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Minecraft:Vines: Difference between revisions

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{{Upstream update available|Minecraft:Vines/Upstream}}
{{Upstream update available|Minecraft:Vines/Upstream}}
{{Redirect|Ivy|the character named Ivy in ''Minecraft Dungeons Arcade''|MCD:Jade}}
{{MC/Redirect|Ivy|the character named Ivy in ''Minecraft Dungeons Arcade''|MCD:Jade}}
{{For}}
{{MC/For}}
{{Infobox block
{{Infobox block
| image = Vines JE2 BE2.png
| image = Vines JE2 BE2.png
Line 9: Line 9:
| tool = shears
| tool = shears
| renewable = Yes
| renewable = Yes
| waterloggable = {{jebe|No|Yes}}
| waterloggable = {{MC/JEBE|No|Yes}}
| stackable = Yes (64)
| stackable = Yes (64)
| flammable = Yes (15)
| flammable = Yes (15)
Line 19: Line 19:
== Obtaining ==
== Obtaining ==
=== Breaking ===
=== Breaking ===
Vines can be destroyed with any item, but using [[Minecraft:shears]] is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.<ref>{{ytl|bhkx7mosH7g|t=444}}</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with [[Minecraft:Silk Touch]]. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>{{bug|MC-129114|||Invalid}}</ref> and results in only a single vine dropping<ref>{{bug|MC-123140||Vines lost when shearing many at once in a single block space|Unresolved}}</ref>. Shears used by a dispenser cannot break vines.
Vines can be destroyed with any item, but using [[Minecraft:shears]] is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.<ref>{{MC/Ytl|bhkx7mosH7g|t=444}}</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with [[Minecraft:Silk Touch]]. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>{{bug|MC-129114|||Invalid}}</ref> and results in only a single vine dropping<ref>{{bug|MC-123140||Vines lost when shearing many at once in a single block space|Unresolved}}</ref>. Shears used by a dispenser cannot break vines.
{{breaking row|horizontal=1|Vines|Axe|drop=0|shears=1|sword=0}}
{{MC/Breaking row|horizontal=1|Vines|Axe|drop=0|shears=1|sword=0}}


=== Natural generation ===
=== Natural generation ===
{{main|Vines (feature)}}
{{MC/Main|Vines (feature)}}
Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. {{IN|bedrock}}, vines can also generate on dying oak, spruce, jungle and dark oak trees.
Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. {{MC/In|bedrock}}, vines can also generate on dying oak, spruce, jungle and dark oak trees.


Vines can generate growing on the stumps of oak and jungle fallen trees.
Vines can generate growing on the stumps of oak and jungle fallen trees.
Line 30: Line 30:
Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.
Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.


Vines can also be found in the {{cd|display_2}} structure in the trial chambers.
Vines can also be found in the {{MC/Cd|display_2}} structure in the trial chambers.


{{block distribution}}
{{MC/Block Distribution}}


=== Trading ===
=== Trading ===
Line 39: Line 39:


=== Mob loot ===
=== Mob loot ===
{{IN|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].
{{MC/In|bedrock}}, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an [[Minecraft:emerald]].


=== Post-generation ===
=== Post-generation ===
Vines generate on 2×2 jungle trees grown from [[Minecraft:sapling]]s, or mangrove trees grown from propagules.
Vines generate on 2×2 jungle trees grown from [[Minecraft:sapling]]s, or mangrove trees grown from propagules.


{{IN|bedrock}}, vines generate on dying trees, which can sometimes be grown from saplings.
{{MC/In|bedrock}}, vines generate on dying trees, which can sometimes be grown from saplings.


== Behavior ==
== Behavior ==
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the {{cd|spread_vines}} game rule{{only|je}}. Vines spread to adjacent blocks under certain conditions:
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the {{MC/Cd|spread_vines}} game rule{{only|je}}. Vines spread to adjacent blocks under certain conditions:


* Downward:
* Downward:
Line 67: Line 67:


:::* If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
:::* If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
{{-}}
{{MC/-}}
{| style="vertical-align:middle;float:right" data-description="Vines spreading to the left"
{| style="vertical-align:middle;float:right" data-description="Vines spreading to the left"
|{{schematic|AB||-|?|vi-w+↑}}
|{{schematic|AB||-|?|vi-w+↑}}
Line 75: Line 75:


:::*If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
:::*If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
{{-}}
{{MC/-}}
{| style="vertical-align:middle;float:right" data-description="Vines spreading right around a corner"
{| style="vertical-align:middle;float:right" data-description="Vines spreading right around a corner"
|{{schematic|||-|vi-e+↑|AB}}
|{{schematic|||-|vi-e+↑|AB}}
|to
|to
|{{schematic||vi-s|-|vi-e|AB}}
|{{schematic||vi-s|-|vi-e|AB}}
|}{{more info}}
|}{{MC/More info}}


:::*If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
:::*If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
{{-}}
{{MC/-}}
{| style="vertical-align:middle;float:right" data-description="Vines spreading left around a corner"
{| style="vertical-align:middle;float:right" data-description="Vines spreading left around a corner"
|{{schematic|||-|AB|vi-w+↑}}
|{{schematic|||-|AB|vi-w+↑}}
Line 91: Line 91:


:::* If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
:::* If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
{{-}}
{{MC/-}}


:::*If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
:::*If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
Line 111: Line 111:
Vines cancel a sprint if the player is sprinting, slowing the movement speed.
Vines cancel a sprint if the player is sprinting, slowing the movement speed.


Vines absorb all fall damage, even without a solid surface nearby. {{control|Sneaking}} on vines causes the player to hang, even if the vines are not adjacent to any surface.
Vines absorb all fall damage, even without a solid surface nearby. {{MC/Control|Sneaking}} on vines causes the player to hang, even if the vines are not adjacent to any surface.


