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Minecraft:Wind Charge: Difference between revisions

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=== Generated loot ===
=== Generated loot ===
{{LootChestItem|wind-charge}}
{{MC/LootChestItem|wind-charge}}


== Usage ==
== Usage ==
A wind charge can be thrown by {{control|using}} it. After it is thrown, the wind charge is consumed.
A wind charge can be thrown by {{MC/Control|using}} it. After it is thrown, the wind charge is consumed.


Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, fence gates, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and doors. They also ring [[Minecraft:bell]]s, break chorus flowers, extinguish [[Minecraft:candle]]s, and shatter decorated pots.
Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>{{bug|MC-88236||Ender Pearl/Chorus Fruit/Shield cooldown affects items throughout inventory and containers|WAI}}</ref> They can be used to activate [[Minecraft:button]]s, fence gates, [[Minecraft:lever]]s, and non-iron [[Minecraft:trapdoor]]s and doors. They also ring [[Minecraft:bell]]s, break chorus flowers, extinguish [[Minecraft:candle]]s, and shatter decorated pots.
Line 52: Line 52:


=== When used by players and dispensers ===
=== When used by players and dispensers ===
Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.{{more info|How much smaller? concrete values for both attributes would be helpful.}}
Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.{{MC/More info|How much smaller? concrete values for both attributes would be helpful.}}


A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. {{IN|BE}}, when throwing a wind charge, the projectile is slightly offset.
A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. {{MC/In|BE}}, when throwing a wind charge, the projectile is slightly offset.


Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.
Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.


== Sounds ==
== Sounds ==
{{JE}}:
{{MC/JE}}:
{{SoundTable
{{SoundTable
| type = java
| type = java
Line 108: Line 108:
}}
}}


{{BE}}:
{{MC/BE}}:
{{SoundTable
{{SoundTable
| type = bedrock
| type = bedrock
Line 141: Line 141:
== Data values ==
== Data values ==
=== ID ===
=== ID ===
{{JE}}:
{{MC/JE}}:
{{ID table
{{ID table
|edition=java
|edition=java
Line 168: Line 168:
|foot=1}}
|foot=1}}


{{BE}}:
{{MC/BE}}:
{{ID table
{{ID table
|edition=bedrock
|edition=bedrock
Line 202: Line 202:
Wind charges have entity data associated with them that contain various properties.
Wind charges have entity data associated with them that contain various properties.


{{JE}}:
{{MC/JE}}:
{{main|Entity format}}
{{MC/Main|Entity format}}
<section begin="entity data"/><div class="treeview">
<section begin="entity data"/><div class="treeview">
* {{nbt|compound}} Entity data
* {{MC/Nbt|compound}} Entity data
** {{nbt inherit/entity}}
** {{MC/Nbt inherit/entity}}
** {{nbt inherit/projectile}}
** {{MC/Nbt inherit/projectile}}
** {{nbt inherit/hurting projectile}}
** {{MC/Nbt inherit/hurting projectile}}
</div><section end="entity data"/>
</div><section end="entity data"/>


{{BE}}:
{{MC/BE}}:
: See [[Minecraft:Bedrock Edition level format/Entity format]].
: See [[Minecraft:Bedrock Edition level format/Entity format]].


== Achievements ==
== Achievements ==
{{Load achievements|Who Needs Rockets?}}
{{MC/Load achievements|Who Needs Rockets?}}


== Advancements ==
== Advancements ==
{{Load advancements|Not Today, Thank You;Who Needs Rockets?;Blowback}}
{{MC/Load advancements|Not Today, Thank You;Who Needs Rockets?;Blowback}}


