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Minecraft:Sand: Difference between revisions

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{{For}}
{{MC/For}}
{{Infobox block
{{Infobox block
| image = Sand.png
| image = Sand.png
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=== Breaking ===
=== Breaking ===
The suitable tool to break sand is a [[Minecraft:shovel]].
The suitable tool to break sand is a [[Minecraft:shovel]].
{{breaking row|horizontal=1|Sand|Shovel}}
{{MC/Breaking row|horizontal=1|Sand|Shovel}}
Sand drops itself when it's destroyed.
Sand drops itself when it's destroyed.


=== Natural generation ===
=== Natural generation ===
Sand generates naturally in many [[Minecraft:biome]]s of the [[Minecraft:Overworld]], in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by [[Minecraft:sandstone]] below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans, and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.{{verify}}
Sand generates naturally in many [[Minecraft:biome]]s of the [[Minecraft:Overworld]], in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by [[Minecraft:sandstone]] below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans, and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.{{MC/Verify}}


Sand is also used to cover up buried treasure [[Minecraft:chest]]s, depending on where the chest generates. (In this case, sand is used to cover up buried treasure chests that generate on beaches and ocean floors that are composed of sand, but in some cases, stone or sandstone might be used instead).
Sand is also used to cover up buried treasure [[Minecraft:chest]]s, depending on where the chest generates. (In this case, sand is used to cover up buried treasure chests that generate on beaches and ocean floors that are composed of sand, but in some cases, stone or sandstone might be used instead).
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Sand can spawn floating in the [[Minecraft:air]]. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).
Sand can spawn floating in the [[Minecraft:air]]. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).


{{block distribution}}
{{MC/Block Distribution}}


=== Mob loot ===
=== Mob loot ===
An [[Minecraft:enderman]] holding a sand block drops the block upon death.
An [[Minecraft:enderman]] holding a sand block drops the block upon death.


{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


=== Generated loot ===
=== Generated loot ===
{{LootChestItem|sand}}
{{MC/LootChestItem|sand}}


=== Trading ===
=== Trading ===
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== Usage ==
== Usage ==
{{main|Falling Block}}
{{MC/Main|Falling Block}}


If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.
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=== Sulfur cube ===
=== Sulfur cube ===
{{In development|section=1|drop=Chaos Cubed}}
{{MC/In development|section=1|drop=Chaos Cubed}}
Sulfur cubes have the ability to absorb sand, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.
Sulfur cubes have the ability to absorb sand, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.


== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Sand}}
{{MC/Sound table/Block/Sand}}


=== Unique ===
=== Unique ===
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
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=== Falling block entity ===
=== Falling block entity ===
{{#lst:Falling Block|infobox}}
{{#lst:Falling Block|infobox}}
{{main|Falling Block}}
{{MC/Main|Falling Block}}
{{#lst:Falling Block|entity data}}
{{#lst:Falling Block|entity data}}


