Minecraft:Terrain features: Difference between revisions
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{{ | {{MC/Redirect|Terrain|the old image file used to load block textures|terrain.png}} | ||
{{About|specific terrain generation features|features generated after terrain generation|Feature|general information about terrain generation|World generation}} | {{About|specific terrain generation features|features generated after terrain generation|Feature|general information about terrain generation|World generation}} | ||
{{ | {{MC/Split|reason=Modularize the page similar to Features; see talk page for details|discussAnchor=Split Erosions into its own page}} | ||
This page lists generated '''terrain features''' that are created as part of the [[Minecraft:world generation]]. | This page lists generated '''terrain features''' that are created as part of the [[Minecraft:world generation]]. | ||
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== Overworld == | == Overworld == | ||
=== Hill === | === Hill === | ||
{{ | {{MC/For|the biome|Windswept Hills}} | ||
Hills can contain extreme slopes, cliffs, and [[Minecraft:cave]]s. On an amplified world, hills are extremely common in all biomes except oceans. | Hills can contain extreme slopes, cliffs, and [[Minecraft:cave]]s. On an amplified world, hills are extremely common in all biomes except oceans. | ||
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=== Mountain === | === Mountain === | ||
{{Main|Mountains}} | {{MC/Main|Mountains}} | ||
Mountains are high elevation terrain that have jagged peaks and higher land. | Mountains are high elevation terrain that have jagged peaks and higher land. | ||
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=== Fjord === | === Fjord === | ||
{{Redirect|Fjord|the mission in minecraft dungeons|Dungeons:Frosted Fjord}} | {{MC/Redirect|Fjord|the mission in minecraft dungeons|Dungeons:Frosted Fjord}} | ||
Fjords happen when rivers cut through high-medium elevation terrain. Rivers are deeper here than usual. | Fjords happen when rivers cut through high-medium elevation terrain. Rivers are deeper here than usual. | ||
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=== Noise cave === | === Noise cave === | ||
{{ | {{MC/Main|Cave#Noise_caves}} | ||
Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves. By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called Perlin noise. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs. | Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves. By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called Perlin noise. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs. | ||
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==== Erosion ==== | ==== Erosion ==== | ||
{{ | {{MC/Main|Erosion}} | ||
In older versions of Minecraft, instead of being converted to dirt or sand, the top layer is stripped away, leaving an 'erosion' (aka. 'basin') of bare [[Minecraft:stone]]. Commonly, minerals can be found in these, generally coal ore and iron ore. If generated in a Badlands biome, gold ore can also be seen. Erosions appear in all dimensions. Due to a bug, this no longer occurs except in frozen oceans. | In older versions of Minecraft, instead of being converted to dirt or sand, the top layer is stripped away, leaving an 'erosion' (aka. 'basin') of bare [[Minecraft:stone]]. Commonly, minerals can be found in these, generally coal ore and iron ore. If generated in a Badlands biome, gold ore can also be seen. Erosions appear in all dimensions. Due to a bug, this no longer occurs except in frozen oceans. | ||
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==== Strip ==== | ==== Strip ==== | ||
{{ | {{MC/Redirect|Strip|the mechanic used by [[Minecraft:axe]]s|Axe#Stripping and scraping}} | ||
Strips are long stretches of blocks in certain biomes that replace the typical surface materials in these biomes. They can occur in stony shore biomes as strips of [[Minecraft:gravel]], in stony peaks biomes as strips of [[Minecraft:calcite]], in frozen peaks biomes as strips of packed ice, as well as in grove and snowy slopes biomes as strips of powder snow. | Strips are long stretches of blocks in certain biomes that replace the typical surface materials in these biomes. They can occur in stony shore biomes as strips of [[Minecraft:gravel]], in stony peaks biomes as strips of [[Minecraft:calcite]], in frozen peaks biomes as strips of packed ice, as well as in grove and snowy slopes biomes as strips of powder snow. | ||
