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Minecraft:Goat Horn: Difference between revisions

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{{Redirect|Yearn|the cape|Yearn cape}}
{{MC/Redirect|Yearn|the cape|Yearn cape}}
{{For||Goat (disambiguation)|Horn}}
{{MC/For||Goat (disambiguation)|Horn}}
{{Infobox item
{{Infobox item
| image = Goat Horn JE1 BE1.png
| image = Goat Horn JE1 BE1.png
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| rarity = Uncommon
| rarity = Uncommon
}}
}}
A '''goat horn''' is a horn dropped by goats. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by players in a large radius.
A '''goat horn''' is a horn dropped by goats. It has eight variants, and each plays a unique sound when {{MC/Control|used}} which can be heard by players in a large radius.


== Obtaining ==
== Obtaining ==
=== Mob loot ===
=== Mob loot ===
A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include [[Minecraft:stone]], coal ore, copper ore, iron ore, emerald ore, [[Minecraft:log]], or packed ice. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the <code>snaps_goat_horn</code> tag, and can be modified by data packs.
A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include [[Minecraft:stone]], coal ore, copper ore, iron ore, emerald ore, [[Minecraft:log]], or packed ice. Goats do not ram other solid blocks. {{MC/In|java}}, these blocks are listed under the <code>snaps_goat_horn</code> tag, and can be modified by data packs.


Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.
Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|goat-horn}}
{{MC/LootChestItem|goat-horn}}
Only the four variants from regular goats can be found here.
Only the four variants from regular goats can be found here.


== Usage ==
== Usage ==
When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.
When {{MC/Control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.


There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown, so a player will be unable to bypass it by switching to another horn. However, the cooldown is limited to the player who used the horn, allowing multiple players to blow multiple horns in rapid succession.     
There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown, so a player will be unable to bypass it by switching to another horn. However, the cooldown is limited to the player who used the horn, allowing multiple players to blow multiple horns in rapid succession.     
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{edition|java}}:
{{MC/Edition|java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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=== Playing ===
=== Playing ===
{{edition|java}}:
{{MC/Edition|java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
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}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{el|je}}:
{{MC/El|je}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{el|be}}:
{{MC/El|be}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Item data ===
=== Item data ===
{{JE}}:
{{MC/JE}}:
{{see also|Data component format}}
{{MC/See also|Data component format}}
<div class="treeview">
<div class="treeview">
* {{nbt|compound|components}}: the item's '''components''' tag.
* {{MC/Nbt|compound|components}}: the item's '''components''' tag.
{{:Data component format/instrument}}
{{:Data component format/instrument}}
</div>
</div>
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=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in Java Edition 1.18.}}
|{{MC/HistoryLine||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in Java Edition 1.18.}}
|{{HistoryLine||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
|{{MC/HistoryLine||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.19|dev=22w17a|[[File:Goat Horn JE1 BE1.png|32px]] Added goat horns.}}
|{{MC/HistoryLine||1.19|dev=22w17a|[[File:Goat Horn JE1 BE1.png|32px]] Added goat horns.}}
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of goat horns has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine||1.21.2|dev=24w33a|The rarity of goat horns has been changed from "Common" to "Uncommon".}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{More sounds|section=1|
{{MC/More sounds|section=1|
* sounds from 1.16.200.52 to 1.18.30.27;
* sounds from 1.16.200.52 to 1.18.30.27;
* sounds from 1.18.30.27 to 1.19.0.25 (including "Fly" and "Dream");
* sounds from 1.18.30.27 to 1.19.0.25 (including "Fly" and "Dream");
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}}
}}
{{HistoryTable
{{HistoryTable
|{{HistoryLine|Bedrock}}
|{{MC/HistoryLine|Bedrock}}
|{{HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]] Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
|{{MC/HistoryLine||1.16.200|exp=Caves and Cliffs|dev=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]] Added goat horns behind the "Caves and Cliffs" experimental toggle.}}
|{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Goats now drop 2 horns each.}}
|{{MC/HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.51|Goats now drop 2 horns each.}}
|{{HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.20.20|Baby goats no longer drop horns.}}
|{{MC/HistoryLine||1.17.30|exp=Caves and Cliffs|dev=beta 1.17.20.20|Baby goats no longer drop horns.}}
|{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" experiments toggle.}}
|{{MC/HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" experiments toggle.}}
|{{HistoryLine||1.18.30|exp=Vanilla Experiments|dev=Preview 1.18.20.24|Goat horns now have a cooldown after being used.}}
|{{MC/HistoryLine||1.18.30|exp=Vanilla Experiments|dev=Preview 1.18.20.24|Goat horns now have a cooldown after being used.}}
|{{HistoryLine|||dev=Preview 1.18.20.26|Goat horns now have an animation when being used in first person.
|{{MC/HistoryLine|||dev=Preview 1.18.20.26|Goat horns now have an animation when being used in first person.
|Goats now make a sound when they drop goat horns.}}
|Goats now make a sound when they drop goat horns.}}
|{{HistoryLine|||dev=Preview 1.18.30.27|Goat horns are now used to craft copper horns.
|{{MC/HistoryLine|||dev=Preview 1.18.30.27|Goat horns are now used to craft copper horns.
|Changed goat horn sounds.}}
|Changed goat horn sounds.}}
|{{HistoryLine||1.19.0|exp=Vanilla Experiments|dev=Preview 1.19.0.25|Goat horns are no longer used to craft copper horns, as copper horns have been removed.
|{{HistoryLine||1.19.0|exp=Vanilla Experiments|dev=Preview 1.19.0.25|Goat horns are no longer used to craft copper horns, as copper horns have been removed.
|Changed goat horn sounds.{{verify}}
|Changed goat horn sounds.{{MC/Verify}}
|Removed "Fly" and "Dream" goat horns.
|Removed "Fly" and "Dream" goat horns.
|Updating a world that previously contained the fly goat horn and dream goat horn to this version or later would convert them to invalid goat horns, labeled "item.minecraft.goat_horn.sound.8" and "item.minecraft.goat_horn.sound.9" respectively, thus allowing them to be obtained in survival mode.}}
|Updating a world that previously contained the fly goat horn and dream goat horn to this version or later would convert them to invalid goat horns, labeled "item.minecraft.goat_horn.sound.8" and "item.minecraft.goat_horn.sound.9" respectively, thus allowing them to be obtained in survival mode.}}
|{{HistoryLine||1.19.0|dev=Preview 1.19.0.29|Goat horns are now available without enabling experimental gameplay.}}
|{{MC/HistoryLine||1.19.0|dev=Preview 1.19.0.29|Goat horns are now available without enabling experimental gameplay.}}
|{{HistoryLine||1.19.10|dev=Preview 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.
|{{MC/HistoryLine||1.19.10|dev=Preview 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.
|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.22|The maximum range at which goat horns are audible has been increased from 16 to 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
|{{HistoryLine||1.20.40|dev=Preview 1.20.40.22|The maximum range at which goat horns are audible has been increased from 16 to 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of goat horns has been changed from "Common" to "Uncommon".}}
|{{MC/HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of goat horns has been changed from "Common" to "Uncommon".}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Trivia ==
== Trivia ==
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== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
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== Navigation ==
== Navigation ==
{{Navbox items|Utilities}}
{{MC/Navbox items|Utilities}}


