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Minecraft:Red Sand: Difference between revisions

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=== Breaking ===
=== Breaking ===
The suitable tool to break red sand is [[Minecraft:shovel]].
The suitable tool to break red sand is [[Minecraft:shovel]].
{{breaking row|horizontal=1|Red Sand|Shovel}}
{{MC/Breaking row|horizontal=1|Red Sand|Shovel}}
Red sand drops itself when it's destroyed.
Red sand drops itself when it's destroyed.


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Red sand generates naturally in Badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.
Red sand generates naturally in Badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.


{{block distribution}}
{{MC/Block Distribution}}


=== Mob loot ===
=== Mob loot ===
An [[Minecraft:enderman]] holding a red sand block drops the block upon death.
An [[Minecraft:enderman]] holding a red sand block drops the block upon death.


{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 4 red sand when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 4 red sand when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


=== Trading ===
=== Trading ===
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== Usage ==
== Usage ==
{{main|Falling Block}}
{{MC/Main|Falling Block}}


If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Sand}}
{{MC/Sound table/Block/Sand}}


=== Unique ===
=== Unique ===
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 122: Line 122:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Falling block entity ===
=== Falling block entity ===
{{#lst:Falling Block|infobox}}
{{#lst:Falling Block|infobox}}
{{main|Falling Block}}
{{MC/Main|Falling Block}}
{{#lst:Falling Block|entity data}}
{{#lst:Falling Block|entity data}}


== Videos ==
== Videos ==
{{yt|k8bEue_S4_Y}}
{{MC/Yt|k8bEue_S4_Y}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.7.2|dev=13w39a|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{MC/HistoryLine||1.7.2|dev=13w39a|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine||1.8|dev=14w27b|Red sand's textures now rotate randomly, making beaches and deserts look less uniform.}}
|{{MC/HistoryLine||1.8|dev=14w27b|Red sand's textures now rotate randomly, making beaches and deserts look less uniform.}}
|{{HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported red sand have been added.}}
|{{MC/HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported red sand have been added.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Red Sand JE2.png|32px]] The texture of red sand has been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Red Sand JE2.png|32px]] The texture of red sand has been changed.}}
|{{HistoryLine|||dev=18w47a|[[File:Red Sand JE3 BE2.png|32px]] The texture of red sand has been changed, once again.}}
|{{MC/HistoryLine|||dev=18w47a|[[File:Red Sand JE3 BE2.png|32px]] The texture of red sand has been changed, once again.}}
|{{HistoryLine|||dev=19w05a|Added wandering traders, which sell red sand, making red sand a renewable resource.}}
|{{MC/HistoryLine|||dev=19w05a|Added wandering traders, which sell red sand, making red sand a renewable resource.}}
|{{HistoryLine||1.16|dev=pre3|Turtle eggs can now hatch on red sand.<ref>{{bug|MC-185616|||Fixed}}</ref>}}
|{{HistoryLine||1.16|dev=pre3|Turtle eggs can now hatch on red sand.<ref>{{bug|MC-185616|||Fixed}}</ref>}}
|{{HistoryLine||1.21.5|dev=25w05a|Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{MC/HistoryLine||1.21.5|dev=25w05a|Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{HistoryLine||1.21.6|dev=25w15a
|{{MC/HistoryLine||1.21.6|dev=25w15a
|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Red sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|Red sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|{{HistoryLine|java upcoming}}
|{{MC/HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{MC/HistoryLine||v0.9.0|dev=build 1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine|||dev=build 2|Red sand no longer turns into regular sand when falling.}}
|{{MC/HistoryLine|||dev=build 2|Red sand no longer turns into regular sand when falling.}}
|{{HistoryLine||v0.14.0|dev=build 1|Red sand can now be used to [[Minecraft:crafting|craft]] red [[Minecraft:sandstone]].}}
|{{MC/HistoryLine||v0.14.0|dev=build 1|Red sand can now be used to [[Minecraft:crafting|craft]] red [[Minecraft:sandstone]].}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Red sand can now be bought from wandering traders.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Red sand can now be bought from wandering traders.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{MC/HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.21|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.21|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Red sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|Red sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|{{HistoryLine|bedrock upcoming}}
|{{MC/HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb red sand, providing the football/regular effect to the mob.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported red sand have been added.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported red sand have been added.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Red Sand JE3 BE2.png|32px]] The textures of red sand have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Red sand can now be bought from wandering traders.|Red sand can now be smelted in a blast furnace.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Red sand can now be bought from wandering traders.|Red sand can now be smelted in a blast furnace.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
|{{MC/HistoryLine||0.1.0|[[File:Red Sand JE1 BE1.png|32px]] Added red sand.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|Red sand now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine||1.8|dev=14w06a|Red sand now uses the newly-implemented model json file {{MC/Code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine|||dev=14w10a|Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
|{{MC/HistoryLine|||dev=14w10a|Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
{{dvt|spritetype=block|sprite=sand|Sand}}
{{MC/Dvt|spritetype=block|sprite=sand|Sand}}
{{dvt|sprite=red-sand|Red Sand}}
{{MC/Dvt|sprite=red-sand|Red Sand}}
{{dvt|sprite=missingno|dv=2-15|Inaccessible "boring" variants of sand|foot=1}}}}
{{MC/Dvt|sprite=missingno|dv=2-15|Inaccessible "boring" variants of sand|foot=1}}}}
|{{HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
|{{MC/HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|{{MC/HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|Prior to ''The Flattening'', this block's numeral ID was 12.}}
|Prior to ''The Flattening'', this block's numeral ID was 12.}}
}}
}}
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==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>sand</code> ID have now been split up into their own IDs.|Prior to this version, the block state variants of sand were as follows:
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>sand</code> ID have now been split up into their own IDs.|Prior to this version, the block state variants of sand were as follows:
{{bst|sand_type|normal|normal|{{BlockLink|Sand}}|red|{{BlockLink|Red Sand}}|foot=1}}
{{bst|sand_type|normal|normal|{{MC/Blocklink|Sand}}|red|{{MC/Blocklink|Red Sand}}|foot=1}}
}}
}}
}}
}}