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A '''large iceberg''' is a large terrain feature composed of packed ice and snow blocks. There is also a smaller feature known as a cone iceberg. | A '''large iceberg''' is a large terrain feature composed of packed ice and snow blocks. There is also a smaller feature known as a cone iceberg. | ||
Large icebergs generate in frozen oceans and deep frozen oceans. They consist of packed ice, and can be topped with snow blocks. Icebergs generate in a wide variety of shapes and sizes, ranging from small islands to giant mountain-like icebergs. They can also generate with cave-like holes (these might be related to the carved recesses in cone icebergs) {{Info needed}} in them, which sometimes pass through to the other side of the iceberg. | Large icebergs generate in frozen oceans and deep frozen oceans. They consist of packed ice, and can be topped with snow blocks. Icebergs generate in a wide variety of shapes and sizes, ranging from small islands to giant mountain-like icebergs. They can also generate with cave-like holes (these might be related to the carved recesses in cone icebergs) {{MC/Info needed}} in them, which sometimes pass through to the other side of the iceberg. | ||
There are often blue ice features attached to them. | There are often blue ice features attached to them. | ||
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=== Nether erosions === | === Nether erosions === | ||
{{ | {{MC/Main|Erosion#The Nether}} | ||
In the Nether, erosions generate the same size and shape as they do in the Overworld. Unlike their Overworld counterparts, however, Nether erosions replace the ground with [[Minecraft:netherrack]] instead of stone. Nether erosions can also expose ores, mainly Nether quartz ore and Nether gold ore. | In the Nether, erosions generate the same size and shape as they do in the Overworld. Unlike their Overworld counterparts, however, Nether erosions replace the ground with [[Minecraft:netherrack]] instead of stone. Nether erosions can also expose ores, mainly Nether quartz ore and Nether gold ore. | ||
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=== Obsidian platform === | === Obsidian platform === | ||
{{ | {{MC/Main|Obsidian platform}} | ||
The obsidian platform is a square of obsidian that generates when an entity enters [[Minecraft:the End]]. | The obsidian platform is a square of obsidian that generates when an entity enters [[Minecraft:the End]]. | ||
=== End erosions === | === End erosions === | ||
{{ | {{MC/Main|Erosion#The End}} | ||
Erosions generate in the End as they would in the Overworld and the Nether but they never expose any ores. End erosions may generate on both the central island and outer islands, and chorus trees can occasionally take root in the erosions. | Erosions generate in the End as they would in the Overworld and the Nether but they never expose any ores. End erosions may generate on both the central island and outer islands, and chorus trees can occasionally take root in the erosions. | ||
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== History == | == History == | ||
{{ | {{MC/Cleanup|section=1|move features to [[Minecraft:Feature]]}} | ||
{{Update|section=1|Add all 1.17-1.21 terrain feature}} | {{MC/Update|section=1|Add all 1.17-1.21 terrain feature}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java pre-classic}} | |{{MC/HistoryLine|java pre-classic}} | ||
|{{HistoryLine||Cave game tech test|link=Cave game tech test|Development on "Cave Game" started; caverns added.}} | |{{MC/HistoryLine||Cave game tech test|link=Cave game tech test|Development on "Cave Game" started; caverns added.}} | ||
|{{HistoryLine|java classic}} | |{{MC/HistoryLine|java classic}} | ||
|{{HistoryLine||0.0.12a|Added ocean around map.}} | |{{MC/HistoryLine||0.0.12a|Added ocean around map.}} | ||
|{{HistoryLine||0.0.14a|Added trees. At this point they were simply stumps covered with a thin leaf layer.}} | |{{MC/HistoryLine||0.0.14a|Added trees. At this point they were simply stumps covered with a thin leaf layer.}} | ||
|{{HistoryLine||0.0.15a (Multiplayer Test 1)|Trees have a new shape.}} | |{{MC/HistoryLine||0.0.15a (Multiplayer Test 1)|Trees have a new shape.}} | ||
|{{HistoryLine||August 25, 2009|link=wordofnotch:170887079|Video uploaded showing changed cavern generation; longer and narrower caverns, and bigger caves the deeper you travel. | |{{MC/HistoryLine||August 25, 2009|link=wordofnotch:170887079|Video uploaded showing changed cavern generation; longer and narrower caverns, and bigger caves the deeper you travel. | ||
