to property {{MC/Cd|airSupply: number}} in {{MC/Cd|beta}}. | ||
**Added property {{ | **Added property {{MC/Cd|readonly}} {{MC/Cd|canBreathe: boolean}} to {{MC/Cd|beta}}. | ||
*Added {{ | *Added {{MC/Cd|isHardcore}} to {{MC/Cd|1.14.0}} {{MC/Cd|beta}}. | ||
'''Blocks''' | '''Blocks''' | ||
*Added {{ | *Added {{MC/Cd|item_display_transforms}} control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside {{MC/Cd|minecraft:geometry}}, and requires {{MC/Cd|format_version}} {{MC/Cd|1.21.20}}. | ||
**Default values example: | **Default values example: | ||
<pre>"item_display_transforms": { | <pre>"item_display_transforms": { | ||
| Line 207: | Line 207: | ||
'''Graphical''' | '''Graphical''' | ||
*The extension {{ | *The extension {{MC/Cd|EXT_texture_cube_map_array}} is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected. | ||
== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.20.21 Preview | ||
|;old | |;old | ||
|69281|Crafting quartz bricks only gives 1 block back instead of 4. | |69281|Crafting quartz bricks only gives 1 block back instead of 4. | ||
| Line 235: | Line 235: | ||
*Texture overrides that intended to target all block variants no longer only override the default variant. | *Texture overrides that intended to target all block variants no longer only override the default variant. | ||
*Area Effect Clouds no longer shrink when entered by entities immune to the effect. | *Area Effect Clouds no longer shrink when entered by entities immune to the effect. | ||
*Fixed a recipe bug where {{ | *Fixed a recipe bug where {{MC/Cd|chiseled_sandstone}} and {{MC/Cd|cut_sandstone}} sandstone variants could be used in a furnace to craft {{MC/Cd|smooth_sandstone}}. It can now only accept normal {{MC/Cd|sandstone}} and no other types of sandstone. | ||
*Fixed Vanilla recipes involving {{ | *Fixed Vanilla recipes involving {{MC/Cd|red_sandstone_slab}} as an ingredient or result item, they would incorrectly use {{MC/Cd|red_sandstone}} instead: | ||
**{{ | **{{MC/Cd|red_sandstone_slab}} can now be crafted again with 3 horizontal {{MC/Cd|red_sandstone:0}}. | ||
**{{ | **{{MC/Cd|red_sandstone_slab}} can now be crafted again with 3 horizontal {{MC/Cd|red_sandstone:1}}. | ||
**{{ | **{{MC/Cd|red_sandstone:1}} can now be crafted again with 2 vertical {{MC/Cd|red_sandstone_slab}}. | ||
*Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking. | *Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking. | ||
*Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit. | *Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit. | ||
| Line 253: | Line 253: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.20 betas]] | [[Category:Bedrock Edition 1.21.20 betas]] | ||
Latest revision as of 19:22, 9 April 2026
Beta 1.21.20.21 (ChromeOS, Android) or Preview 1.21.20.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the sixth beta/Preview version for Minecraft:Bedrock Edition 1.21.20, released on June 27, 2024,<ref>Template:Cite</ref> which fixes bugs.
Changes
Blocks
- Its craft and fail sounds now have a random pitch offset.
- Its fail sound now has a max distance of 3 blocks instead of 5.
- Its break, place and hit sounds are now pitched differently.
- Its break, place and hit sounds are now pitched differently.
- Its step sounds play at a lower volume.
- Its "open" sound is now pitched differently.
- The ID has been changed from
yellow_flowertodandelion.
Light Block
- The different block states for the
light_blockID have now been split up into their own IDs.
- The chance of dropping Minecraft:mushrooms (max of 2) from brown and red mushroom block was increased to match
- REDIRECT Template:Edition
Template:Rcat, from 10% per mushroom to 11.11%.
Mushroom Stem
- No longer drops mushrooms when mined.
- The different block states for the
sandstoneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
Template:Redr |
Template:Redr | |
Template:Redr | |
Template:Redr |
- It now has a hardness of 2 and a blast resistance of 6.
- From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.
- Its break and place sounds are now pitched differently.
Minecraft:Tuff, Minecraft:Tuff Bricks, and Minecraft:Polished Tuff
- Break, place and hit sounds now pitch differently for them.
- Its break and place sounds are now pitched differently.
General
Minecraft:Realms tab
- Added a brand-new Realms tab with new sections:
- List of Realms: Easily view all the Realms you own or have joined.
- Start Playing: Launch your Realm directly from this screen.
- Online Player Count: See how many players are currently online in each Realm.
- Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
- Add or Join Realms: Explore new Realms by adding or joining them.
- Realm Stories: View Realm stories.
Minecraft:Bed Screen
- Enabled the new version of the Bed Screen. The user can opt-in or opt-out using a feature toggle under Settings-Video Tab. (Preview only)
Technical
AI Goals
- Exposed
- REDIRECT Template:Code
Template:Redr AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.
- In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.
API
- REDIRECT Template:Code
- Moved class
- REDIRECT Template:Code
Template:Redr from
- REDIRECT Template:Code
- REDIRECT Template:Code
General
- Updated schema documentation for Filter Groups.
Graphical
- 2 Channel textures in resource packs are now properly supported. When loaded they will always use the first channel to represent all three color channels and the second channel for alpha (I.E A normal texture would be (R, G, B, A) where a 2 channel texture will always be treated as (R, R, R, A)).
Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
API
- REDIRECT Template:Code
- Changed function
- REDIRECT Template:Code
Template:Redr to property
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added property
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
- Added
- REDIRECT Template:Code
- REDIRECT Template:Code
- REDIRECT Template:Code
Blocks
- Added
- REDIRECT Template:Code
Template:Redr control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside
- REDIRECT Template:Code
Template:Redr, and requires
- REDIRECT Template:Code
- REDIRECT Template:Code
- Default values example:
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1]
}
}
Graphical
- The extension
- REDIRECT Template:Code
Template:Redr is now required to run Deferred Technical Preview on Android devices that support GLES 3.1. Some devices will lose support, however most devices should be unaffected.
Fixes
Script error: No such module "fixes". Other
- Texture overrides that intended to target all block variants no longer only override the default variant.
- Area Effect Clouds no longer shrink when entered by entities immune to the effect.
- Fixed a recipe bug where
- REDIRECT Template:Code
Template:Redr and
- REDIRECT Template:Code
Template:Redr sandstone variants could be used in a furnace to craft
- REDIRECT Template:Code
Template:Redr. It can now only accept normal
- REDIRECT Template:Code
Template:Redr and no other types of sandstone.
- Fixed Vanilla recipes involving
- REDIRECT Template:Code
Template:Redr as an ingredient or result item, they would incorrectly use
- REDIRECT Template:Code
Template:Redr instead:
- REDIRECT Template:Code
Template:Redr can now be crafted again with 3 horizontal
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr can now be crafted again with 3 horizontal
- REDIRECT Template:Code
- REDIRECT Template:Code
Template:Redr can now be crafted again with 2 vertical
- REDIRECT Template:Code
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
- Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
- Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
- Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
- Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
- Fixed a bug that locks players on an infinite loop after cancelling the process of joining a recently claimed Preview Realm.
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
- Fixed a bug where certain objects from the world would be visible through the gamma calibration menu in the Deferred Technical Preview.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.20.21 pt:Edição Bedrock Preview 1.21.20.21 uk:Preview 1.21.20.21 (Bedrock Edition) zh:基岩版1.21.20.21