Blocks can replace vines if placed within the same block space. However, item frames and [[Minecraft:painting]]s cannot.<ref>{{bug|MC-130017||Cannot replace replaceable blocks with paintings/item frames/glow item frames}}</ref>
Blocks can replace vines if placed within the same block space. However, item frames and [[Minecraft:painting]]s cannot.<ref>{{bug|MC-130017||Cannot replace replaceable blocks with paintings/item frames/glow item frames}}</ref>
Line 124: Line 124:
The coloration of vines is dependent on the [[Minecraft:biome]] they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color {{color|#48b518}}.
The coloration of vines is dependent on the [[Minecraft:biome]] they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color {{color|#48b518}}.


{{IN|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>
{{MC/In|BE}}, biome colors also appear on [[Minecraft:Map|maps]].<ref>{{MC/Cite bug|MC|130658|Grass/foliage colors on maps still use the colors from Alpha v1.1.2_01 and earlier / do not change color with biomes|June 2, 2018}}</ref>


These values are generated by the biome dyeing algorithm. See biome colors for more information.
These values are generated by the biome dyeing algorithm. See biome colors for more information.
Line 132: Line 132:
!Block
!Block
|-
|-
|{{BiomeLink|Badlands}}
|{{MC/Biomelink|Badlands}}
| rowspan="6" |{{color|#9E814D}}
| rowspan="6" |{{color|#9E814D}}
| rowspan="6" |[[File:Badlands_Vines.png|width=32x32]]
| rowspan="6" |[[File:Badlands_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Eroded Badlands}}
|{{MC/Biomelink|Eroded Badlands}}
|-
|-
|{{BiomeLink|Wooded Badlands}}
|{{MC/Biomelink|Wooded Badlands}}
|-
|-
|{{BiomeLink|Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Wooded Badlands Plateau}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Desert}}
|{{MC/Biomelink|Desert}}
| rowspan="11" |{{color|#AEA42A}}
| rowspan="11" |{{color|#AEA42A}}
| rowspan="11" |[[File:Desert_Vines.png|width=32x32]]
| rowspan="11" |[[File:Desert_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Savanna}}
|{{MC/Biomelink|Savanna}}
|-
|-
|{{BiomeLink|Savanna Plateau}}
|{{MC/Biomelink|Savanna Plateau}}
|-
|-
|{{BiomeLink|Windswept Savanna}}
|{{MC/Biomelink|Windswept Savanna}}
|-
|-
|{{BiomeLink|Nether Wastes}}
|{{MC/Biomelink|Nether Wastes}}
|-
|-
|{{BiomeLink|Soul Sand Valley}}
|{{MC/Biomelink|Soul Sand Valley}}
|-
|-
|{{BiomeLink|Crimson Forest}}
|{{MC/Biomelink|Crimson Forest}}
|-
|-
|{{BiomeLink|Warped Forest}}
|{{MC/Biomelink|Warped Forest}}
|-
|-
|{{BiomeLink|Basalt Deltas}}
|{{MC/Biomelink|Basalt Deltas}}
|-
|-
|{{BiomeLink|Desert Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Desert Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Desert Lakes}}{{only|be|short=1}}
|{{MC/Biomelink|Desert Lakes}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Stony Peaks}}
|{{MC/Biomelink|Stony Peaks}}
|{{color|#82AC1E}}
|{{color|#82AC1E}}
|[[File:Stony_Peaks_Vines.png|width=32x32]]
|[[File:Stony_Peaks_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Shattered Savanna Plateau}}{{only|be|short=1}}
|{{MC/Biomelink|Shattered Savanna Plateau}}{{only|be|short=1}}
|{{color|#64b216}}
|{{color|#64b216}}
|[[File:Windswept_Savanna_Vines.png|width=32x32]]
|[[File:Windswept_Savanna_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Jungle}}
|{{MC/Biomelink|Jungle}}
| rowspan="5" |{{color|#30BB0B}}
| rowspan="5" |{{color|#30BB0B}}
| rowspan="5" |[[File:Jungle_Vines.png|width=32x32]]
| rowspan="5" |[[File:Jungle_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Bamboo Jungle}}
|{{MC/Biomelink|Bamboo Jungle}}
|-
|-
|{{BiomeLink|Jungle Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Jungle Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Modified Jungle}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Jungle}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Bamboo Jungle Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Bamboo Jungle Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Sparse Jungle}}
|{{MC/Biomelink|Sparse Jungle}}
| rowspan="2" |{{color|#3EB80F}}
| rowspan="2" |{{color|#3EB80F}}
| rowspan="2" |[[File:Sparse_Jungle_Vines.png|width=32x32]]
| rowspan="2" |[[File:Sparse_Jungle_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Modified Jungle Edge}}{{only|be|short=1}}
|{{MC/Biomelink|Modified Jungle Edge}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Lush Caves}}{{only|be|short=1}}
|{{MC/Biomelink|Lush Caves}}{{only|be|short=1}}
|{{Color|#A6A432}}
|{{Color|#A6A432}}
|[[File:Lush_Caves_Vines.png|width=32x32]]
|[[File:Lush_Caves_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Mushroom Fields}}
|{{MC/Biomelink|Mushroom Fields}}
| rowspan="2" |{{color|#2BBB0F}}
| rowspan="2" |{{color|#2BBB0F}}
| rowspan="2" |[[File:Mushroom_Fields_Vines.png|width=32x32]]
| rowspan="2" |[[File:Mushroom_Fields_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Mushroom Field Shore}}{{only|be|short=1}}
|{{MC/Biomelink|Mushroom Field Shore}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Plains}}
|{{MC/Biomelink|Plains}}
| rowspan="6" |{{color|#77AB2F}}
| rowspan="6" |{{color|#77AB2F}}
| rowspan="6" |[[File:Plains_Vines.png|width=32x32]]
| rowspan="6" |[[File:Plains_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Sunflower Plains}}
|{{MC/Biomelink|Sunflower Plains}}
|-
|-
|{{BiomeLink|Beach}}
|{{MC/Biomelink|Beach}}
|-
|-
|{{BiomeLink|Dripstone Caves}}{{only|je|short=1}}
|{{MC/Biomelink|Dripstone Caves}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|Deep Dark}}
|{{MC/Biomelink|Deep Dark}}
|-
|-
|{{BiomeLink|Sulfur Caves}}{{upcoming|Chaos Cubed}}
|{{MC/Biomelink|Sulfur Caves}}{{MC/Upcoming|Chaos Cubed}}
|-
|-
|{{BiomeLink|Swamp}}
|{{MC/Biomelink|Swamp}}
| rowspan="2" |{{color|#6A7039}}
| rowspan="2" |{{color|#6A7039}}
| rowspan="2" |[[File:Swamp_Vines.png|width=32x32]]
| rowspan="2" |[[File:Swamp_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Swamp Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Swamp Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Mangrove Swamp}}
|{{MC/Biomelink|Mangrove Swamp}}
|{{color|#8DB127}}
|{{color|#8DB127}}
|[[File:Mangrove_Swamp_Vines.png|width=32x32]]
|[[File:Mangrove_Swamp_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Forest}}
|{{MC/Biomelink|Forest}}
| rowspan="6" |{{color|#59AE30}}
| rowspan="6" |{{color|#59AE30}}
| rowspan="6" |[[File:Forest_Vines.png|width=32x32]]
| rowspan="6" |[[File:Forest_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Flower Forest}}
|{{MC/Biomelink|Flower Forest}}
|-
|-
|{{BiomeLink|Dark Forest}}
|{{MC/Biomelink|Dark Forest}}
|-
|-
