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Minecraft:Bedrock Edition Preview 1.21.70.25: Difference between revisions

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'''[[Minecraft:Biome]]s'''
'''[[Minecraft:Biome]]s'''
:Client Biome Components
:Client Biome Components
*Add {{cd|minecraft:dry_foliage_color}} component to override color for {{cd|dry_foliage}} tint method.
*Add {{MC/Cd|minecraft:dry_foliage_color}} component to override color for {{MC/Cd|dry_foliage}} tint method.


'''[[Minecraft:Block]]s'''
'''[[Minecraft:Block]]s'''
*Add {{cd|dry_foliage}} tint method which uses the {{cd|textures/colormap/dry_foliage.png}} color map.
*Add {{MC/Cd|dry_foliage}} tint method which uses the {{MC/Cd|textures/colormap/dry_foliage.png}} color map.
*Exposed the block component {{cd|minecraft:destruction_particles}} as a JSON object. This represents the particles used when the block is destroyed.
*Exposed the block component {{MC/Cd|minecraft:destruction_particles}} as a JSON object. This represents the particles used when the block is destroyed.
**There is two fields for it:
**There is two fields for it:
***{{cd|texture}} is a required string field to set the texture used by the particles.
***{{MC/Cd|texture}} is a required string field to set the texture used by the particles.
***{{cd|tint_method}} is an optional string field that multiplies the texture color with a predefined tint. Default to {{cd|none}}. Supported values are {{cd|none}}, {{cd|default_foliage}}, {{cd|birch_foliage}}, {{cd|evergreen_foliage}}, {{cd|dry_foliage}}, {{cd|grass}} and {{cd|water}}.
***{{MC/Cd|tint_method}} is an optional string field that multiplies the texture color with a predefined tint. Default to {{MC/Cd|none}}. Supported values are {{MC/Cd|none}}, {{MC/Cd|default_foliage}}, {{MC/Cd|birch_foliage}}, {{MC/Cd|evergreen_foliage}}, {{MC/Cd|dry_foliage}}, {{MC/Cd|grass}} and {{MC/Cd|water}}.
**Block format before 1.21.70 will be upgraded to have the component added using the texture from the {{cd|down}} or {{cd|*}} of the {{cd|minecraft:material_instances}} component if present and {{cd|none}} for {{cd|tint_method}}. This was the old behavior.
**Block format before 1.21.70 will be upgraded to have the component added using the texture from the {{MC/Cd|down}} or {{MC/Cd|*}} of the {{MC/Cd|minecraft:material_instances}} component if present and {{MC/Cd|none}} for {{MC/Cd|tint_method}}. This was the old behavior.
**Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples:
**Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples:
<syntaxhighlight lang="c++">
<syntaxhighlight lang="c++">
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'''[[Minecraft:Commands]]'''
'''[[Minecraft:Commands]]'''
*Removed {{cd|set_movement_authority}} command.
*Removed {{MC/Cd|set_movement_authority}} command.


'''Dedicated Server'''
'''Dedicated Server'''
*Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in {{cd|[[Minecraft:server.properties]]}} for more information on what these do.
*Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in {{MC/Cd|[[Minecraft:server.properties]]}} for more information on what these do.
**{{cd|server-authoritative-entity-interactions-strict}} default to {{cd|false}} and can be set to {{cd|true}}. Will affect entity interaction acceptance.
**{{MC/Cd|server-authoritative-entity-interactions-strict}} default to {{MC/Cd|false}} and can be set to {{MC/Cd|true}}. Will affect entity interaction acceptance.
*Removed {{cd|server-authoritative-movement}} parameter. It will now always use {{cd|server-auth-with-rewind}}.
*Removed {{MC/Cd|server-authoritative-movement}} parameter. It will now always use {{MC/Cd|server-auth-with-rewind}}.