== Videos ==
== Videos ==
{{yt|6DDwo8TulM0}}
{{MC/Yt|6DDwo8TulM0}}


== History ==
== History ==
=== ''Java Edition'' ===
=== ''Java Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|java}}
|{{MC/HistoryLine|java}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|{{MC/HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|{{HistoryLine|||dev=pre2|Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision.}}
|{{MC/HistoryLine|||dev=pre2|Wind charges now break decorated pots, chorus flowers, and pointed dripstone blocks upon collision.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}}
|{{MC/HistoryLine||1.20.5|exp=Update 1.21|dev=23w51a|The texture of wind charges have been changed. However, the in-game appearance is not affected.}}
|{{HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|{{MC/HistoryLine|||dev=24w03b|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|{{HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|{{MC/HistoryLine|||dev=24w06a|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|Added the <code>breeze_wind_charge</code> entity, which is now shot by the breeze.
|Added the <code>breeze_wind_charge</code> entity, which is now shot by the breeze.
|The <code>wind_charge</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.}}
|The <code>wind_charge</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.}}
|{{HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}}
|{{MC/HistoryLine|||dev=24w09a|Removed randomness from the radius of both breeze- and player-shot wind charges.}}
|{{HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.
|{{MC/HistoryLine|||dev=24w11a|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.
|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}}
|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}}
|{{HistoryLine|||dev=24w12a|Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.}}
|{{MC/HistoryLine|||dev=24w12a|Wind charge projectiles no longer pass through blocks with incomplete collision boxes, but will still pass through blocks with no collision box.}}
|{{HistoryLine|||dev=24w13a|Wind charges can now be obtained as loot from ominous vaults.
|{{HistoryLine|||dev=24w13a|Wind charges can now be obtained as loot from ominous vaults.
|Wind charges no longer collide with end crystals.<ref>{{bug|MC-269015||Wind charges can destroy end crystals|Fixed}}</ref>}}
|Wind charges no longer collide with end crystals.<ref>{{bug|MC-269015||Wind charges can destroy end crystals|Fixed}}</ref>}}
|{{HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the "Update 1.21" experimental data pack.|Wind charges now use a new damage type <code>wind_charge</code> instead of <code>mob_projectile</code>.}}
|{{MC/HistoryLine||1.21|dev=24w18a|Wind charges are now available without using the "Update 1.21" experimental data pack.|Wind charges now use a new damage type <code>wind_charge</code> instead of <code>mob_projectile</code>.}}
|{{HistoryLine|||dev=pre1|Crouching no longer affects wind charge knockback.|
|{{HistoryLine|||dev=pre1|Crouching no longer affects wind charge knockback.|
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.|
Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.|
Wind charges are no longer spawned 0.8 blocks away from the shooter.
Wind charges are no longer spawned 0.8 blocks away from the shooter.
|Changed the wind charge item's fall damage reduction mechanic: it now applies a {{convert|40}} tick reduction timer to ensure that wind charge projectiles always negate the player's fall damage. Due to a bug, this mechanic did not function correctly.<ref name="MC-271971">{{bug|MC-249270|Fixed}}</ref>
|Changed the wind charge item's fall damage reduction mechanic: it now applies a {{MC/Convert|40}} tick reduction timer to ensure that wind charge projectiles always negate the player's fall damage. Due to a bug, this mechanic did not function correctly.<ref name="MC-271971">{{bug|MC-249270|Fixed}}</ref>
}}
}}
|{{HistoryLine|||dev=pre4|Fixed a bug where the reduction mechanism failed to work correctly in pre1.<ref name="MC-271971"></ref>}}
|{{MC/HistoryLine|||dev=pre4|Fixed a bug where the reduction mechanism failed to work correctly in pre1.<ref name="MC-271971"></ref>}}
|{{HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the world border if hit.}}
|{{MC/HistoryLine||1.21.2|dev=24w34a|Wind charges no longer go through the world border if hit.}}
|{{HistoryLine|||dev=24w35a|Wind charges now have the <code>use_cooldown</code> component by default.}}
|{{MC/HistoryLine|||dev=24w35a|Wind charges now have the <code>use_cooldown</code> component by default.}}
}}
}}