|{{BiomeLink|Wooded Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Wooded Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Tall Birch Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Tall Birch Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Dark Forest Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Dark Forest Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Pale Garden}}
|{{MC/Biomelink|Pale Garden}}
|{{color|#878D76}}
|{{color|#878D76}}
|[[File:Pale_Garden_Vines.png|width=32x32]]
|[[File:Pale_Garden_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Birch Forest}}
|{{MC/Biomelink|Birch Forest}}
| rowspan="3" |{{color|#6BA941}}
| rowspan="3" |{{color|#6BA941}}
| rowspan="3" |[[File:Birch_Forest_Vines.png|width=32x32]]
| rowspan="3" |[[File:Birch_Forest_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Old Growth Birch Forest}}
|{{MC/Biomelink|Old Growth Birch Forest}}
|-
|-
|{{BiomeLink|Birch Forest Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Birch Forest Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Ocean}}
|{{MC/Biomelink|Ocean}}
| rowspan="17" |{{color|#71A74D}}
| rowspan="17" |{{color|#71A74D}}
| rowspan="17" |[[File:Vines.png|width=32x32]]
| rowspan="17" |[[File:Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Deep Ocean}}
|{{MC/Biomelink|Deep Ocean}}
|-
|-
|{{BiomeLink|Warm Ocean}}
|{{MC/Biomelink|Warm Ocean}}
|-
|-
|{{BiomeLink|Lukewarm Ocean}}
|{{MC/Biomelink|Lukewarm Ocean}}
|-
|-
|{{BiomeLink|Deep Lukewarm Ocean}}
|{{MC/Biomelink|Deep Lukewarm Ocean}}
|-
|-
|{{BiomeLink|Cold Ocean}}
|{{MC/Biomelink|Cold Ocean}}
|-
|-
|{{BiomeLink|Deep Cold Ocean}}
|{{MC/Biomelink|Deep Cold Ocean}}
|-
|-
|{{BiomeLink|Deep Frozen Ocean}}
|{{MC/Biomelink|Deep Frozen Ocean}}
|-
|-
|{{BiomeLink|River}}
|{{MC/Biomelink|River}}
|-
|-
|{{BiomeLink|Lush Caves}}{{only|je|short=1}}
|{{MC/Biomelink|Lush Caves}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|The End}}
|{{MC/Biomelink|The End}}
|-
|-
|{{BiomeLink|Small End Islands}}{{only|je|short=1}}
|{{MC/Biomelink|Small End Islands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Barrens}}{{only|je|short=1}}
|{{MC/Biomelink|End Barrens}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Midlands}}{{only|je|short=1}}
|{{MC/Biomelink|End Midlands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|End Highlands}}{{only|je|short=1}}
|{{MC/Biomelink|End Highlands}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|The Void}}{{only|je|short=1}}
|{{MC/Biomelink|The Void}}{{only|je|short=1}}
|-
|-
|{{BiomeLink|Deep Warm Ocean}}{{only|be|short=1}}
|{{MC/Biomelink|Deep Warm Ocean}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Meadow}}{{only|je|short=1}}
|{{MC/Biomelink|Meadow}}{{only|je|short=1}}
|{{color|#63A948}}
|{{color|#63A948}}
|[[File:Meadow_Vines.png|width=32x32]]
|[[File:Meadow_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Cherry Grove}}
|{{MC/Biomelink|Cherry Grove}}
|{{color|#B6DB61}}
|{{color|#B6DB61}}
|[[File:Cherry_Grove_Vines.png|width=32x32]]
|[[File:Cherry_Grove_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Meadow}}{{only|be|short=1}}
|{{MC/Biomelink|Meadow}}{{only|be|short=1}}
| rowspan="4" |{{color|#68A55F}}
| rowspan="4" |{{color|#68A55F}}
| rowspan="4" |[[File:Old_Growth_Pine_Taiga_Vines.png|width=32x32]]
| rowspan="4" |[[File:Old_Growth_Pine_Taiga_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Old Growth Pine Taiga}}
|{{MC/Biomelink|Old Growth Pine Taiga}}
|-
|-
|{{BiomeLink|Giant Tree Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Giant Tree Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Giant Spruce Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Giant Spruce Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Taiga}}
|{{MC/Biomelink|Taiga}}
| rowspan="4" |{{color|#68A464}}
| rowspan="4" |{{color|#68A464}}
| rowspan="4" |[[File:Taiga_Vines.png|width=32x32]]
| rowspan="4" |[[File:Taiga_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Old Growth Spruce Taiga}}
|{{MC/Biomelink|Old Growth Spruce Taiga}}
|-
|-
|{{BiomeLink|Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Taiga Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Taiga Mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Dripstone Caves}}{{only|be|short=1}}
|{{MC/Biomelink|Dripstone Caves}}{{only|be|short=1}}
|{{Color|#70A26C}}
|{{Color|#70A26C}}
|[[File:Dripstone_Caves_Vines.png|width=32x32]]
|[[File:Dripstone_Caves_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Windswept Hills}}
|{{MC/Biomelink|Windswept Hills}}
| rowspan="6" |{{color|#6DA36B}}
| rowspan="6" |{{color|#6DA36B}}
| rowspan="6" |[[File:Windswept_Hills_Vines.png|width=32x32]]
| rowspan="6" |[[File:Windswept_Hills_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Windswept Gravelly Hills}}
|{{MC/Biomelink|Windswept Gravelly Hills}}
|-
|-
|{{BiomeLink|Windswept Forest}}
|{{MC/Biomelink|Windswept Forest}}
|-
|-
|{{BiomeLink|Stony Shore}}
|{{MC/Biomelink|Stony Shore}}
|-
|-
|{{BiomeLink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Gravelly Mountains+|id=modified-gravelly-mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Mountain Edge}}{{only|be|short=1}}
|{{MC/Biomelink|Mountain Edge}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Beach}}
|{{MC/Biomelink|Snowy Beach}}
|{{color|#64A278}}
|{{color|#64A278}}
|[[File:Snowy_Beach_Vines.png|width=32x32]]
|[[File:Snowy_Beach_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Snowy Plains}}
|{{MC/Biomelink|Snowy Plains}}
| rowspan="13" |{{color|#60A17B}}
| rowspan="13" |{{color|#60A17B}}
| rowspan="13" |[[File:Snowy_Plains_Vines.png|width=32x32]]
| rowspan="13" |[[File:Snowy_Plains_Vines.png|width=32x32]]
|-
|-
|{{BiomeLink|Ice Spikes}}
|{{MC/Biomelink|Ice Spikes}}
|-
|-
|{{BiomeLink|Snowy Taiga}}
|{{MC/Biomelink|Snowy Taiga}}
|-
|-
|{{BiomeLink|Frozen Ocean}}
|{{MC/Biomelink|Frozen Ocean}}
|-
|-
|{{BiomeLink|Frozen River}}
|{{MC/Biomelink|Frozen River}}
|-
|-
|{{BiomeLink|Grove}}
|{{MC/Biomelink|Grove}}
|-
|-
|{{BiomeLink|Snowy Slopes}}
|{{MC/Biomelink|Snowy Slopes}}
|-
|-
|{{BiomeLink|Frozen Peaks}}
|{{MC/Biomelink|Frozen Peaks}}
|-
|-
|{{BiomeLink|Jagged Peaks}}
|{{MC/Biomelink|Jagged Peaks}}
|-
|-
|{{BiomeLink|Snowy Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Mountains}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Legacy Frozen Ocean}}{{only|be|short=1}}
|{{MC/Biomelink|Legacy Frozen Ocean}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Taiga Hills}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Taiga Hills}}{{only|be|short=1}}
|-
|-
|{{BiomeLink|Snowy Taiga Mountains}}{{only|be|short=1}}
|{{MC/Biomelink|Snowy Taiga Mountains}}{{only|be|short=1}}
|}
|}