== Videos ==
== Videos ==
{{yt|criANXqkwow}}
{{MC/Yt|criANXqkwow}}


== History ==
== History ==
=== Development ===
=== Development ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch shows interest in adding sand.}}
|{{MC/HistoryLine||May 21, 2009|link=wordofnotch:110762705|Notch shows interest in adding sand.}}
|{{HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding sand.}}
|{{MC/HistoryLine||May 23, 2009|link=wordofnotch:111691116|Notch says he accomplished adding sand.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java classic}}
|{{MC/HistoryLine|java classic}}
|{{HistoryLine||0.0.14a|[[File:Sand JE1.png|32px]] Added sand.  
|{{MC/HistoryLine||0.0.14a|[[File:Sand JE1.png|32px]] Added sand.  
|Sand behaves similarly to [[Minecraft:gravel]], which was also added during this update.
|Sand behaves similarly to [[Minecraft:gravel]], which was also added during this update.
|Sand [[Minecraft:block]]s appear naturally only in one block-thick beaches (usually by [[Minecraft:water]] or in the middle of a landscape). These beaches are always at and below [[Minecraft:Map#Ocean|ocean]] level.
|Sand [[Minecraft:block]]s appear naturally only in one block-thick beaches (usually by [[Minecraft:water]] or in the middle of a landscape). These beaches are always at and below [[Minecraft:Map#Ocean|ocean]] level.
|Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an [[Minecraft:air]] block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
|Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it can go when placed above an [[Minecraft:air]] block, without any sort of falling animation. This behavior lasted until the Seecret Friday 1 update, in Infdev.
|Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.}}
|Map editors can be used to create floating sand, crashing the server if the sand was affected from its state.}}
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Sand JE2.png|32px]] The texture of sand has been changed.}}
|{{MC/HistoryLine||0.0.15a (Multiplayer Test 1)|[[File:Sand JE2.png|32px]] The texture of sand has been changed.}}
|{{HistoryLine||0.0.19a|Sand has been removed from the [[Minecraft:inventory]] (hotbar) because of a lack of space.}}
|{{MC/HistoryLine||0.0.19a|Sand has been removed from the [[Minecraft:inventory]] (hotbar) because of a lack of space.}}
|{{HistoryLine||0.0.20a|Sand has been re-added to the inventory.}}
|{{MC/HistoryLine||0.0.20a|Sand has been re-added to the inventory.}}
|{{HistoryLine||0.0.23a|A glitch occurring at this time allows players to raise the height of a [[Minecraft:fluid]] block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.}}
|{{MC/HistoryLine||0.0.23a|A glitch occurring at this time allows players to raise the height of a [[Minecraft:fluid]] block by placing sand over it. The sand stays suspended in mid-air until it is broken. When broken, a fluid block corresponding to the type below the sand appears where the block was. The suspended fluid block remains immobile until a block was placed next to it, causing a flood.}}
|{{HistoryLine||0.24_SURVIVAL_TEST|The glitch from above was fixed.
|{{MC/HistoryLine||0.24_SURVIVAL_TEST|The glitch from above was fixed.
|Sand now falls through liquids instead of sitting atop them.}}
|Sand now falls through liquids instead of sitting atop them.}}
|{{HistoryLine|java indev}}
|{{MC/HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100110|Islands now have more sand.}}
|{{MC/HistoryLine||0.31|dev=20100110|Islands now have more sand.}}
|{{HistoryLine|||dev=20100124-2119|Sand now generates in starting house chests.}}
|{{MC/HistoryLine|||dev=20100124-2119|Sand now generates in starting house chests.}}
|{{HistoryLine|||dev=20100129-1447|Sand no longer generates in starting house chests.}}
|{{MC/HistoryLine|||dev=20100129-1447|Sand no longer generates in starting house chests.}}
|{{HistoryLine|||dev=20100130|Sand is now used to craft [[Minecraft:TNT]].}}
|{{MC/HistoryLine|||dev=20100130|Sand is now used to craft [[Minecraft:TNT]].}}
|{{HistoryLine|||dev=20100201-0025|Sand can now be smelted into [[Minecraft:glass]].}}
|{{MC/HistoryLine|||dev=20100201-0025|Sand can now be smelted into [[Minecraft:glass]].}}
|{{HistoryLine|java infdev}}
|{{MC/HistoryLine|java infdev}}
|{{HistoryLine||20100227-1414|Sand no longer generates in worlds due to map tests, making it unobtainable by normal means.<ref name="firstmaptest">{{ytl|bFigFw17hXg|Minecraft InfDev. Huge Temple Of Brick!|DRMB|February 27, 2010}}</ref>}}
|{{HistoryLine||20100227-1414|Sand no longer generates in worlds due to map tests, making it unobtainable by normal means.<ref name="firstmaptest">{{MC/Ytl|bFigFw17hXg|Minecraft InfDev. Huge Temple Of Brick!|DRMB|February 27, 2010}}</ref>}}
|{{HistoryLine||20100413-1951|Sand now generates in worlds again.}}
|{{MC/HistoryLine||20100413-1951|Sand now generates in worlds again.}}
|{{HistoryLine||20100618|Sand now falls realistically.
|{{MC/HistoryLine||20100618|Sand now falls realistically.
|Sand can now be destroyed by falling onto a [[Minecraft:torch]] or a [[Minecraft:slab]].}}
|Sand can now be destroyed by falling onto a [[Minecraft:torch]] or a [[Minecraft:slab]].}}
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.2|Falling sand entities now behave better in [[Minecraft:multiplayer]].
|{{MC/HistoryLine||1.2|Falling sand entities now behave better in [[Minecraft:multiplayer]].
|Sand can now be used to craft [[Minecraft:sandstone]].}}
|Sand can now be used to craft [[Minecraft:sandstone]].}}
|{{HistoryLine||1.3|Sand now generates with [[Minecraft:sandstone]] under it.}}
