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Minecraft:Tall Dry Grass: Difference between revisions

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{{For||Dry|Grass}}
{{MC/For||Dry|Grass}}
{{Infobox block
{{Infobox block
| image = Tall Dry Grass.png
| image = Tall Dry Grass.png
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=== Breaking ===
=== Breaking ===
Tall dry grass can be broken instantly with any item or by hand. If broken with [[Minecraft:shears]] or any tool enchanted with [[Minecraft:Silk Touch]] it drops itself, otherwise it drops nothing.
Tall dry grass can be broken instantly with any item or by hand. If broken with [[Minecraft:shears]] or any tool enchanted with [[Minecraft:Silk Touch]] it drops itself, otherwise it drops nothing.
{{breaking row|Tall Dry Grass|drop=0|shears=1|horizontal=1}}
{{MC/Breaking row|Tall Dry Grass|drop=0|shears=1|horizontal=1}}


=== Natural generation ===
=== Natural generation ===
Tall dry grass generates in deserts and badlands.
Tall dry grass generates in deserts and badlands.


{{Block distribution}}
{{MC/Block Distribution}}


=== Post generation ===
=== Post generation ===
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=== Mob loot ===
=== Mob loot ===
{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 tall grass when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 tall grass when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


== Usage ==
== Usage ==
Tall dry grass can be used for aesthetic decoration. Tall dry grass can be placed on any of the following blocks:
Tall dry grass can be used for aesthetic decoration. Tall dry grass can be placed on any of the following blocks:
{{columns-list|style=column-count:2|
{{columns-list|style=column-count:2|
* {{BlockLink|Grass Block}}
* {{MC/Blocklink|Grass Block}}
* {{BlockLink|Mycelium}}
* {{MC/Blocklink|Mycelium}}
* {{BlockLink|Podzol}}
* {{MC/Blocklink|Podzol}}
* {{BlockLink|Dirt}}
* {{MC/Blocklink|Dirt}}
* {{BlockLink|Coarse Dirt}}
* {{MC/Blocklink|Coarse Dirt}}
* {{BlockLink|Rooted Dirt}}
* {{MC/Blocklink|Rooted Dirt}}
* {{BlockLink|Farmland}}
* {{MC/Blocklink|Farmland}}
* {{BlockLink|Terracotta}}
* {{MC/Blocklink|Terracotta}}
* {{BlockLink|Sand}}
* {{MC/Blocklink|Sand}}
* {{BlockLink|Suspicious Sand}}
* {{MC/Blocklink|Suspicious Sand}}
* {{BlockLink|Red Sand}}
* {{MC/Blocklink|Red Sand}}
* {{BlockLink|Mud}}
* {{MC/Blocklink|Mud}}
* {{BlockLink|Muddy Mangrove Roots}}
* {{MC/Blocklink|Muddy Mangrove Roots}}
* {{BlockLink|Moss Block}}
* {{MC/Blocklink|Moss Block}}
* {{BlockLink|Pale Moss Block}}
* {{MC/Blocklink|Pale Moss Block}}
}}
}}


{{IN|bedrock}}, tall dry grass can be snowlogged.
{{MC/In|bedrock}}, tall dry grass can be snowlogged.


When a sheep eats tall dry grass, the block is removed, and a sheared sheep regrows its [[Minecraft:wool]]. Baby sheep graze tall dry grass 20 times more often than adults and mature 1 minute faster when grazing.
When a sheep eats tall dry grass, the block is removed, and a sheared sheep regrows its [[Minecraft:wool]]. Baby sheep graze tall dry grass 20 times more often than adults and mature 1 minute faster when grazing.
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== Sounds ==
== Sounds ==
=== Generic ===
=== Generic ===
{{Sound table/Block/Grass}}
{{MC/Sound table/Block/Grass}}


