Minecraft:Bedrock Edition Preview 1.21.80.21: Difference between revisions
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=== Technical === | === Technical === | ||
'''API''' | '''API''' | ||
*Moved the following {{ | *Moved the following {{MC/Cd|player}} methods from {{MC/Cd|beta}} to {{MC/Cd|v1.18.0}}: | ||
**{{ | **{{MC/Cd|setPropertyOverrideForEntity}} | ||
**{{ | **{{MC/Cd|removePropertyOverrideForEntity}} | ||
**{{ | **{{MC/Cd|clearPropertyOverridesForEntity}} | ||
'''[[Minecraft:Biome]]s''' | '''[[Minecraft:Biome]]s''' | ||
*Added {{ | *Added {{MC/Cd|music_definition}} field to {{MC/Cd|minecraft:biome_music}} component in {{MC/Cd|client_biome}} json files to control the music played in the biome. The default music will be determined by the dimension if the {{MC/Cd|biome_music}} component or {{MC/Cd|music_definition}} property is left off. An empty string can be used if the biome is intended to be silent. | ||
'''[[Minecraft:Block]]s''' | '''[[Minecraft:Block]]s''' | ||
*Blocks using the {{ | *Blocks using the {{MC/Cd|minecraft:block_placer}} component now can get added as loose items in the creative inventory and recipe book again. | ||
'''Components''' | '''Components''' | ||
*Content errors will log missing texture references in the {{ | *Content errors will log missing texture references in the {{MC/Cd|minecraft:icon}} item component. | ||
*The {{ | *The {{MC/Cd|minecraft:rideable}} component's {{MC/Cd|Seat}} definition now has two additional fields: | ||
**{{ | **{{MC/Cd|third_person_camera_radius}} can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range {{MC/Cd|[1.0, 64.0]}}. Value {{MC/Cd|0.0}} is ignored. | ||
**{{ | **{{MC/Cd|camera_relax_distance_smoothing}} adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range {{MC/Cd|[1.0, 32.0]}}. Value {{MC/Cd|0.0}} is ignored. | ||
*The {{ | *The {{MC/Cd|minecraft:leashable}} component now support multiple presets: | ||
**A list of presets can be defined in the new {{ | **A list of presets can be defined in the new {{MC/Cd|presets}} field. | ||
**Each preset determines how the entity behaves when leashed to another entity. | **Each preset determines how the entity behaves when leashed to another entity. | ||
**A preset is selected when the entity is leashed and remains active until it is leashed to something else. | **A preset is selected when the entity is leashed and remains active until it is leashed to something else. | ||
**The first preset whose {{ | **The first preset whose {{MC/Cd|filter}} conditions are met will be applied. | ||
**If no presets match, a default configuration is used instead. | **If no presets match, a default configuration is used instead. | ||
**The following fields are now part of each preset: | **The following fields are now part of each preset: | ||
***{{ | ***{{MC/Cd|filter}}: Defines the condition that selects this preset out of all the presets upon leashing. | ||
***{{ | ***{{MC/Cd|soft_distance}}: Distance at which the spring effect begins. | ||
***{{ | ***{{MC/Cd|hard_distance}}: Distance at which the leash stiffens. | ||
***{{ | ***{{MC/Cd|max_distance}}: Distance at which the leash breaks. | ||
***{{ | ***{{MC/Cd|can_be_stolen}}: Determines if a player can steal the leashed entity using a lead. | ||
'''[[Minecraft:Molang]]''' | '''[[Minecraft:Molang]]''' | ||
*Added the {{ | *Added the {{MC/Cd|query.leashed_entity_count}} Molang query, which allows querying how many entities have the given entity as their leash holder. | ||
'''Stability and performance''' | '''Stability and performance''' | ||
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==== Technical ==== | ==== Technical ==== | ||
'''API''' | '''API''' | ||
*{{ | *{{MC/Cd|EntityMarkVariantComponent}} has been changed to read-only in version {{MC/Cd|2.0 beta}}. | ||
'''Blocks''' | '''Blocks''' | ||
*Always add a missing {{ | *Always add a missing {{MC/Cd|Destruction Particles}} component to {{MC/Cd|blocks}} that have a {{MC/Cd|Material Instances}} component, using the {{MC/Cd|down}} material as reference: | ||
**The {{ | **The {{MC/Cd|texture}} field in {{MC/Cd|minecraft:destruction_particles}} is now optional; if not provided or empty, it will be populated from the {{MC/Cd|Material Instances}} component. | ||
'''Graphical''' | '''Graphical''' | ||
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== Fixes == | == Fixes == | ||
{{ | {{MC/Fixes|project=MCPE|fixedin=1.21.80.21 Preview | ||
|;old | |;old | ||
|188731|Spawn Under Nether Portal after traveling to the overworld | |188731|Spawn Under Nether Portal after traveling to the overworld | ||
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*Worlds are no longer missing from the storage menu. | *Worlds are no longer missing from the storage menu. | ||
*Bundle tooltip no longer sometimes renders as if having a different amount of items. | *Bundle tooltip no longer sometimes renders as if having a different amount of items. | ||
*Block using the {{ | *Block using the {{MC/Cd|minecraft:destruction_particles}} component will now correctly be sent to player connecting to a host. | ||
*Fixed a bug that caused the Editor to crash when the Deferred Technical Preview was enabled.</onlyinclude> | *Fixed a bug that caused the Editor to crash when the Deferred Technical Preview was enabled.</onlyinclude> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox Bedrock Edition versions|1.2x}} | {{MC/Navbox Bedrock Edition versions|1.2x}} | ||
[[Category:Bedrock Edition 1.21.80 betas]] | [[Category:Bedrock Edition 1.21.80 betas]] | ||
Latest revision as of 19:24, 9 April 2026
Template:Infobox version Beta 1.21.80.21 (ChromeOS, Android) or Preview 1.21.80.21 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview version for Minecraft:Bedrock Edition 1.21.80, released on March 18, 2025,<ref>Template:Cite</ref> which fixes bugs.
