Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Door: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Remove broken links to missing pages
SyncBot (talk | contribs)
Fix template calls: add MC/ prefix
Line 1: Line 1:
{{About|the block|the music track|Door (song)|the single block tall variant|Trapdoor|the feature in {{MCD}}|MCD:Door}}
{{About|the block|the music track|Door (song)|the single block tall variant|Trapdoor|the feature in {{MC/MCD}}|MCD:Door}}
[[File:All Doors.png|thumb|All doors.]]
[[File:All Doors.png|thumb|All doors.]]
A '''door''' is a block that serves as a switchable barrier to entity movement.
A '''door''' is a block that serves as a switchable barrier to entity movement.


== Variants ==
== Variants ==
* {{Blocklink|id=wooden-doors|Wooden Door}}
* {{MC/Blocklink|id=wooden-doors|Wooden Door}}
** {{BlockLink|Oak Door}}
** {{MC/Blocklink|Oak Door}}
** {{BlockLink|Spruce Door}}
** {{MC/Blocklink|Spruce Door}}
** {{BlockLink|Birch Door}}
** {{MC/Blocklink|Birch Door}}
** {{BlockLink|Jungle Door}}
** {{MC/Blocklink|Jungle Door}}
** {{BlockLink|Acacia Door}}
** {{MC/Blocklink|Acacia Door}}
** {{BlockLink|Dark Oak Door}}
** {{MC/Blocklink|Dark Oak Door}}
** {{BlockLink|Mangrove Door}}
** {{MC/Blocklink|Mangrove Door}}
** {{BlockLink|Cherry Door}}
** {{MC/Blocklink|Cherry Door}}
** {{BlockLink|Pale Oak Door}}
** {{MC/Blocklink|Pale Oak Door}}
** {{BlockLink|Bamboo Door}}
** {{MC/Blocklink|Bamboo Door}}
** {{BlockLink|Crimson Door}}
** {{MC/Blocklink|Crimson Door}}
** {{BlockLink|Warped Door}}  
** {{MC/Blocklink|Warped Door}}  
* {{BlockLink|Iron Door}}
* {{MC/Blocklink|Iron Door}}
* {{Blocklink|id=copper-doors|Copper Door}}
* {{MC/Blocklink|id=copper-doors|Copper Door}}
** {{BlockLink|Copper Door|Unoxidized Copper Door}} ({{BlockLink|Waxed Copper Door|Waxed}})
** {{MC/Blocklink|Copper Door|Unoxidized Copper Door}} ({{MC/Blocklink|Waxed Copper Door|Waxed}})
** {{BlockLink|Exposed Copper Door}} ({{BlockLink|Waxed Exposed Copper Door|Waxed}})
** {{MC/Blocklink|Exposed Copper Door}} ({{MC/Blocklink|Waxed Exposed Copper Door|Waxed}})
** {{BlockLink|Weathered Copper Door}} ({{BlockLink|Waxed Weathered Copper Door|Waxed}})
** {{MC/Blocklink|Weathered Copper Door}} ({{MC/Blocklink|Waxed Weathered Copper Door|Waxed}})
** {{BlockLink|Oxidized Copper Door}} ({{BlockLink|Waxed Oxidized Copper Door|Waxed}})
** {{MC/Blocklink|Oxidized Copper Door}} ({{MC/Blocklink|Waxed Oxidized Copper Door|Waxed}})


== Usage ==
== Usage ==
Line 44: Line 44:
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.


When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
When placed using the {{MC/Cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.


=== Barrier ===
=== Barrier ===
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.


{{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are waterlogged and do not displace water source blocks.
{{MC/In|Java}}, doors provide a breathable space if placed underwater. {{MC/In|bedrock}}, doors in water source blocks are waterlogged and do not displace water source blocks.


Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255||You can stand on the bottom block of a door, allowing you to climb it like a ladder|WF}}</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{MC/In|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255||You can stand on the bottom block of a door, allowing you to climb it like a ladder|WF}}</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.