|{{MC/HistoryLine||1.3|Sand now generates with [[Minecraft:sandstone]] under it.}}
|{{HistoryLine||1.8|dev=Pre-release|Due to changes in the terrain generator, sand no longer appears in beaches.
|{{MC/HistoryLine||1.8|dev=Pre-release|Due to changes in the terrain generator, sand no longer appears in beaches.
|Sand now generates anywhere that [[Minecraft:water]] does in large, circular patterns, noticeably larger than the similar patterns of [[Minecraft:clay]]. These can occur anywhere water does, including in village farms.}}
|Sand now generates anywhere that [[Minecraft:water]] does in large, circular patterns, noticeably larger than the similar patterns of [[Minecraft:clay]]. These can occur anywhere water does, including in village farms.}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Sand JE3 BE1.png|32px]] The texture of sand has been slightly changed.}}
|{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Sand JE3 BE1.png|32px]] The texture of sand has been slightly changed.}}
|{{HistoryLine||1.1|dev=12w01a|Sand now appears in beaches again, which have been re-added as a [[Minecraft:biome]], rather than [[Minecraft:terrain features]].}}
|{{MC/HistoryLine||1.1|dev=12w01a|Sand now appears in beaches again, which have been re-added as a [[Minecraft:biome]], rather than [[Minecraft:terrain features]].}}
|{{HistoryLine||1.4.2|dev=12w38a|Sand now has new sounds when being walked on.}}
|{{MC/HistoryLine||1.4.2|dev=12w38a|Sand now has new sounds when being walked on.}}
|{{HistoryLine||1.7.2|dev=13w36a|Disks of sand are no longer found on ocean floors.}}
|{{MC/HistoryLine||1.7.2|dev=13w36a|Disks of sand are no longer found on ocean floors.}}
|{{HistoryLine||1.8|dev=14w27b|Sand's textures now rotate randomly, making beaches and deserts look less uniform.}}
|{{MC/HistoryLine||1.8|dev=14w27b|Sand's textures now rotate randomly, making beaches and deserts look less uniform.}}
|{{HistoryLine||1.9|dev=15w44a|Sand can now be found in desert pyramid [[Minecraft:chest]]s.}}
|{{MC/HistoryLine||1.9|dev=15w44a|Sand can now be found in desert pyramid [[Minecraft:chest]]s.}}
|{{HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported sand have been added.}}
|{{MC/HistoryLine||1.10|dev=16w20a|Falling dust particles for unsupported sand have been added.}}
|{{HistoryLine||1.12|dev=17w06a|Sand can now be used to craft concrete powder.}}
|{{MC/HistoryLine||1.12|dev=17w06a|Sand can now be used to craft concrete powder.}}
|{{HistoryLine||1.13|dev=18w07a|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}}
|{{MC/HistoryLine||1.13|dev=18w07a|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}}
|{{HistoryLine|||dev=18w08b|Sand now generates on the floors of warm and lukewarm ocean biomes.}}
|{{MC/HistoryLine|||dev=18w08b|Sand now generates on the floors of warm and lukewarm ocean biomes.}}
|{{HistoryLine|||dev=18w09a|Sand can now generate in underwater ruins.}}
|{{MC/HistoryLine|||dev=18w09a|Sand can now generate in underwater ruins.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Sand JE4.png|32px]] The textures of sand have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Sand JE4.png|32px]] The textures of sand have been changed.}}
|{{HistoryLine|||dev=18w44a|[[File:Sand JE5 BE2.png|32px]] The texture of sand has been changed, once again.}}
|{{MC/HistoryLine|||dev=18w44a|[[File:Sand JE5 BE2.png|32px]] The texture of sand has been changed, once again.}}
|{{HistoryLine|||dev=19w05a|Sand is now renewable with the addition of wandering traders, which sell sand blocks.}}
|{{MC/HistoryLine|||dev=19w05a|Sand is now renewable with the addition of wandering traders, which sell sand blocks.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sand now generates in desert wells and desert pyramids.|Sand can now be created after brushing suspicious sand.}}
|{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Sand now generates in desert wells and desert pyramids.|Sand can now be created after brushing suspicious sand.}}
|{{HistoryLine||1.20|dev=23w12a|Sand now generates in trail ruins.}}
|{{MC/HistoryLine||1.20|dev=23w12a|Sand now generates in trail ruins.}}
|{{HistoryLine|||dev=23w16a|Sand no longer generates in trail ruins.}}
|{{MC/HistoryLine|||dev=23w16a|Sand no longer generates in trail ruins.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Sand can now generate in the entrances of trial chambers.}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Sand can now generate in the entrances of trial chambers.}}
|{{HistoryLine||1.21.5|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
|{{MC/HistoryLine||1.21.5|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.
|dev=25w07a|The sounds produced by sand and red sand are now categorized as ambient instead of block sounds.}}
|dev=25w07a|The sounds produced by sand and red sand are now categorized as ambient instead of block sounds.}}
|{{HistoryLine||1.21.6|dev=25w15a
|{{MC/HistoryLine||1.21.6|dev=25w15a
|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|{{HistoryLine|java upcoming}}
|{{MC/HistoryLine|java upcoming}}
|{{HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.2|dev=snap 1|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||Pre-release|[[File:Sand JE2 BE1.png|32px]] Added sand.}}
|{{MC/HistoryLine||Pre-release|[[File:Sand JE2 BE1.png|32px]] Added sand.}}
|{{HistoryLine||v0.2.0|[[File:Sand JE3 BE2.png|32px]] The texture of sand has been changed.}}
|{{MC/HistoryLine||v0.2.0|[[File:Sand JE3 BE2.png|32px]] The texture of sand has been changed.}}
|{{HistoryLine||v0.3.0|Sand can now be used to craft [[Minecraft:sandstone]].}}