|Surface lava lakes shown to be possible but unlikely, despite existing as early as 0.0.12a_03.}} | |Surface lava lakes shown to be possible but unlikely, despite existing as early as 0.0.12a_03.}} | ||
|{{HistoryLine|java infdev}} | |{{MC/HistoryLine|java infdev}} | ||
|{{HistoryLine||20100227-1414|Temporarily removed caves, trees and ores to test basic infinite world functionality.}} | |{{MC/HistoryLine||20100227-1414|Temporarily removed caves, trees and ores to test basic infinite world functionality.}} | ||
|{{HistoryLine||20100320|Re-added trees and ores.}} | |{{MC/HistoryLine||20100320|Re-added trees and ores.}} | ||
|{{HistoryLine||20100325-1545|Re-added caves. | |{{MC/HistoryLine||20100325-1545|Re-added caves. | ||
|Redid mineral blobs.}} | |Redid mineral blobs.}} | ||
|{{HistoryLine||20100327|Caves are removed again.}} | |{{MC/HistoryLine||20100327|Caves are removed again.}} | ||
|{{HistoryLine||20100616-1808|Caves are now again implemented.}} | |{{MC/HistoryLine||20100616-1808|Caves are now again implemented.}} | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.1|Caves can now be far bigger and more expansive.}} | |{{MC/HistoryLine||v1.0.1|Caves can now be far bigger and more expansive.}} | ||
|{{HistoryLine||v1.2.0|dev=preview|Added the Nether but not all Nether-related generated structures.}} | |{{MC/HistoryLine||v1.2.0|dev=preview|Added the Nether but not all Nether-related generated structures.}} | ||
|{{HistoryLine||v1.2.6|Added small lakes and rare lava pools, both on the surface and randomly in caves.}} | |{{MC/HistoryLine||v1.2.6|Added small lakes and rare lava pools, both on the surface and randomly in caves.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.8|dev=Pre-release|Added huge mushrooms. | |{{MC/HistoryLine||1.8|dev=Pre-release|Added huge mushrooms. | ||
|Added river biomes and vast oceans. | |Added river biomes and vast oceans. | ||
|Sand and gravel beaches removed due to the changes in the terrain generation algorithm.}} | |Sand and gravel beaches removed due to the changes in the terrain generation algorithm.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added [[Minecraft:the End]] and End-related main island generated structures, including the End island, the obsidian platform, the End spikes and the exit portal.}} | |{{MC/HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 4|Added [[Minecraft:the End]] and End-related main island generated structures, including the End island, the obsidian platform, the End spikes and the exit portal.}} | ||
|{{HistoryLine||1.1|dev=12w01a|Sand beaches have made a return, but the way they look and generate are not the same as before.}} | |{{MC/HistoryLine||1.1|dev=12w01a|Sand beaches have made a return, but the way they look and generate are not the same as before.}} | ||
|{{HistoryLine||1.2.1|dev=12w07a|The generation of beaches has been greatly improved.}} | |{{MC/HistoryLine||1.2.1|dev=12w07a|The generation of beaches has been greatly improved.}} | ||
|{{HistoryLine||1.6.1|dev=13w17a|Water oases no longer generate in deserts.}} | |{{MC/HistoryLine||1.6.1|dev=13w17a|Water oases no longer generate in deserts.}} | ||
|{{HistoryLine||1.7.2|dev=13w36a|Gravel beaches have been returned to the terrain. | |{{MC/HistoryLine||1.7.2|dev=13w36a|Gravel beaches have been returned to the terrain. | ||
|Mountains now generate as part of the "M" biome variants. | |Mountains now generate as part of the "M" biome variants. | ||
|The desert oases appear in the desert M biome. | |The desert oases appear in the desert M biome. | ||
|Moss stone boulders were added.}} | |Moss stone boulders were added.}} | ||
|{{HistoryLine||1.9|dev=15w31a|Added the outer islands of the End. | |{{MC/HistoryLine||1.9|dev=15w31a|Added the outer islands of the End. | ||
|Added chorus trees. | |Added chorus trees. | ||
|Added the End gateway portal.}} | |Added the End gateway portal.}} | ||
|{{HistoryLine||1.13|dev=18w08a|Caves and canyons can now generate underwater.|Frozen Ocean have made a return, but without customized, they look and generate, but are not the same unused.}} | |{{MC/HistoryLine||1.13|dev=18w08a|Caves and canyons can now generate underwater.|Frozen Ocean have made a return, but without customized, they look and generate, but are not the same unused.}} | ||
|{{HistoryLine|||dev=18w10d|Added coral reefs.}} | |{{MC/HistoryLine|||dev=18w10d|Added coral reefs.}} | ||
|{{HistoryLine|||dev=18w15a|Added icebergs.}} | |{{MC/HistoryLine|||dev=18w15a|Added icebergs.}} | ||