=== ''Bedrock Edition'' ===
=== ''Bedrock Edition'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|bedrock}}
|{{MC/HistoryLine|bedrock}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|{{MC/HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|[[File:Wind Charge JE1 BE1.png|32px|class=drop-shadow-light]] Added wind charges.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|{{MC/HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.20|[[File:Wind Charge JE2 BE2.png|32px|class=drop-shadow-light]] The model, texture, and animation of wind charges has been changed.}}
|{{HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|{{MC/HistoryLine|||dev=Preview 1.20.70.24|[[File:Wind Charge (item) JE1 BE1.png|32px]] Wind charges are now obtainable as an item.
|Added the <code>breeze_wind_charge_projectile</code> entity, which is now shot by the breeze.
|Added the <code>breeze_wind_charge_projectile</code> entity, which is now shot by the breeze.
|The <code>wind_charge_projectile</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
|The <code>wind_charge_projectile</code> entity is no longer shot by breezes and now has special properties that the breeze's wind charges do not.
|Breezes now take damage from wind charges.}}
|Breezes now take damage from wind charges.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[Minecraft:dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional knockback to crouching players.}}
|{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.21|Reduced the damage dealt by wind charges shot by players and [[Minecraft:dispenser]]s to {{hp|1}}.|The location that shot wind charges are spawned in has been moved downward and further away from the shooter.|Wind charges now deal additional knockback to crouching players.}}
|{{HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}}
|{{MC/HistoryLine|||dev=Preview 1.20.80.22|Wind charges are no longer dropped by breezes, and are instead crafted using breeze rods.|Wind charges can now be obtained as loot from [[Minecraft:vault]]s in trial chambers.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges can now be obtained as loot from ominous vaults.
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Wind charges can now be obtained as loot from ominous vaults.
|Wind charges no longer collide with end crystals.<ref>{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}</ref>}}
|Wind charges no longer collide with end crystals.<ref>{{bug|MCPE-179304||Wind charges can destroys end crystals|Fixed}}</ref>}}
|{{HistoryLine|||dev=Preview 1.21.0.21|Wind charge projectiles can now have their trajectory altered by the player's melee attacks.<ref>{{bug|MCPE-179378|||Fixed}}</ref>}}
|{{HistoryLine|||dev=Preview 1.21.0.21|Wind charge projectiles can now have their trajectory altered by the player's melee attacks.<ref>{{bug|MCPE-179378|||Fixed}}</ref>}}
|{{HistoryLine|||dev=Preview 1.21.0.22|Wind charges have been officially added to the game.}}
|{{MC/HistoryLine|||dev=Preview 1.21.0.22|Wind charges have been officially added to the game.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Increased the velocity of wind charge projectiles fired by players by 50% to match {{el|je}}.}}
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Increased the velocity of wind charge projectiles fired by players by 50% to match {{MC/El|je}}.}}
|{{HistoryLine|||dev=Preview 1.21.20.21|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.}}
|{{HistoryLine|||dev=Preview 1.21.20.21|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.}}
|{{HistoryLine|||dev=Preview 1.21.10.23|Crouching no longer affects wind charge knockback.
|{{HistoryLine|||dev=Preview 1.21.10.23|Crouching no longer affects wind charge knockback.
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|Wind charges are no longer spawned 0.8 blocks away from the shooter.
|Wind charges are no longer spawned 0.8 blocks away from the shooter.
|Wind charges now work the same on all terrain. {{verify|What does this change mean?}}}}
|Wind charges now work the same on all terrain. {{MC/Verify|What does this change mean?}}}}
}}
}}


=== ''Minecraft Education'' ===
=== ''Minecraft Education'' ===
{{HistoryTable
{{HistoryTable
|{{HistoryLine|education}}
|{{MC/HistoryLine|education}}
|{{HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Wind Charge.png|32px]] [[File:Wind Charge (item).png|32px]] Added wind charges.}}
|{{MC/HistoryLine||1.21.03|dev=Preview 1.21.01.0|[[File:Wind Charge.png|32px]] [[File:Wind Charge (item).png|32px]] Added wind charges.}}
|{{HistoryLine||1.21.91|dev=Preview 1.21.40.1|Increased the velocity of wind charge projectiles fired by players by 50% to match {{el|je}}.
|{{HistoryLine||1.21.91|dev=Preview 1.21.40.1|Increased the velocity of wind charge projectiles fired by players by 50% to match {{MC/El|je}}.
|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.
|Wind charge projectiles fired by players no longer have a chance to deal more than {{hp|1}} damage.
|Crouching no longer affects wind charge knockback.
|Crouching no longer affects wind charge knockback.
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
|Wind charges are no longer spawned 0.8 blocks away from the shooter.
|Wind charges are no longer spawned 0.8 blocks away from the shooter.
|Wind charges now work the same on all terrain. {{verify|What does this change mean?}}}}
|Wind charges now work the same on all terrain. {{MC/Verify|What does this change mean?}}}}
}}
}}