|{{MC/HistoryLine||v0.3.0|Sand can now be used to craft [[Minecraft:sandstone]].}}
|{{HistoryLine||v0.4.0|Sand can now be used to craft [[Minecraft:TNT]].}}
|{{MC/HistoryLine||v0.4.0|Sand can now be used to craft [[Minecraft:TNT]].}}
|{{HistoryLine||v0.6.0|Sand is now affected by gravity.}}
|{{MC/HistoryLine||v0.6.0|Sand is now affected by gravity.}}
|{{HistoryLine||v0.8.0|dev=build 8|Falling sand now drops a resource when landing on a non-solid [[Minecraft:block]].}}
|{{MC/HistoryLine||v0.8.0|dev=build 8|Falling sand now drops a resource when landing on a non-solid [[Minecraft:block]].}}
|{{HistoryLine||v0.10.0|dev=build 1|Falling dust particles for unsupported sand have been added.}}
|{{MC/HistoryLine||v0.10.0|dev=build 1|Falling dust particles for unsupported sand have been added.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Sand can now be found inside desert pyramid [[Minecraft:chest]]s.{{verify|No mention on Pocket Edition 1.0.0}}}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Sand can now be found inside desert pyramid [[Minecraft:chest]]s.{{MC/Verify|No mention on Pocket Edition 1.0.0}}}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Sand can now be used to craft concrete powder.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Sand can now be used to craft concrete powder.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Sand now generates on the floors of warm and lukewarm ocean biomes.
|{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Sand now generates on the floors of warm and lukewarm ocean biomes.
|Sand now sometimes generates on top of buried treasure chests in beaches.}}
|Sand now sometimes generates on top of buried treasure chests in beaches.}}
|{{HistoryLine|||dev=beta 1.2.20.1|Sand can now generate in some warm underwater ruins.}}
|{{MC/HistoryLine|||dev=beta 1.2.20.1|Sand can now generate in some warm underwater ruins.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}}
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|Sand can now be bought from wandering traders.}}
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.4|Sand can now be bought from wandering traders.}}
|{{HistoryLine||1.12.0|dev=beta 1.12.0.4|Wandering traders no longer sell regular sand.}}
|{{MC/HistoryLine||1.12.0|dev=beta 1.12.0.4|Wandering traders no longer sell regular sand.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has changed, wandering trader can now sell regular sand, making it renewable again.}}
|{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Trading has changed, wandering trader can now sell regular sand, making it renewable again.}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{MC/HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.20|Sand, red sand, and terracotta of any color have a chance of playing ambient sounds when surrounded by any one of them on at least 3 sides 8 blocks away.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.21|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.21|Ambient <code>sand</code> sounds no longer require sky access to play. Slightly decreased the chance for them to play. They now play in all biomes equally.
|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|Sand no longer makes ambient wind sounds (<code>.block.sand.wind</code>).}}
|{{HistoryLine|bedrock upcoming}}
|{{MC/HistoryLine|bedrock upcoming}}
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}}
|{{MC/HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added sulfur cubes, which have the ability to absorb sand, providing the football/regular effect to the mob.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sand JE2 BE1.png|32px]] Added sand.}}
|{{MC/HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Sand JE2 BE1.png|32px]] Added sand.}}
|{{HistoryLine||xbox=TU3|[[File:Sand JE3 BE2.png|32px]] The textures of sand have been changed.}}
|{{MC/HistoryLine||xbox=TU3|[[File:Sand JE3 BE2.png|32px]] The textures of sand have been changed.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The sound made when mining sand has been changed.}}
|{{MC/HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The sound made when mining sand has been changed.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported sand have been added.}}
|{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Falling dust particles for unsupported sand have been added.}}
|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Sand can now be used to craft concrete powder.}}
|{{MC/HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Sand can now be used to craft concrete powder.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sand now generates on the floors of warm and lukewarm ocean biomes.|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}}
|{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Sand now generates on the floors of warm and lukewarm ocean biomes.|[[Minecraft:Turtle]]s are added, which lay [[Minecraft:Turtle Egg|eggs]] on sand.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Sand JE5 BE2.png|32px]] The textures of sand have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sand can now be bought from wandering traders.|Sand can now be smelted in a blast furnace.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Sand can now be bought from wandering traders.|Sand can now be smelted in a blast furnace.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Sand JE3 BE1.png|32px]] Added sand.}}
|{{MC/HistoryLine||0.1.0|[[File:Sand JE3 BE1.png|32px]] Added sand.}}
}}
}}