|{{HistoryLine||1.16|dev=20w06a|Added basalt pillars.}} | |{{MC/HistoryLine||1.16|dev=20w06a|Added basalt pillars.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.1.0|Added sand and gravel beaches, oceans, frozen oceans, cliffs, mountains, erosions, blobs, springs, and trees.}} | |{{MC/HistoryLine||v0.1.0|Added sand and gravel beaches, oceans, frozen oceans, cliffs, mountains, erosions, blobs, springs, and trees.}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|Added caves, lava pools, rivers, huge mushrooms, moss stone boulders, ice patches, and ice spikes. | |{{MC/HistoryLine||v0.9.0|dev=build 1|Added caves, lava pools, rivers, huge mushrooms, moss stone boulders, ice patches, and ice spikes. | ||
|Frozen oceans no longer generate. | |Frozen oceans no longer generate. | ||
|Removed gravel beaches.}} | |Removed gravel beaches.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Added the Nether, along with lava oceans, glowstone clusters, soul sand beaches, hidden lava, gravel beaches, and Nether quartz blobs.}} | |{{MC/HistoryLine||v0.12.1|dev=build 1|Added the Nether, along with lava oceans, glowstone clusters, soul sand beaches, hidden lava, gravel beaches, and Nether quartz blobs.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End and End-related generated structures, including the End islands, the obsidian platform, the obsidian towers, the End fountain, End cities, End gateways, and chorus trees.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End and End-related generated structures, including the End islands, the obsidian platform, the obsidian towers, the End fountain, End cities, End gateways, and chorus trees.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added ravines.}} | |{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Added ravines.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added icebergs. | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Added icebergs. | ||
|Added coral reefs. | |Added coral reefs. | ||
|Ravines can now generate underwater. | |Ravines can now generate underwater. | ||
|Frozen oceans have made a return, but the way they look and generate are not the same as before<!--because Its different biome than its legacy version-->.}} | |Frozen oceans have made a return, but the way they look and generate are not the same as before<!--because Its different biome than its legacy version-->.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.1|Caves can now generate underwater.}} | |{{MC/HistoryLine|||dev=beta 1.2.20.1|Caves can now generate underwater.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added basalt pillars.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Added basalt pillars.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added ravines. | |{{MC/HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added ravines. | ||
|Sand and gravel beaches removed due to the changes in the terrain generation algorithm.}} | |Sand and gravel beaches removed due to the changes in the terrain generation algorithm.}} | ||
|{{HistoryLine||xbox=TU9|Added the End along with End-related structures such as the End island, the obsidian platform, the obsidian towers, and the End fountain. | |{{MC/HistoryLine||xbox=TU9|Added the End along with End-related structures such as the End island, the obsidian platform, the obsidian towers, and the End fountain. | ||
|Sand beaches have made a return, but the way they look and generate is not the same as before.}} | |Sand beaches have made a return, but the way they look and generate is not the same as before.}} | ||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Water oases no longer generate in deserts.}} | |{{MC/HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Water oases no longer generate in deserts.}} | ||
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added the outer islands of the End.|Added chorus trees.|Added the End gateway portal.}} | |{{MC/HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added the outer islands of the End.|Added chorus trees.|Added the End gateway portal.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added coral reefs and underwater caves and ravines.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added coral reefs and underwater caves and ravines.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|New3ds}} | |{{MC/HistoryLine|New3ds}} | ||
|{{HistoryLine||1.7.10|Added chorus trees.}} | |{{MC/HistoryLine||1.7.10|Added chorus trees.}} | ||
}} | }} | ||
==Issues== | ==Issues== | ||
{{Issue list}} | {{MC/Issue list}} | ||
== Videos == | == Videos == | ||
<div style="text-align:center"> | <div style="text-align:center"> | ||