Changes
General
UI
- Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out.
- Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error.
- Auto clearing the download cache on startup if it detects that it is running out of space.
VR
- Removed access to virtual and mixed reality gameplay.
Mobs
General
- A recent change that caused "invincible pet" mobs to despawn have reverted.
- Mobs in worlds opened during Preview may have despawned, but players updating to the upcoming 1.21.70 release should be unaffected.
Technical
API
- Moved the following
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Template:Redr methods from
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- Added
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Template:Redr field to
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Template:Redr component in
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Template:Redr json files to control the music played in the biome. The default music will be determined by the dimension if the
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Template:Redr component or
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Template:Redr property is left off. An empty string can be used if the biome is intended to be silent.
- Blocks using the
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Template:Redr component now can get added as loose items in the creative inventory and recipe book again.
Components
- Content errors will log missing texture references in the
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Template:Redr item component.
- The
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Template:Redr component's
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Template:Redr definition now has two additional fields:
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Template:Redr can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range
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Template:Redr. Value
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Template:Redr is ignored.
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Template:Redr adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range
- REDIRECT Template:Code
Template:Redr. Value
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Template:Redr is ignored.
- The
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Template:Redr component now support multiple presets:
- A list of presets can be defined in the new
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Template:Redr field.
- Each preset determines how the entity behaves when leashed to another entity.
- A preset is selected when the entity is leashed and remains active until it is leashed to something else.
- The first preset whose
- REDIRECT Template:Code
Template:Redr conditions are met will be applied.
- If no presets match, a default configuration is used instead.
- The following fields are now part of each preset:
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Template:Redr: Defines the condition that selects this preset out of all the presets upon leashing.
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Template:Redr: Distance at which the spring effect begins.
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Template:Redr: Distance at which the leash stiffens.
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Template:Redr: Distance at which the leash breaks.
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Template:Redr: Determines if a player can steal the leashed entity using a lead.
- Added the
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Template:Redr Molang query, which allows querying how many entities have the given entity as their leash holder.
Stability and performance
- Make friends drawer and play screen more performant using a cached view.
Experimental
These additions and changes are accessible by enabling the "Beta APIs" and "Locator Bar" experimental toggles.
Changes
Gameplay
Player Locator Bar
- Player dots on the locator bar now show correctly regardless of Minecraft:simulation distance.
Technical
API
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Template:Redr has been changed to read-only in version
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Blocks
- Always add a missing
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Template:Redr component to
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Template:Redr that have a
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Template:Redr component, using the
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Template:Redr material as reference:
- The
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Template:Redr field in
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Template:Redr is now optional; if not provided or empty, it will be populated from the
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Template:Redr component.
Graphical
- Enforced minimum Android, iOS, and iPadOS requirements for devices running the Deferred Technical Preview for maintained performance, stability, and visuals moving forward. For Android, a Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU or higher is required. On iOS devices, an A12 Bionic chip or later is required. On iPadOS devices, an A12 Bionic or M1 chip or later is required.
- Disabled local exposure on all platforms because of a bug that can cause massive visual corruption in the Deferred Technical Preview. Developers will re-enable the technology in a future update once the issue has been resolved.
Fixes
Script error: No such module "fixes". Other
- Fixed ambient occlusion issue for non 1x1x1 blocks. When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened. A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand.
- Worlds are no longer missing from the storage menu.
- Bundle tooltip no longer sometimes renders as if having a different amount of items.
- Block using the
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Template:Redr component will now correctly be sent to player connecting to a host.
- Fixed a bug that caused the Editor to crash when the Deferred Technical Preview was enabled.
References
<references group="">
</references>
de:Bedrock Edition beta 1.21.80.21 pt:Edição Bedrock Preview 1.21.80.21 ru:Preview 1.21.80.21 (Bedrock Edition) uk:Preview 1.21.80.21 (Bedrock Edition) zh:基岩版1.21.80.21