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==== ''Java Edition'' ====
==== ''Java Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w06a|Sand now uses the newly-implemented model json file {{code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine||1.8|dev=14w06a|Sand now uses the newly-implemented model json file {{MC/Code|models/block/cube.json}}; previously the geometry was defined in the game code itself.}}
|{{HistoryLine|||dev=14w10a|Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
|{{MC/HistoryLine|||dev=14w10a|Sand with numerical metadata variants 2 through 15, which are inaccessible through normal gameplay, now have no model [[File:Missing Model JE2.png|32px]] rather than appearing identical to sand.}}
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
|{{HistoryLine|||dev=14w25a|Sand and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of sand were as follows:
{{dvt|spritetype=block|sprite=sand|Sand}}
{{MC/Dvt|spritetype=block|sprite=sand|Sand}}
{{dvt|sprite=red-sand|Red Sand}}
{{MC/Dvt|sprite=red-sand|Red Sand}}
{{dvt|sprite=missingno|dv=2-15|Inaccessible "boring" variants of sand|foot=1}}}}
{{MC/Dvt|sprite=missingno|dv=2-15|Inaccessible "boring" variants of sand|foot=1}}}}
|{{HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
|{{MC/HistoryLine|||dev=14w26a|Sand with metadata values 2 through 15 have now been completely removed from the game.}}
|{{HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|{{MC/HistoryLine||1.13|dev=17w47a|The different block states for the <code>sand</code> ID have been split up into their own IDs.
|Prior to ''The Flattening'', this block's numeral ID was 12.}}
|Prior to ''The Flattening'', this block's numeral ID was 12.}}
}}
}}
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==== ''Bedrock Edition'' ====
==== ''Bedrock Edition'' ====
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>sand</code> ID have now been split up into their own IDs.|Prior to this version, the block state variants of sand were as follows:
|{{HistoryLine||1.21.20|dev=Preview 1.21.20.22|The different block states for the <code>sand</code> ID have now been split up into their own IDs.|Prior to this version, the block state variants of sand were as follows:
{{bst|sand_type|normal|normal|{{BlockLink|Sand}}|red|{{BlockLink|Red Sand}}|foot=1}}
{{bst|sand_type|normal|normal|{{MC/Blocklink|Sand}}|red|{{MC/Blocklink|Red Sand}}|foot=1}}
}}
}}
}}
}}