== Sounds ==
== Sounds ==
{{Edition|Java}}:
{{MC/Edition|Java}}:
{{Sound table/Block/Vine/JE}}
{{MC/Sound table/Block/Vine/JE}}


{{Edition|Bedrock}}: <ref group=sound>{{Bug|MCPE-93577}}</ref>
{{MC/Edition|Bedrock}}: <ref group=sound>{{Bug|MCPE-93577}}</ref>
{{Sound table/Block/Roots/BE}}
{{MC/Sound table/Block/Roots/BE}}


== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{edition|java}}:
{{MC/Edition|java}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 392: Line 392:
|foot=1}}
|foot=1}}


{{edition|bedrock}}:
{{MC/Edition|bedrock}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 405: Line 405:


=== Block states ===
=== Block states ===
{{see also|Block states}}
{{MC/See also|Block states}}


{{el|je}}:
{{MC/El|je}}:
{{bst|east|false|false,true|When true, a vine texture is displayed on the east.}}
{{bst|east|false|false,true|When true, a vine texture is displayed on the east.}}
{{bst|north|false|false,true|When true, a vine texture is displayed on the north.}}
{{bst|north|false|false,true|When true, a vine texture is displayed on the north.}}
Line 414: Line 414:
{{bst|west|false|false,true|When true, a vine texture is displayed on the west.|foot=1}}
{{bst|west|false|false,true|When true, a vine texture is displayed on the west.|foot=1}}


{{el|be}}:
{{MC/El|be}}:
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|vine_direction_bits|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The directions the vine exists, excluding up. Each bit determines one direction:
{{bst|showaux=1|bits=0x1,0x2,0x4,0x8|vine_direction_bits|0|0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15|The directions the vine exists, excluding up. Each bit determines one direction:
*0x1: Vines at the south
*0x1: Vines at the south
Line 424: Line 424:


== History ==
== History ==
{{more sounds|section=1|type=old|Sounds before 21w05a}}
{{MC/More sounds|section=1|type=old|Sounds before 21w05a}}
{{info needed section|all-false was invisible at some point ({{bug|MC-223147}}) but then became visible again}}
{{info needed section|all-false was invisible at some point ({{bug|MC-223147}}) but then became visible again}}
=== Showcase ===
=== Showcase ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine||August 26, 2011|link=none|When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.}}
|{{MC/HistoryLine||August 26, 2011|link=none|When the Adventure Update was showcased at PAX, vines hadn't been given a name, and a mouseover would not show a title. This implies that they didn't have an official name at the time.}}
}}
}}