== Issues ==
== Issues ==
{{Issue list|Red Sand}}
{{MC/Issue list|Red Sand}}


== Gallery ==
== Gallery ==
Line 232: Line 232:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox blocks|Natural}}
{{MC/Navbox blocks|Natural}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}


[[Category:Natural blocks]]
[[Category:Natural blocks]]

Revision as of 20:53, 9 April 2026

Template:Infobox block Red sand is a variant of Minecraft:sand found exclusively in badlands biomes. It can be used in place of sand in many crafting recipes, with the exception of concrete powder.

Obtaining

Breaking

The suitable tool to break red sand is Minecraft:shovel. Script error: No such module "breaking row". Red sand drops itself when it's destroyed.

Natural generation

Red sand generates naturally in Badlands biomes and variants, always in a single layer. Unlike sand, there is no red sandstone that supports it below.

  1. REDIRECT Template:Block distribution

Mob loot

An Minecraft:enderman holding a red sand block drops the block upon death.

in Template:Editions, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 4 red sand when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Trading

Wandering traders may sell 4 red sand for 1 Minecraft:emerald. This is the only renewable method of obtaining red sand. Due to its low spawning rate and limited number of trades per spawn, it is more practical to obtain it through other means. Template:Trade sources

Usage

{{#vardefine:params|0 }}Template:Hatnote

If the supporting block below a block of red sand is removed, it falls until it lands on the next available block. More specifically, the red sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling red sand lands and covers the head of a Minecraft:mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling red sand lands in the space occupied by a non-solid block (such as Minecraft:torch, Minecraft:rail, or redstone dust) or a block less than a full block tall (such as Minecraft:slab or soul sand<ref>Template:Bug</ref>), the red sand drops and turns into an item. If it falls onto a Minecraft:cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the red sand becomes an item. Red sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.

Though Minecraft:TNT does not break any blocks if it explodes underwater, if Minecraft:sand (including red sand), concrete powder (in one-block-deep water only), or Minecraft:gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.

Crafting ingredient

Template:Crafting usage

Smelting ingredient

Template:Smelting

Farms

Minecraft:Cactus can only be placed on red sand or Minecraft:sand, and can also be used for farming Minecraft:bamboo, sugar cane and Minecraft:kelp.

Turtle eggs

A turtle egg can hatch on red sand, but not any other non-sand block.

Note blocks

Red sand can be placed under note blocks to produce "snare drum" sound.

Ambience

Red sand rarely emits ambient noises if there is Minecraft:sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above red sand must be Minecraft:air.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Sand/JE

Template:Edition: Template:Sound table/Block/Sand/BE

Unique

Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Falling block entity

{{#lst:Falling Block|infobox}} {{#vardefine:params|0 }}Template:Hatnote {{#lst:Falling Block|entity data}}

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

See also

References

<references group="">

 </references>

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