== Issues ==
== Issues ==
{{Issue list|Sand}}
{{MC/Issue list|Sand}}


== Trivia ==
== Trivia ==
Line 344: Line 344:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 350: Line 350:


== Navigation ==
== Navigation ==
{{Navbox desert}}{{Navbox ocean}}{{Navbox blocks|natural}}
{{MC/Navbox desert}}{{MC/Navbox ocean}}{{MC/Navbox blocks|natural}}
{{Navbox entities|Other}}
{{MC/Navbox entities|Other}}


[[Category:Natural blocks]]
[[Category:Natural blocks]]

Latest revision as of 20:54, 9 April 2026

Template:Hatnote Template:Infobox block Sand is a gravity-affected Minecraft:block found abundantly in deserts and beaches, and less commonly in or near surface water.

Obtaining

Breaking

The suitable tool to break sand is a Minecraft:shovel. Script error: No such module "breaking row". Sand drops itself when it's destroyed.

Natural generation

Sand generates naturally in many Minecraft:biomes of the Minecraft:Overworld, in disk-like formations near ponds and rivers. It generates in abundance in deserts and beaches, generally in four-block-deep layers, supported by Minecraft:sandstone below. Sand also generates as the ocean floor of lukewarm oceans, deep lukewarm oceans, and warm oceans, in a single layer not supported by sandstone. It usually generates in quantities of 545 blocks per chunk on average in non-desert biomes.{{

 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

 #vardefine: verifyedition | 

}}

Sand is also used to cover up buried treasure Minecraft:chests, depending on where the chest generates. (In this case, sand is used to cover up buried treasure chests that generate on beaches and ocean floors that are composed of sand, but in some cases, stone or sandstone might be used instead).

Sand also generates as part of warm ocean ruins and some cold ocean ruins, some desert village houses, desert wells, desert pyramids, and has a chance to generate in trial chamber entrances.

Sand can spawn floating in the Minecraft:air. The floating cluster of sand falls when one of the sand blocks receives an update (e.g. when a block is placed near it or when a block near it is broken).

  1. REDIRECT Template:Block distribution

Mob loot

An Minecraft:enderman holding a sand block drops the block upon death.

in Template:Editions, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 8 sand when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Generated loot

Script error: No such module "lootChest".