=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|[[File:Vines (N) JE3.png|32px]] [[File:Vines (E) JE3.png|32px]] [[File:Vines (S) JE3.png|32px]] [[File:Vines (W) JE3.png|32px]] [[File:Vines (NS) JE3.png|32px]] [[File:Vines (EW) JE3.png|32px]] [[File:Vines (NES) JE3.png|32px]] [[File:Vines (NEW) JE3.png|32px]] [[File:Vines (NSW) JE3.png|32px]] [[File:Vines (ESW) JE3.png|32px]] [[File:Vines (NESW) JE3.png|32px]] Added vines.
|{{MC/HistoryLine||1.8|dev=Pre-release|[[File:Vines (N) JE3.png|32px]] [[File:Vines (E) JE3.png|32px]] [[File:Vines (S) JE3.png|32px]] [[File:Vines (W) JE3.png|32px]] [[File:Vines (NS) JE3.png|32px]] [[File:Vines (EW) JE3.png|32px]] [[File:Vines (NES) JE3.png|32px]] [[File:Vines (NEW) JE3.png|32px]] [[File:Vines (NSW) JE3.png|32px]] [[File:Vines (ESW) JE3.png|32px]] [[File:Vines (NESW) JE3.png|32px]] Added vines.
|Vines take as long to break as [[Minecraft:leaves]] and drop nothing unless collected with [[Minecraft:shears]].}}
|Vines take as long to break as [[Minecraft:leaves]] and drop nothing unless collected with [[Minecraft:shears]].}}
|{{HistoryLine|||dev=Pre-release 2 ;)|Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.<ref>{{tweet|notch|113547746585214976}}</ref>}}
|{{HistoryLine|||dev=Pre-release 2 ;)|Vines spread infinitely down now, but do not spread if there are more than four other vine blocks nearby.<ref>{{tweet|notch|113547746585214976}}</ref>}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.2.1|dev=12w03a|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{MC/HistoryLine||1.2.1|dev=12w03a|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine|||dev=12w04a|Players are now slowed when going through vines due to their nature of being a collisionless ladder.}}
|{{MC/HistoryLine|||dev=12w04a|Players are now slowed when going through vines due to their nature of being a collisionless ladder.}}
|{{HistoryLine||1.3.1|dev=12w22a|Vines now generate naturally in jungle temples.}}
|{{MC/HistoryLine||1.3.1|dev=12w22a|Vines now generate naturally in jungle temples.}}
|{{HistoryLine||1.4.4|dev=1.4.3|Vines no longer appear grayscale when held in third person.}}
|{{MC/HistoryLine||1.4.4|dev=1.4.3|Vines no longer appear grayscale when held in third person.}}
|{{HistoryLine||1.5|dev=13w02a|Players who die falling off of vines receive a message upon death: "<player> fell off some vines."}}
|{{MC/HistoryLine||1.5|dev=13w02a|Players who die falling off of vines receive a message upon death: "<player> fell off some vines."}}
|{{HistoryLine||1.8|dev=14w02a|Added a [[Minecraft:crafting]] recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)}}
|{{MC/HistoryLine||1.8|dev=14w02a|Added a [[Minecraft:crafting]] recipe for mossy stone bricks (uses 1 vine and 1 stone brick.)}}
|{{HistoryLine|||dev=14w04a|[[File:Vines (in minecart) 14w04a.png|32px]] If vines are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).
|{{MC/HistoryLine|||dev=14w04a|[[File:Vines (in minecart) 14w04a.png|32px]] If vines are set to render as the block inside of a [[Minecraft:minecart]] via commands or map editing, they now appears as this (previously they would be entirely invisible).
|Added a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.)}}
|Added a crafting recipe for mossy cobblestone (uses 1 vine and 1 cobblestone.)}}
|{{HistoryLine|||dev=14w07a|Vines are no longer visible from behind.<ref>{{bug|MC-48512|||Fixed}}</ref>
|{{HistoryLine|||dev=14w07a|Vines are no longer visible from behind.<ref>{{bug|MC-48512|||Fixed}}</ref>
|[[File:Vines (unconnected) JE2.png|32px]] Vines with no connections have no model; this is also tinted.}}
|[[File:Vines (unconnected) JE2.png|32px]] Vines with no connections have no model; this is also tinted.}}
|{{HistoryLine|||dev=14w10a|Vines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
|{{MC/HistoryLine|||dev=14w10a|Vines are visible from behind again. However, the back texture planes are no longer mirrored, unlike before, resulting in the texture always having the same orientation regardless of view direction.
|Vines with no connections now crash the game, effectively bricking the world for this version.}}
|Vines with no connections now crash the game, effectively bricking the world for this version.}}
|{{HistoryLine|||dev=14w10b|Vines with no attachments now use the southmost vine model, fixing the crash from 14w10a.}}
|{{MC/HistoryLine|||dev=14w10b|Vines with no attachments now use the southmost vine model, fixing the crash from 14w10a.}}
|{{HistoryLine|||dev=14w30c|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{MC/HistoryLine|||dev=14w30c|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine||1.11|dev=16w39a|Vines now generate in woodland mansions.{{verify|Did they generate in this snapshot or did MC-240121 already occur?}}}}
|{{HistoryLine||1.11|dev=16w39a|Vines now generate in woodland mansions.{{MC/Verify|Did they generate in this snapshot or did MC-240121 already occur?}}}}
|{{HistoryLine||1.13|dev=17w47a|Vines can now be placed on the bottom of [[Minecraft:block]]s, as well as not replacing existing vines.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Vines can now be placed on the bottom of [[Minecraft:block]]s, as well as not replacing existing vines.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.}}
|{{MC/HistoryLine||1.14|dev=18w43a|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.}}
|{{HistoryLine|||dev=18w45a|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|{{MC/HistoryLine|||dev=18w45a|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|{{HistoryLine|||dev=19w03a|Placing a vine into the new [[Minecraft:composter]] now has a 20% chance of raising the compost level by 1.}}