'''General'''
'''General'''
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==== Technical ====
==== Technical ====
'''API'''
'''API'''
*{{cd|BlockMapColorComponent}} scripting API is now read-only.
*{{MC/Cd|BlockMapColorComponent}} scripting API is now read-only.
*{{cd|BlockMapColorComponent}} scripting API fields {{cd|color}} and {{cd|tintMethod}} are now properties instead of methods.
*{{MC/Cd|BlockMapColorComponent}} scripting API fields {{MC/Cd|color}} and {{MC/Cd|tintMethod}} are now properties instead of methods.
*Deprecated {{cd|ItemUseOnBeforeEvent}} in {{cd|@minecraft/server 2.0.0-beta}}. Use {{cd|PlayerInteractWithBlockBeforeEvent}} instead.
*Deprecated {{MC/Cd|ItemUseOnBeforeEvent}} in {{MC/Cd|@minecraft/server 2.0.0-beta}}. Use {{MC/Cd|PlayerInteractWithBlockBeforeEvent}} instead.
*Deprecated {{cd|ItemUseOnAfterEvent}} in {{cd|@minecraft/server 2.0.0-beta}}. Use {{cd|PlayerInteractWithBlockAfterEvent}} instead.
*Deprecated {{MC/Cd|ItemUseOnAfterEvent}} in {{MC/Cd|@minecraft/server 2.0.0-beta}}. Use {{MC/Cd|PlayerInteractWithBlockAfterEvent}} instead.
*{{cd|BlockDestructionParticlesComponent}} API has been added to {{cd|@minecraft/server 2.0.0-beta}}.
*{{MC/Cd|BlockDestructionParticlesComponent}} API has been added to {{MC/Cd|@minecraft/server 2.0.0-beta}}.
*{{cd|EntityScaleComponent}} has been changed to read-only in version {{cd|2.0.0-beta}}.
*{{MC/Cd|EntityScaleComponent}} has been changed to read-only in version {{MC/Cd|2.0.0-beta}}.


'''Graphical'''
'''Graphical'''
Line 108: Line 108:


== Fixes ==
== Fixes ==
{{fixes|project=MCPE|fixedin=1.21.70.25 Preview
{{MC/Fixes|project=MCPE|fixedin=1.21.70.25 Preview
|;old
|;old
|189501|Attacking a mob while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
|189501|Attacking a mob while sprint jumping randomly removes all of the player's momentum, sometimes even teleporting the player backwards
Line 134: Line 134:
*Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview.
*Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview.
*Empty bell blocks no longer crash the game when moved by a sticky piston.
*Empty bell blocks no longer crash the game when moved by a sticky piston.
*Fixed a bug where {{cmd|fill}}, {{cmd|clear}} and {{cmd|testforblock}} commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.
*Fixed a bug where {{MC/Cmd|fill}}, {{MC/Cmd|clear}} and {{MC/Cmd|testforblock}} commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.
*Fixed an issue that occurs when cancelling world resource pack download.
*Fixed an issue that occurs when cancelling world resource pack download.
*Fixed a crash that occurs when initializing {{cd|minecraft:decorated_pot}} renderer.
*Fixed a crash that occurs when initializing {{MC/Cd|minecraft:decorated_pot}} renderer.
*Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
*Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
*Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.</onlyinclude>
*Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.</onlyinclude>


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


[[Category:Bedrock Edition 1.21.70 betas]]
[[Category:Bedrock Edition 1.21.70 betas]]

Revision as of 19:24, 9 April 2026

Template:Infobox version


Beta 1.21.70.25 (ChromeOS, Android) or Preview 1.21.70.25 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.21.70, released on February 26, 2025<ref>Template:Cite</ref>, which fixes bugs.

Changes

Blocks

Minecraft:Leaf Litter

  • Add biome based tinting to leaf litter.

Mobs

Sheep

  • Reverted the change from Preview 1.21.70.23 that allowed blue, light blue, cyan, yellow, orange and red sheep to spawn naturally in different biomes.
  • Black sheep will still be the most common type to spawn in cold biomes, and brown Sheep will be the most common type in warm biomes.
  • Pink sheep will still be very rare and able to spawn anywhere where sheep can spawn.
  • Sheep wool texture has been tweaked to remove stark line at the back.

Wandering Trader

  • Wandering traders' buying trades can now be used twice before they lock instead of only once.

Gameplay

Achievements

  • Enabled earning achievements while playing in a world with Minecraft:add-ons applied.

General

Minecraft:Settings

  • Enabled Filter Profanity toggle on mobile platforms.

UI

  • Touch controls: camera perspective can now be changed from a HUD button., enable this in the touch settings.

Technical

Minecraft:Biomes

Client Biome Components
  • Add
  1. REDIRECT Template:Code

Template:Redr component to override color for

  1. REDIRECT Template:Code

Template:Redr tint method.

Minecraft:Blocks

  • Add
  1. REDIRECT Template:Code

Template:Redr tint method which uses the

  1. REDIRECT Template:Code

Template:Redr color map.