Trading

Wandering traders may sell 8 sand for 1 Minecraft:emerald. This is the only renewable method of obtaining sand. Because new wandering traders require at least 20 minutes to spawn and have a limited number of trades per spawn, it is more practical to obtain sand by other means. Template:Trade sources

Post-generation

Suspicious sand becomes regular sand when Minecraft:brushed.

Usage

{{#vardefine:params|0 }}Template:Hatnote

If the supporting block below a block of sand is removed, it falls until it lands on the next available block. More specifically, the sand block turns into a "falling block" entity, which is affected by gravity; when the falling block lands on a block with a solid top surface, it becomes a block again. More information about the falling block entity is available in the main article listed above.

If falling sand lands and covers the head of a Minecraft:mob or the player, the mob or player buried in it continuously receives suffocation damage. If falling sand lands in the space occupied by a non-solid block (such as Minecraft:torch, Minecraft:rail, or redstone dust) or a block less than a full block tall (such as Minecraft:slab or soul sand<ref>Template:Bug</ref>), the sand drops and turns into an item. If it falls onto a Minecraft:cobweb, it falls slowly until it has gone through completely; if it touches the ground while still inside the cobweb, the sand becomes an item. Sand that falls onto a lifting bubble column floats on top of the water until the bubble column is blocked or removed.

Though Minecraft:TNT does not break any blocks if it explodes underwater, if sand, concrete powder (in one-block-deep water only), or Minecraft:gravel falls and covers the TNT before it explodes, blocks are broken as normal. This trick can be used to collect blocks underwater, or break into underwater structures such as the ocean monument without mining.

Crafting ingredient

Template:Crafting usage

Smelting ingredient

Template:Smelting

Farms

Sand is required for farming Minecraft:cactus and can also be used for farming Minecraft:bamboo, sugar cane, and Minecraft:kelp.

Turtle eggs

A turtle egg can hatch only if it is placed on sand, red sand, or suspicious sand.

Note blocks

Sand can be placed under note blocks to produce "snare drum" sound.

Ambience

Sand rarely emits ambient noises if there is sand or red sand 8 blocks away in at least 3 of the 4 horizontal directions. In order to emit sounds, the block directly above sand must be Minecraft:air.

Sulfur cube

Template:Message box Template:Article other Sulfur cubes have the ability to absorb sand, either through picking it up or being interacted with it. This provides the regular/football effect to the mob when hitting it.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Sand/JE

Template:Edition: Template:Sound table/Block/Sand/BE

Unique

Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Falling block entity

{{#lst:Falling Block|infobox}} {{#vardefine:params|0 }}Template:Hatnote {{#lst:Falling Block|entity data}}

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • If a block of sand has Minecraft:snow on it and is made to fall, the snow is destroyedTemplate:Only and does not drop Minecraft:snowballs.
  • Because falling sand is considered an entity, it can be launched in a TNT cannon, similar to an ignited piece of Minecraft:TNT.
  • Sand falls at the same rate when submerged in Minecraft:water, or Minecraft:lava, or Minecraft:air.
  • If a player is standing on a stack of sand or Minecraft:gravel, and the stack falls onto a non-solid block, the player can fall fast enough to take damage or even die.
  • Sand falls through Minecraft:torches without breaking, if there is Minecraft:air below the torch.<ref>Template:Bug</ref>
  • Sand and Minecraft:gravel take about 0.45 seconds to fall one meter.
  • The sand texture is rotated if a block of sand turns into a falling_block entity, similar to ignited Minecraft:TNT blocks. This is not the case with Minecraft:gravel.
  • Because falling_block is considered an entity, blocks of sand without supports may disappear for a split second and a falling_block entity is summoned. This is also the case when it is landing, but the entity (not the Minecraft:block) disappears instead before a block is placed.

Gallery

Screenshots

Mojang images

See also

References

<references group="">

 </references>

External links

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cs:Písek de:Sand es:Arena fr:Sable hu:Homok it:Sabbia ja:砂 ko:모래 lzh:沙 nl:Zand pl:Piasek pt:Areia ru:Песок th:ทราย tr:Kum uk:Пісок zh:沙子