|{{MC/HistoryLine|||dev=19w03a|Placing a vine into the new [[Minecraft:composter]] now has a 20% chance of raising the compost level by 1.}}
|{{HistoryLine|||dev=19w05a|Vines now have a 50% chance of increasing the compost level in a composter by 1.
|{{MC/HistoryLine|||dev=19w05a|Vines now have a 50% chance of increasing the compost level in a composter by 1.
|Added wandering traders, which sell vines.}}
|Added wandering traders, which sell vines.}}
|{{HistoryLine||1.16|dev=20w11a|Vines now play sounds when climbed.}}
|{{MC/HistoryLine||1.16|dev=20w11a|Vines now play sounds when climbed.}}
|{{HistoryLine||1.17|dev=21w03a|Vines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.<ref>{{bug|MC-203397|||Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w03a|Vines now use a multipart model, rather than each combination of vines having a unique model that would be rotated accordingly. As such, vine blocks with an upper vine present no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible.<ref>{{bug|MC-203397|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w05a|Vines now have unique sounds.
|{{MC/HistoryLine|||dev=21w05a|Vines now have unique sounds.
|[[Minecraft:Shears]] enchanted with Efficiency now break vines faster.}}
|[[Minecraft:Shears]] enchanted with Efficiency now break vines faster.}}
|{{HistoryLine|||dev=21w10a|Vines can now generate in lush caves.}}
|{{MC/HistoryLine|||dev=21w10a|Vines can now generate in lush caves.}}
|{{HistoryLine|||dev=21w13a|The model of the vines has been changed that the rear texture plane is correctly mirrored again.<ref>{{bug|MC-199239|||Fixed}}</ref>}}
|{{HistoryLine|||dev=21w13a|The model of the vines has been changed that the rear texture plane is correctly mirrored again.<ref>{{bug|MC-199239|||Fixed}}</ref>}}
|{{HistoryLine||1.19|dev=22w14a|Vines can now generate on mangrove trees.}}
|{{MC/HistoryLine||1.19|dev=22w14a|Vines can now generate on mangrove trees.}}
|{{HistoryLine|||dev=22w15a|Vines can now be placed on the sides of soul sand, [[Minecraft:mud]] and maximum height [[Minecraft:snow]].}}
|{{MC/HistoryLine|||dev=22w15a|Vines can now be placed on the sides of soul sand, [[Minecraft:mud]] and maximum height [[Minecraft:snow]].}}
|{{HistoryLine||1.19.4|dev=23w06a|The spreading of vines can now be controlled by the {{cd|doVinesSpread}} game rule.}}
|{{HistoryLine||1.19.4|dev=23w06a|The spreading of vines can now be controlled by the {{MC/Cd|doVinesSpread}} game rule.}}
|{{HistoryLine||1.21|dev=24w18a|Vines can now generate in the entrances of trial chambers.}}
|{{MC/HistoryLine||1.21|dev=24w18a|Vines can now generate in the entrances of trial chambers.}}
|{{HistoryLine||1.21.5|dev=25w09a|Added fallen trees to match [[Minecraft:Bedrock Edition]], which can generate with vines growing on them.}}
|{{MC/HistoryLine||1.21.5|dev=25w09a|Added fallen trees to match [[Minecraft:Bedrock Edition]], which can generate with vines growing on them.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|pocket alpha}}
|{{MC/HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Vines (N) JE1.png|32px]]{{verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Vines (N) JE1.png|32px]]{{MC/Verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||v0.15.0|dev=build 1|Vines now generate naturally in jungle temples.}}
|{{MC/HistoryLine||v0.15.0|dev=build 1|Vines now generate naturally in jungle temples.}}
|{{HistoryLine|pocket}}
|{{MC/HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Vines now generate in woodland mansions.}}
|{{MC/HistoryLine||1.1.0|dev=alpha 1.1.0.0|Vines now generate in woodland mansions.}}
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Vines can now be used to make border patterns on [[Minecraft:banner]]s.}}
|{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Vines can now be used to make border patterns on [[Minecraft:banner]]s.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.
|{{MC/HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.
|Vines can now be used to craft bordure indented banner pattern.
|Vines can now be used to craft bordure indented banner pattern.
|Vines now generate in pillager outpost watchtowers.
|Vines now generate in pillager outpost watchtowers.
|Vines are now sold by wandering traders.}}
|Vines are now sold by wandering traders.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Vines can now be used to fill up [[Minecraft:composter]]s.
|{{MC/HistoryLine||1.11.0|dev=beta 1.11.0.1|Vines can now be used to fill up [[Minecraft:composter]]s.
|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Vines now play sounds when climbed.}}
|{{MC/HistoryLine||1.16.20|dev=beta 1.16.20.50|Vines now play sounds when climbed.}}
|{{HistoryLine||1.17.0|dev=beta 1.16.230.52|Vines can now generate in lush caves.}}
|{{MC/HistoryLine||1.17.0|dev=beta 1.16.230.52|Vines can now generate in lush caves.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Vines can now generate on mangrove trees.}}
|{{MC/HistoryLine||1.19.0|dev=beta 1.19.0.20|Vines can now generate on mangrove trees.}}
|{{HistoryLine||1.19.70|dev=Preview 1.19.70.22|Vines now drop nothing when mined with silk touch enchanted tools except shears.}}
|{{MC/HistoryLine||1.19.70|dev=Preview 1.19.70.22|Vines now drop nothing when mined with silk touch enchanted tools except shears.}}
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.24|Vines can now generate in the entrances of trial chambers.}}
|{{MC/HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.24|Vines can now generate in the entrances of trial chambers.}}
}}
}}