== Issues ==
== Issues ==
{{Issue list}}
{{MC/Issue list}}


== Gallery ==
== Gallery ==
Line 305: Line 305:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== External links ==
== External links ==
Line 311: Line 311:


== Navigation ==
== Navigation ==
{{Navbox items|utilities}}
{{MC/Navbox items|utilities}}
{{Navbox entities|other}}
{{MC/Navbox entities|other}}
{{Navbox combat|ranged}}
{{MC/Navbox combat|ranged}}


[[Category:Combat]]
[[Category:Combat]]

Revision as of 21:07, 9 April 2026

Template:Infobox item A wind charge is a throwable Minecraft:item that bursts into wind on impact, which can knock entities into the air and interact with Minecraft:doors, Minecraft:buttons, Minecraft:levers, and similar Minecraft:blocks. A breeze rod can be crafted into 4 wind charges, and the breeze rods are obtained from breezes, which shoot out wind charges that deal half a heart of damage.

Obtaining

Crafting

Template:Crafting

Generated loot

Script error: No such module "lootChest".

Usage

A wind charge can be thrown by {{#vardefine: control | right click on mouse or left trigger on gamepad }}using it. After it is thrown, the wind charge is consumed.

Wind charges have a cooldown of 10 ticks (0.5 seconds) before they can be used again. The cooldown is shown in the hotbar by a white overlay on the wind charge that shrinks and must disappear before the player can use it again. If there are other inventory or hotbar slots containing wind charges, they are covered with the white overlay as well.<ref>Template:Bug</ref> They can be used to activate Minecraft:buttons, fence gates, Minecraft:levers, and non-iron Minecraft:trapdoors and doors. They also ring Minecraft:bells, break chorus flowers, extinguish Minecraft:candles, and shatter decorated pots.

Behavior

File:Wind Charge Launching Player.gif
A player using the knockback from a wind charge to launch into the air.

Wind charges, when fired by players, dispensers, or breezes, fly in a straight line through the air. There is a random offset in a wind charge's trajectory over a cone-shaped region, spreading along the aimed trajectory, which can cause a wind charge to miss its target or hit something else.

When a wind charge directly hits an entity, the entity takes Template:Hp damage and is knocked back 2.5 blocks unless the entity is resistant to knockback (e.g., squid, Minecraft:wardens, ravagers). A burst of wind also appears and knocks back nearby entities without dealing damage to them. Mobs may be knocked high enough into the air to take additional fall damage upon landing. A wind charge that passes through fire or lava sets fire to any entities that it hits.Template:Only

The wind burst also interacts with these blocks:

Wind charges can be deflected if hit with another projectile or a melee attack, similar to ghast fireballs. Blast Protection reduces the knockback effect of wind charges.

Wind charges are distance attenuated by liquids such as Minecraft:water and Minecraft:lava. They fly in a straight line, similar to fireballs.

Wind charges are two separate entities depending on their source. Wind charges shot by breezes are breeze_wind_charges, while wind charges shot by players and dispensers are simply wind_charges. This distinction is in place as the two types of wind charges have some different properties. breeze_wind_charges cannot be obtained as items.

When used by players and dispensers

Wind charges fired by players and dispensers deal 10% more knockback than those fired by breezes, but have a much smaller burst area.

  1. REDIRECT Template:Info needed

Template:Redr

A player launched by wind charges shot by a player or a dispenser accumulates fall damage only when falling below the Y level where the wind burst hit. in Template:Editions, when throwing a wind charge, the projectile is slightly offset.

Unlike other forms of projectiles when fired on the move, wind charges slightly offset to whatever direction the shooter is moving, following close to the crosshair.

Sounds

Java Edition: Template:SoundTable

Bedrock Edition: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table Template:ID table

Bedrock Edition: Template:ID table Template:ID table Template:ID table

Entity data

Wind charges have entity data associated with them that contain various properties.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data"/>

<section end="entity data"/>

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

In other media

References

<references group="">

 </references>

External links

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de:Windkugel es:Carga de viento fr:Charge de vent ja:ウィンドチャージ ko:돌풍구 pt:Projétil de vento ru:Заряд ветра uk:Заряд вітру zh:风弹