  • Exposed the block component
  1. REDIRECT Template:Code

Template:Redr as a JSON object. This represents the particles used when the block is destroyed.

    • There is two fields for it:
  1. REDIRECT Template:Code

Template:Redr is a required string field to set the texture used by the particles.

  1. REDIRECT Template:Code

Template:Redr is an optional string field that multiplies the texture color with a predefined tint. Default to

  1. REDIRECT Template:Code

Template:Redr. Supported values are

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr.

    • Block format before 1.21.70 will be upgraded to have the component added using the texture from the
  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr of the

  1. REDIRECT Template:Code

Template:Redr component if present and

  1. REDIRECT Template:Code

Template:Redr for

  1. REDIRECT Template:Code

Template:Redr. This was the old behavior.

    • Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture. Examples:

<syntaxhighlight lang="c++">

"minecraft:destruction_particles": {
 "texture": "my_particles_texture",
 "tint_method": "grass"
}

</syntaxhighlight> or <syntaxhighlight lang="c++"> "minecraft:destruction_particles": {

"texture": "my_particles_texture"

} </syntaxhighlight>

Minecraft:Commands

  • Removed
  1. REDIRECT Template:Code

Template:Redr command.

Dedicated Server

  • Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in
  1. REDIRECT Template:Code

Template:Redr for more information on what these do.

  1. REDIRECT Template:Code

Template:Redr default to

  1. REDIRECT Template:Code

Template:Redr and can be set to

  1. REDIRECT Template:Code

Template:Redr. Will affect entity interaction acceptance.

  • Removed
  1. REDIRECT Template:Code

Template:Redr parameter. It will now always use

  1. REDIRECT Template:Code

Template:Redr.

General

  • Server Authoritative movement is now turned on by default.

Particles

  • Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.

Changes

Technical

API

  1. REDIRECT Template:Code

Template:Redr scripting API is now read-only.

  1. REDIRECT Template:Code

Template:Redr scripting API fields

  1. REDIRECT Template:Code

Template:Redr and

  1. REDIRECT Template:Code

Template:Redr are now properties instead of methods.

  • Deprecated
  1. REDIRECT Template:Code

Template:Redr in

  1. REDIRECT Template:Code

Template:Redr. Use

  1. REDIRECT Template:Code

Template:Redr instead.

  • Deprecated
  1. REDIRECT Template:Code

Template:Redr in

  1. REDIRECT Template:Code

Template:Redr. Use

  1. REDIRECT Template:Code

Template:Redr instead.

  1. REDIRECT Template:Code

Template:Redr API has been added to

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr has been changed to read-only in version

  1. REDIRECT Template:Code

Template:Redr.

Graphical

  • Reduced emissive intensity by a factor of 15 in the Deferred Technical Preview, creators will likely need to adjust their emissive texture values.
  • Adjusted air and fog densities for volumetric scattering for more visible light rays in Deferred Technical Preview.
  • Made slight adjustments to auto exposure and eye adaptation in the Deferred Technical Preview.

Fixes

Script error: No such module "fixes". Other

  • Potted plants are no longer clipping through flower pots.
  • Fixed wildflower item texture being slightly offset compared to Java.
  • Temperate cows no longer have harsh borders on their legs.
  • Red and brown mooshrooms no longer have harsh borders on their legs.
  • Fixed iron golem cracked texture not appearing at appropriate damage levels.
  • Fixed texture on the sides of a cold cow's head to be mirrored correctly.
  • Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot.
  • Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack.
  • Fixed a potential crash that could occur when splitting stacks of items in the creative inventory.
  • Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview.
  • Empty bell blocks no longer crash the game when moved by a sticky piston.
  • Fixed a bug where
  1. REDIRECT Template:Command

Template:Redr,

  1. REDIRECT Template:Command

Template:Redr and

  1. REDIRECT Template:Command

Template:Redr commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups.

  • Fixed an issue that occurs when cancelling world resource pack download.
  • Fixed a crash that occurs when initializing
  1. REDIRECT Template:Code

Template:Redr renderer.

  • Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed.
  • Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.

References

<references group="">

 </references>

Navigation

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de:Bedrock Edition beta 1.21.70.25 es:Bedrock Edition Preview 1.21.70.25 ja:Bedrock Edition Preview 1.21.70.25 pt:Edição Bedrock Preview 1.21.70.25 ru:Preview 1.21.70.25 (Bedrock Edition) uk:Preview 1.21.70.25 (Bedrock Edition) zh:基岩版1.21.70.25