=== Legacy Console Edition ===
=== Legacy Console Edition ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|console}}
|{{MC/HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Vines (N) JE1.png|32px]]{{verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Vines (N) JE1.png|32px]]{{MC/Verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||xbox=TU9|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{MC/HistoryLine||xbox=TU9|Vines are now climbable provided they are climbed against a solid [[Minecraft:block]].}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{MC/HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Vines are now used to create the fancy border pattern for [[Minecraft:banner]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Vines now generate in woodland mansions.}}
|{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Vines now generate in woodland mansions.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome.}}
|{{MC/HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Vines can now generate on dying trees, making it possible to obtain them without a jungle or swamp biome.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.|Vines can now be used to craft bordure indented banner pattern.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Vines JE2 BE2.png|32px]] The texture of vines have been changed.|Vines can now be used to craft bordure indented banner pattern.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Vines now generate in pillager outpost watchtowers.|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.|Added wandering traders, which sell vines.}}
|{{MC/HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Vines now generate in pillager outpost watchtowers.|Vines can now also be climbed by pressing the jump key, allowing free hanging vines to be climbed.|Added wandering traders, which sell vines.}}
}}
}}


=== ''New Nintendo 3DS Edition'' ===
=== ''New Nintendo 3DS Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|new 3ds}}
|{{MC/HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Vines (N) JE1.png|32px]]{{verify|Is this model accurate for this edition?}} Added vines.}}
|{{HistoryLine||0.1.0|[[File:Vines (N) JE1.png|32px]]{{MC/Verify|Is this model accurate for this edition?}} Added vines.}}
}}
}}


=== Data history ===
=== Data history ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java beta}}
|{{MC/HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|The used data values are as follows (tested in 1.7.6, any potential changes between Beta 1.8 Pre-release are not known):
|{{HistoryLine||1.8|dev=Pre-release|The used data values are as follows (tested in 1.7.6, any potential changes between Beta 1.8 Pre-release are not known):


{{dvt|spritetype=block|sprite=air|No attachments}}
{{MC/Dvt|spritetype=block|sprite=air|No attachments}}
{{dvt|sprite=vines|On south face}}
{{MC/Dvt|sprite=vines|On south face}}
{{dvt|sprite=vines|On west face}}
{{MC/Dvt|sprite=vines|On west face}}
{{dvt|sprite=vines|On south and west faces}}
{{MC/Dvt|sprite=vines|On south and west faces}}
{{dvt|sprite=vines|On north face}}
{{MC/Dvt|sprite=vines|On north face}}
{{dvt|sprite=vines|On north and south faces}}
{{MC/Dvt|sprite=vines|On north and south faces}}
{{dvt|sprite=vines|On north and west faces}}
{{MC/Dvt|sprite=vines|On north and west faces}}
{{dvt|sprite=vines|On north, south and west faces}}
{{MC/Dvt|sprite=vines|On north, south and west faces}}
{{dvt|sprite=vines|On east face}}
{{MC/Dvt|sprite=vines|On east face}}
{{dvt|sprite=vines|On east and south faces}}
{{MC/Dvt|sprite=vines|On east and south faces}}
{{dvt|sprite=vines|On east and west faces}}
{{MC/Dvt|sprite=vines|On east and west faces}}
{{dvt|sprite=vines|On east, south and west faces}}
{{MC/Dvt|sprite=vines|On east, south and west faces}}
{{dvt|sprite=vines|On north and east faces}}
{{MC/Dvt|sprite=vines|On north and east faces}}
{{dvt|sprite=vines|On north, east and south faces}}
{{MC/Dvt|sprite=vines|On north, east and south faces}}
{{dvt|sprite=vines|On north, east and west faces}}
{{MC/Dvt|sprite=vines|On north, east and west faces}}
{{dvt|sprite=vines|On north, east, south and west faces|foot=1}}
{{MC/Dvt|sprite=vines|On north, east, south and west faces|foot=1}}


The face of a vine is relative to its block space, and is the opposite of the face of the block it attaches to or the direction it itself faces (a south face vine is in the southernmost area of the block it exists in, but is attached to the north side of a block and itself faces north).}}
The face of a vine is relative to its block space, and is the opposite of the face of the block it attaches to or the direction it itself faces (a south face vine is in the southernmost area of the block it exists in, but is attached to the north side of a block and itself faces north).}}
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.8|dev=14w10a|Vine data values often result in incorrect orientations in many arrangements.<ref>{{bug|MC-50729|||Fixed}}</ref>
|{{HistoryLine||1.8|dev=14w10a|Vine data values often result in incorrect orientations in many arrangements.<ref>{{bug|MC-50729|||Fixed}}</ref>


The data values appear to be as follows:
The data values appear to be as follows:


{{dvt|spritetype=block|sprite=air|No attachments - causes game crash}}
{{MC/Dvt|spritetype=block|sprite=air|No attachments - causes game crash}}
{{dvt|sprite=vines|On south face}}
{{MC/Dvt|sprite=vines|On south face}}
{{dvt|sprite=vines|On west face}}
{{MC/Dvt|sprite=vines|On west face}}
{{dvt|sprite=vines|On west and east faces}}
{{MC/Dvt|sprite=vines|On west and east faces}}
{{dvt|sprite=vines|On north face}}
{{MC/Dvt|sprite=vines|On north face}}
{{dvt|sprite=vines|On north and south faces}}
{{MC/Dvt|sprite=vines|On north and south faces}}
{{dvt|sprite=vines|On north and south faces}}
{{MC/Dvt|sprite=vines|On north and south faces}}
{{dvt|sprite=vines|On north, south and west faces}}
{{MC/Dvt|sprite=vines|On north, south and west faces}}
{{dvt|sprite=vines|On east face}}
{{MC/Dvt|sprite=vines|On east face}}
{{dvt|sprite=vines|On north and south faces}}
{{MC/Dvt|sprite=vines|On north and south faces}}
{{dvt|sprite=vines|On east and west faces}}
{{MC/Dvt|sprite=vines|On east and west faces}}
{{dvt|sprite=vines|On east, south and west faces}}
{{MC/Dvt|sprite=vines|On east, south and west faces}}
{{dvt|sprite=vines|On east and west faces}}
{{MC/Dvt|sprite=vines|On east and west faces}}
{{dvt|sprite=vines|On north, east and south faces}}
{{MC/Dvt|sprite=vines|On north, east and south faces}}
{{dvt|sprite=vines|On north, east and west faces}}
{{MC/Dvt|sprite=vines|On north, east and west faces}}
{{dvt|sprite=vines|On north, east, south and west faces|foot=1}}}}
{{MC/Dvt|sprite=vines|On north, east, south and west faces|foot=1}}}}
|{{HistoryLine|||dev=14w18a|Vine data values, according to {{cmd|setblock}}, appear to have reverted to their pre-14w10a states:
|{{HistoryLine|||dev=14w18a|Vine data values, according to {{MC/Cmd|setblock}}, appear to have reverted to their pre-14w10a states:
{{dvt|spritetype=block|sprite=vines|No attachments - appears on south face}}
{{MC/Dvt|spritetype=block|sprite=vines|No attachments - appears on south face}}
{{dvt|sprite=vines|On south face}}
{{MC/Dvt|sprite=vines|On south face}}
{{dvt|sprite=vines|On west face}}
{{MC/Dvt|sprite=vines|On west face}}
{{dvt|sprite=vines|On south and west faces}}
{{MC/Dvt|sprite=vines|On south and west faces}}
{{dvt|sprite=vines|On north face}}
{{MC/Dvt|sprite=vines|On north face}}
{{dvt|sprite=vines|On north and south faces}}
{{MC/Dvt|sprite=vines|On north and south faces}}
{{dvt|sprite=vines|On north and west faces}}
{{MC/Dvt|sprite=vines|On north and west faces}}
{{dvt|sprite=vines|On north, south and west faces}}
{{MC/Dvt|sprite=vines|On north, south and west faces}}
{{dvt|sprite=vines|On east face}}
{{MC/Dvt|sprite=vines|On east face}}
{{dvt|sprite=vines|On east and south faces}}
{{MC/Dvt|sprite=vines|On east and south faces}}
{{dvt|sprite=vines|On east and west faces}}
{{MC/Dvt|sprite=vines|On east and west faces}}
{{dvt|sprite=vines|On east, south and west faces}}
{{MC/Dvt|sprite=vines|On east, south and west faces}}
{{dvt|sprite=vines|On north and east faces}}
{{MC/Dvt|sprite=vines|On north and east faces}}
{{dvt|sprite=vines|On north, east and south faces}}
{{MC/Dvt|sprite=vines|On north, east and south faces}}
{{dvt|sprite=vines|On north, east and west faces}}
{{MC/Dvt|sprite=vines|On north, east and west faces}}
{{dvt|sprite=vines|On north, east, south and west faces|foot=1}}
{{MC/Dvt|sprite=vines|On north, east, south and west faces|foot=1}}