{{ | {{MC/Yt|0oKDHWIJQ2A|align=inline}} | ||
{{ | {{MC/Yt|hHqavGsAUoA|align=inline}} | ||
{{ | {{MC/Yt|eTgUJaTA0Gc|align=inline}} | ||
{{ | {{MC/Yt|BL5pLKDTafQ|align=inline}} | ||
{{ | {{MC/Yt|G4eRpIDxcWo|align=inline}} | ||
{{ | {{MC/Yt|jnV7ZotPt7E|align=inline}} | ||
{{ | {{MC/Yt|QICjosAFKT8|align=inline}} | ||
</div> | </div> | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== Navigation == | == Navigation == | ||
{{Navbox terrain features}} | {{MC/Navbox terrain features}} | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
[[Category:Terrain features]] | [[Category:Terrain features]] | ||
Latest revision as of 21:02, 9 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
{{#vardefine: too-many-brackets | }} Template:Message box
This page lists generated terrain features that are created as part of the Minecraft:world generation.
Overworld
Hill
Hills can contain extreme slopes, cliffs, and Minecraft:caves. On an amplified world, hills are extremely common in all biomes except oceans.
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A Windswept Hills biome.
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A large overhang occasionally found in Windswept Hills biomes.
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A Windswept Hills overhang with a floating island.
Mountain
{{#vardefine:params|0 }}Template:Hatnote Mountains are high elevation terrain that have jagged peaks and higher land.
Cliff
Cliffs are steep vertical slopes that can sometimes generate beside an ocean or a big lake.
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A frozen cliff.
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A cliff shaped like a crater.
Fjord
Template:Hatnote Fjords happen when rivers cut through high-medium elevation terrain. Rivers are deeper here than usual.
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A badlands fjord.
Floating island
Floating islands are structures that float in mid-air. Floating islands are normally just small chunks of floating Minecraft:dirt and Minecraft:stone found near cliffs, but on rare occasions they can be large structures that even have springs and trees on them. Floating islands are most frequently found in windswept hills biomes and their variants, as well as windswept savannas.
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A small floating island.
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It is rarer to see large floating islands, especially those with natural features such as trees.
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A cluster of large floating islands.
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A small but tall floating island with water flowing down from it.
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A floating island in a forest biome with a few trees growing on it.
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A tree on a snowy floating island.
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A large floating island with trees in the distance
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A large floating island with birch trees
Noise cave
{{#vardefine:params|0 }}Template:Hatnote
Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves. By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called Perlin noise. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs.
Noise caves are a part of the base terrain generation, and so do not intersect generated structures or mineral deposits. They are typically decorated with biome-specific features and decoration such as grass, sand, snow, or trees at higher y-levels, or dripstone pillars or clay deltas at lower y-levels. This is important, as cave noise is dually used to generate important Overworld terrain features such as overhangs or floating islands on the surface.
Surface
Surface layer
The uppermost layers of the terrain are converted to a biome-dependent material: usually grass blocks and dirt, or sand in deserts and beaches. Podzol is found in giant tree taiga, mycelium in mushroom field biomes, and red sand is found in the badlands biome. Sandstone is generated under the sand.
Erosion
{{#vardefine:params|0 }}Template:Hatnote In older versions of Minecraft, instead of being converted to dirt or sand, the top layer is stripped away, leaving an 'erosion' (aka. 'basin') of bare Minecraft:stone. Commonly, minerals can be found in these, generally coal ore and iron ore. If generated in a Badlands biome, gold ore can also be seen. Erosions appear in all dimensions. Due to a bug, this no longer occurs except in frozen oceans.