=== Air pockets ===
=== Air pockets ===
Line 64: Line 64:


== Block states ==
== Block states ==
{{see also|Block states}}
{{MC/See also|Block states}}


<section begin="block states"/>{{el|je}}:
<section begin="block states"/>{{MC/El|je}}:
{{bst|facing|north|east,north,south,west|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.}}
{{bst|facing|north|east,north,south,west|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.}}
{{bst|half|lower|lower,upper|Identifies which part of the door the block is.}}
{{bst|half|lower|lower,upper|Identifies which part of the door the block is.}}
Line 73: Line 73:
{{bst|powered|false|false,true|True if the door is currently powered by redstone.|foot=1}}
{{bst|powered|false|false,true|True if the door is currently powered by redstone.|foot=1}}


{{el|be}}:<br>
{{MC/El|be}}:<br>
Lower Door Block:
Lower Door Block:
{{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.
{{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.
Line 97: Line 97:


==Sounds==
==Sounds==
{{empty section}}
{{MC/Empty Section}}


== Videos ==
== Videos ==
{{yt|wx-24Kp7cIA}}
{{MC/Yt|wx-24Kp7cIA}}


== History ==
== History ==
{{See asset history|type=block}}
{{MC/See asset history|type=block}}
{{hatnote|For a history of the top and bottom blocks that form doors, see Technical blocks/Doors}}
{{MC/Hatnote|For a history of the top and bottom blocks that form doors, see Technical blocks/Doors}}


This table lists changes that affect more than one type of door (wooden, iron, and copper).
This table lists changes that affect more than one type of door (wooden, iron, and copper).
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java infdev}}
|{{MC/HistoryLine|java infdev}}
|{{HistoryLine||20100607|Added wooden doors.
|{{MC/HistoryLine||20100607|Added wooden doors.
|Doors are currently unstackable.
|Doors are currently unstackable.
|The crafting recipe of doors produces one door per 6 planks.}}
|The crafting recipe of doors produces one door per 6 planks.}}
|{{HistoryLine|java alpha}}
|{{MC/HistoryLine|java alpha}}
|{{HistoryLine||v1.0.1|Added iron doors.
|{{MC/HistoryLine||v1.0.1|Added iron doors.
|Doors can now be controlled by redstone power.}}
|Doors can now be controlled by redstone power.}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.7|Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.}}
|{{MC/HistoryLine||1.7|Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.}}
|{{HistoryLine||1.7.3|Doors no longer produce placeholder texture particles.}}
|{{MC/HistoryLine||1.7.3|Doors no longer produce placeholder texture particles.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
|{{MC/HistoryLine||1.8|dev=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}}
|{{HistoryLine|||dev=14w02a|Doors are now stackable to 64.
|{{MC/HistoryLine|||dev=14w02a|Doors are now stackable to 64.
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}}
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}}
|{{HistoryLine|||dev=14w32d|Added doors for spruce, birch, jungle, acacia and dark oak wood variants.}}
|{{MC/HistoryLine|||dev=14w32d|Added doors for spruce, birch, jungle, acacia and dark oak wood variants.}}
|{{HistoryLine||1.9|dev=15w43a|Doors now have sounds for placing and different sounds for opening and closing.}}
|{{MC/HistoryLine||1.9|dev=15w43a|Doors now have sounds for placing and different sounds for opening and closing.}}
|{{HistoryLine|||dev=15w47a|Doors now make sounds when placed,<ref>{{bug|MC-2844||Doors have no placement sound.|Fixed}}</ref> despite these apparently already being added in 15w43a.}}
|{{HistoryLine|||dev=15w47a|Doors now make sounds when placed,<ref>{{bug|MC-2844||Doors have no placement sound.|Fixed}}</ref> despite these apparently already being added in 15w43a.}}
|{{HistoryLine|||dev=15w49a|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
|{{MC/HistoryLine|||dev=15w49a|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
|{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}}
|{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}}
|{{HistoryLine||1.16|dev=20w06a|Added crimson and warped doors.}}
|{{MC/HistoryLine||1.16|dev=20w06a|Added crimson and warped doors.}}
|{{HistoryLine||1.19|dev=22w11a|Added mangrove doors.}}
|{{MC/HistoryLine||1.19|dev=22w11a|Added mangrove doors.}}
|{{HistoryLine|||dev=22w14a|With the addition of mangrove swamps, mangrove doors are now obtainable.}}
|{{MC/HistoryLine|||dev=22w14a|With the addition of mangrove swamps, mangrove doors are now obtainable.}}
|{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo doors.}}
|{{MC/HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo doors.}}
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry doors.}}
|{{MC/HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry doors.}}
|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added copper doors with their weathered and waxed variants.}}
|{{MC/HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added copper doors with their weathered and waxed variants.}}
|{{HistoryLine||1.21|dev=24w21a|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}}
|{{MC/HistoryLine||1.21|dev=24w21a|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak doors.}}
|{{MC/HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak doors.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|There are textures for both wooden and iron doors.}}
|{{MC/HistoryLine||v0.1.0|There are textures for both wooden and iron doors.}}
|{{HistoryLine||v0.7.4|Doors can no longer be placed on top of farmland.}}
|{{MC/HistoryLine||v0.7.4|Doors can no longer be placed on top of farmland.}}
|{{HistoryLine||v0.12.1|dev=build 1|Doors are now stackable to 64.
|{{MC/HistoryLine||v0.12.1|dev=build 1|Doors are now stackable to 64.
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}}
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}}
|{{MC/HistoryLine||1.21.20|dev=Preview 1.21.10.22|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added two types of doors: wooden and iron.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added two types of doors: wooden and iron.}}
|{{HistoryLine||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Minecraft:Creative inventory]].}}
|{{MC/HistoryLine||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Minecraft:Creative inventory]].}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}}
|{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}}
|{{HistoryLine||xbox=TU26|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Doors are now stackable to 64.}}
|{{MC/HistoryLine||xbox=TU26|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Doors are now stackable to 64.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Doors now have different sounds for opening and closing.|Doors now make sounds when placed.|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Doors now have different sounds for opening and closing.|Doors now make sounds when placed.|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added two types of doors: wooden and iron.}}
|{{MC/HistoryLine||0.1.0|Added two types of doors: wooden and iron.}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 174: Line 174:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== See also ==
== See also ==
Line 180: Line 180:


== Navigation ==
== Navigation ==
{{Navbox redstone|components}}
{{MC/Navbox redstone|components}}
{{Navbox blocks|Utility}}
{{MC/Navbox blocks|Utility}}


[[Category:Mechanisms]]
[[Category:Mechanisms]]

Revision as of 20:20, 9 April 2026

File:All Doors.png
All doors.

A door is a block that serves as a switchable barrier to entity movement.

Variants

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr

  1. redirect Template:blockLink

Template:Redr (

  1. redirect Template:blockLink

Template:Redr)

  1. redirect Template:blockLink

Template:Redr (

  1. redirect Template:blockLink

Template:Redr)

  1. redirect Template:blockLink

Template:Redr (

  1. redirect Template:blockLink

Template:Redr)

  1. redirect Template:blockLink

Template:Redr (

  1. redirect Template:blockLink

Template:Redr)

Usage

Placement

Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.

Facing direction

When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.

Hinge placement

When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:

  • If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
  • If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
  • In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.

Behavior

Minecraft:Water and Minecraft:lava flow around doors.

Minecraft:Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the

  1. REDIRECT Template:Command

Template:Redr command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

in Template:Editions, doors provide a breathable space if placed underwater. in Template:Editions, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (Template:Frac) blocks thick (0.1825 in Template:Editions). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>Template:Bug</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

Air pockets

Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in Minecraft:lava. Because there is no Minecraft:air around the door, wooden doors do not burn.

Fuel

Similar to Minecraft:planks, wooden doors can be used as fuel in furnaces.

Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 Minecraft:item per door.

However, Nether wooden doors (crimson and warped) and metal doors (iron and copper) cannot be used as fuel.

Block states

{{#vardefine:params|0 }}Template:Hatnote

<section begin="block states"/>

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst

  1. REDIRECT Template:Edition

Template:Rcat:
Lower Door Block: Template:Bst Template:Bst Template:Bst Template:Bst

Upper Door Block: Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>


Sounds

  1. Redirect Template:Empty section

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Hatnote

For a history of the top and bottom blocks that form doors, see Technical blocks/Doors

This table lists changes that affect more than one type of door (wooden, iron, and copper).

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

References

<references group="">

 </references>

See also

  • Door (disambiguation)

Navigation

Power emission
Signal transmission
Item and entity transportation
Comparator-readable
Observer-related
Pistons/related
Sculk sensor-related
Mechanisms/misc.
Creative or commands only

Template:Article other

Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
April Fools 2013
April Fools 2016
April Fools 2020
April Fools 2022
April Fools 2023
April Fools 2024
April Fools 2025
April Fools 2026

Template:Article otherTemplate:Article other

cs:Dveře de:Tür es:Puerta fr:Porte hu:Ajtók it:Porta ja:ドア ko:문 nl:Deur pl:Drzwi pt:Porta ru:Дверь th:ประตู uk:Двері zh:门