=== Unique ===
=== Unique ===
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== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
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}}
}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table2
{{ID table2
|edition=bedrock
|edition=bedrock
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=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.21.5|dev=25w06a|[[File:Tall Dry Grass.png|32px]] [[File:Invicon Tall Dry Grass.png|32px]] Added tall dry grass.}}
|{{MC/HistoryLine||1.21.5|dev=25w06a|[[File:Tall Dry Grass.png|32px]] [[File:Invicon Tall Dry Grass.png|32px]] Added tall dry grass.}}
|{{HistoryLine|||dev=25w09a|Tall dry grass is now randomly offset within the block it is on.}}
|{{MC/HistoryLine|||dev=25w09a|Tall dry grass is now randomly offset within the block it is on.}}
|{{HistoryLine||1.21.6|dev=25w15a|Dry grass now makes ambient <code>wind</code> sounds when there are 2 blocks of [[Minecraft:sand]], red sand, or [[Minecraft:terracotta]] below it.}}
|{{MC/HistoryLine||1.21.6|dev=25w15a|Dry grass now makes ambient <code>wind</code> sounds when there are 2 blocks of [[Minecraft:sand]], red sand, or [[Minecraft:terracotta]] below it.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.22|[[File:Tall Dry Grass.png|32px]] [[File:Invicon Tall Dry Grass.png|32px]] Added tall dry grass.}}
|{{MC/HistoryLine||1.21.70|exp=Drop 1 2025|dev=Preview 1.21.70.22|[[File:Tall Dry Grass.png|32px]] [[File:Invicon Tall Dry Grass.png|32px]] Added tall dry grass.}}
|{{HistoryLine||1.21.70|dev=Preview 1.21.70.23|All features behind the "Drop 1 2025" experimental toggle have now been fully implemented.}}
|{{MC/HistoryLine||1.21.70|dev=Preview 1.21.70.23|All features behind the "Drop 1 2025" experimental toggle have now been fully implemented.}}
|{{HistoryLine||1.21.90|dev=Preview 1.21.90.21|Dry grass now makes ambient <code>wind</code> sounds when there are 2 blocks of sand, red sand, or terracotta below it.}}
|{{MC/HistoryLine||1.21.90|dev=Preview 1.21.90.21|Dry grass now makes ambient <code>wind</code> sounds when there are 2 blocks of sand, red sand, or terracotta below it.}}
}}
}}


== Issues ==
== Issues ==
{{issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
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== Navigation ==
== Navigation ==
{{Navbox desert}}
{{MC/Navbox desert}}
{{Navbox blocks|vegetation}}
{{MC/Navbox blocks|vegetation}}


[[Category:Plants]]
[[Category:Plants]]

Latest revision as of 21:02, 9 April 2026

Template:Hatnote Template:Infobox block

Tall dry grass is the tall variant of dry grass. Unlike other tall variants of foliage, this block is only one-block tall. It generates frequently in deserts and all types of badlands, and looks like a more full version of short dry grass. It also grows on Minecraft:sand and Minecraft:terracotta, and can be eaten by sheep.

Obtaining

Breaking

Tall dry grass can be broken instantly with any item or by hand. If broken with Minecraft:shears or any tool enchanted with Minecraft:Silk Touch it drops itself, otherwise it drops nothing. Script error: No such module "breaking row".

Natural generation

Tall dry grass generates in deserts and badlands.

  1. REDIRECT Template:Block distribution

Post generation

Using bone meal on short dry grass turns it into tall dry grass.

Trading

Wandering traders may sell 1 tall dry grass for 1 Minecraft:emerald. Template:Trade sources

Mob loot

in Template:Editions, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 1 tall grass when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Usage

Tall dry grass can be used for aesthetic decoration. Tall dry grass can be placed on any of the following blocks: Template:Columns-list

in Template:Editions, tall dry grass can be snowlogged.

When a sheep eats tall dry grass, the block is removed, and a sheared sheep regrows its Minecraft:wool. Baby sheep graze tall dry grass 20 times more often than adults and mature 1 minute faster when grazing.

Fuel

When used in a Minecraft:furnace as fuel, a piece of tall dry grass lasts 5 seconds (smelting half an item).

Composting

Placing tall dry grass into a Minecraft:composter has a 30% chance of raising the compost level by 1, the lowest chance possible. On average, a stack of tall dry grass yields 2.74 bone meal.

Bone meal

Bone meal can be used on tall dry grass to place a short dry grass on a neighboring block if possible.

Ambience

If placed on Minecraft:sand, red sand or a Minecraft:terracotta block of any kind with at least one more corresponding block underneath it, tall dry grass occasionally produces ambient sounds reminiscent of wind howling. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dry grass on top of said blocks.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Grass/JE

Template:Edition: Template:Sound table/Block/Grass/BE

Unique

Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table2

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Mojang screenshots

Navigation

Environment
Blocks
Mobs
Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
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