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A naturally generated erosion.
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A desert erosion.
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A taiga erosion.
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A snow-covered tundra erosion.
Strip
Template:Hatnote Strips are long stretches of blocks in certain biomes that replace the typical surface materials in these biomes. They can occur in stony shore biomes as strips of Minecraft:gravel, in stony peaks biomes as strips of Minecraft:calcite, in frozen peaks biomes as strips of packed ice, as well as in grove and snowy slopes biomes as strips of powder snow.
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A strip of calcite in a stony peaks biome.
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A strip of gravel in a stony shore biome.
Hoodoo
Hoodoos are tall spike-like structures found in badlands, consisting of six colors of terracotta. While this structure is found exclusively in eroded badlands, all badlands biomes actually have this structure, but set to false except for eroded badlands and can occasionally pass altitude layer 100.
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Hoodoos in an eroded badlands biome.
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Hoodoos in a Mesa Bryce biome in an older version of Minecraft.
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Hoodoo render.
Iceberg
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A large iceberg is a large terrain feature composed of packed ice and snow blocks. There is also a smaller feature known as a cone iceberg.
Large icebergs generate in frozen oceans and deep frozen oceans. They consist of packed ice, and can be topped with snow blocks. Icebergs generate in a wide variety of shapes and sizes, ranging from small islands to giant mountain-like icebergs. They can also generate with cave-like holes (these might be related to the carved recesses in cone icebergs) <more information needed></more information needed> in them, which sometimes pass through to the other side of the iceberg.
There are often blue ice features attached to them.
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The first screenshot of icebergs.
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A group of naturally generated icebergs.
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An aerial view of a frozen ocean with icebergs.
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An iceberg viewed from below.
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A village close to some icebergs.
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A cave inside an iceberg.
Carvers
- Carver caves – narrow, winding tunnels found underground in the Overworld and the Nether.
- Canyons – deep fissures that run through the ground.
Others
- Ore vein – a large, branching network of Minecraft:ore and rock.
The Nether
Lava sea
Lava seas are found at and below y-level 31 in the Nether. They make a large portion of the Nether and are extremely common. They can stretch for hundreds of blocks in any direction, and are usually bordered by Minecraft:netherrack, or occasionally soul sand, Minecraft:gravel, and/or magma blocks. Striders can spawn in lava seas.
Unlike with Minecraft:Overworld oceans, lava seas are not handled as a biome.<ref>Template:Bug</ref>
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The lava sea
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A few ghasts swimming in a lava sea
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Under the lava sea in Spectator mode
Nether erosions
{{#vardefine:params|0 }}Template:Hatnote In the Nether, erosions generate the same size and shape as they do in the Overworld. Unlike their Overworld counterparts, however, Nether erosions replace the ground with Minecraft:netherrack instead of stone. Nether erosions can also expose ores, mainly Nether quartz ore and Nether gold ore.
Notably, erosions generate independent of the y-coordinate; if an erosion generates in an overhang in the Nether, an identical erosion is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang.
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An erosion in a crimson forest, exposing Nether quartz ore blob.
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An erosion in a Nether wastes.
The End
Central island
The center of the End is a large, asteroid-like island composed entirely of End stone, floating in the void. It features the exit portal in the center, surrounded by 10 End spikes in a circle. The island is home to the ender dragon, and serves as the arena where it is fought.
At a distance of 1000 blocks away, an endless expanse of additional islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small.
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Central island with many endermen.
Outer islands
The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands". Generated structures such as End cities and End ships spawn here, along with chorus trees and erosions. The player can be taken to the End islands through the End gateway.
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Outer islands with chorus trees.
Obsidian platform
{{#vardefine:params|0 }}Template:Hatnote The obsidian platform is a square of obsidian that generates when an entity enters Minecraft:the End.
End erosions
{{#vardefine:params|0 }}Template:Hatnote Erosions generate in the End as they would in the Overworld and the Nether but they never expose any ores. End erosions may generate on both the central island and outer islands, and chorus trees can occasionally take root in the erosions.
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An erosion generated on an outer End island.
History
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Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
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Videos
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References
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