[[Category:Utilities]]
[[Category:Utilities]]

Revision as of 20:26, 9 April 2026

Template:Hatnote Template:Hatnote Template:Infobox item A goat horn is a horn dropped by goats. It has eight variants, and each plays a unique sound when {{#vardefine: control | right click on mouse or left trigger on gamepad }}used which can be heard by players in a large radius.

Obtaining

Mob loot

A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include Minecraft:stone, coal ore, copper ore, iron ore, emerald ore, Minecraft:log, or packed ice. Goats do not ram other solid blocks. in Template:Editions, these blocks are listed under the snaps_goat_horn tag, and can be modified by data packs.

Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.

Generated loot

Script error: No such module "lootChest". Only the four variants from regular goats can be found here.

Usage

When {{#vardefine: control | right click on mouse or left trigger on gamepad }}used, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.

There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown, so a player will be unable to bypass it by switching to another horn. However, the cooldown is limited to the player who used the horn, allowing multiple players to blow multiple horns in rapid succession.

Sounds

Generic

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Playing

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

  1. REDIRECT Template:Edition

Template:Rcat: Template:ID table

  1. REDIRECT Template:Edition

Template:Rcat: Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Data component format/instrument

Sound type Identifier
Ponder ponder_goat_horn
Sing sing_goat_horn
Seek seek_goat_horn
Feel feel_goat_horn
Admire admire_goat_horn
Call call_goat_horn
Yearn yearn_goat_horn
Dream dream_goat_horn

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:Message box Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • The "seek" horn is the same as the "ominous horn" that announces a raid.
  • The "call" horn sounds very similar to the iconic THX intro.

Gallery

Screenshots

Notes

<references group="note" />

References

<references group="">

 </references>

External links

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