However, {{bug|MC-50729}} implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.{{info needed}}}}
However, {{bug|MC-50729}} implies some mismatching still exists in some form, possibly with upward-attached vines, or possibly due to the grown vine blocks themselves using the wrong states instead of just models.{{MC/Info needed}}}}
|{{HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this [[Minecraft:block]]'s numeral ID was 106.}}
|{{MC/HistoryLine||1.13|dev=17w47a|Prior to ''The Flattening'', this [[Minecraft:block]]'s numeral ID was 106.}}
}}
}}
<gallery>
<gallery>
Line 584: Line 584:


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 601: Line 601:


== References ==
== References ==
{{Reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 607: Line 607:


== Navigation ==
== Navigation ==
{{Navbox blocks|vegetation}}
{{MC/Navbox blocks|vegetation}}


[[Category:Plants]]
[[Category:Plants]]

Latest revision as of 21:06, 9 April 2026

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Template:Hatnote Template:Hatnote Template:Infobox block Vines are climbable non-solid vegetation blocks that grow on walls.

Obtaining

Breaking

Vines can be destroyed with any item, but using Minecraft:shears is the only way to collect them. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken.<ref>

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Template:Redr</ref> Using an axe on vines can also increase efficiency, but does not allow for collection, even with Minecraft:Silk Touch. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted<ref>Template:Bug</ref> and results in only a single vine dropping<ref>Template:Bug</ref>. Shears used by a dispenser cannot break vines. Script error: No such module "breaking row".

Natural generation

{{#vardefine:params|0 }}Template:Hatnote Vines are naturally generated in jungles, swamps, mangrove swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated on oak trees in swamps and mangrove trees. in Template:Editions, vines can also generate on dying oak, spruce, jungle and dark oak trees.

Vines can generate growing on the stumps of oak and jungle fallen trees.

Vines are found in jungle pyramids and the allium room in woodland mansions. They can also generate on the watchtower walls of pillager outposts.

Vines can also be found in the

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Template:Redr structure in the trial chambers.

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Trading

Wandering traders may sell 3 vines for 1 Minecraft:emerald. Template:Trade sources

Mob loot

in Template:Editions, wandering traders have a chance of 8.5% (increased by 1% per level of Looting) to drop 3 vines when killed while showing the item as trade offer, if the player holds an Minecraft:emerald.

Post-generation

Vines generate on 2×2 jungle trees grown from Minecraft:saplings, or mangrove trees grown from propagules.

in Template:Editions, vines generate on dying trees, which can sometimes be grown from saplings.

Behavior

On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Their spreading can be toggled by the

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Template:Redr game ruleTemplate:Only. Vines spread to adjacent blocks under certain conditions:

  • Downward:
    • If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
    • If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.
  • Upward:
    • If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.
  • Horizontally:
    • If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
      • If the block in the target direction is air, then it tries:
Template:Schematic to Template:Schematic
  • If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.
Template:Schematic to Template:Schematic
  • If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.
Template:Schematic to Template:Schematic
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Template:Redr

  • If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.
Template:Schematic to Template:Schematic
  • If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
  • If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
  • If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines will spread on every type of tree that they are placed on by the player.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage

Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine<ref>Template:Bug</ref>). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of Minecraft:stairs are completely deleted by any block update.<ref>Template:Bug</ref>

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}Sneaking on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and Minecraft:paintings cannot.<ref>Template:Bug</ref>

Crafting ingredient

Template:Crafting usage

Composting

Placing vines into a Minecraft:composter has a 50% chance of raising the compost level by 1.

Color

The coloration of vines is dependent on the Minecraft:biome they are in. A block always uses the color set to its location, regardless of how it was placed or of its source. In the inventory, vines have the color Template:Color.

in Template:Editions, biome colors also appear on maps.<ref>Template:Citation</ref>

These values are generated by the biome dyeing algorithm. See biome colors for more information.

Biome Color Block
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Sounds

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: <ref group=sound>Template:Bug</ref> Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst

History

Template:Message box Template:Info needed section

Showcase

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Screenshots

References

<references group="">

 </references>

External links

Navigation

Wood/Hypha
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Template:EnvLink
Upcoming
Template:EnvLink
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Ore/Mineral
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Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
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