StarCitizen:Charles Brungardt: Difference between revisions
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== Work on Star Citizen == | == Work on Star Citizen == | ||
He dealt with a lot of day-today business, making sure the project is running smoothly and in the right direction. He helped with everything from assisting the production team to diving into programming. He has written some of the system for the FPS side of ''[[StarCitizen:Star Citizen]]'', and just made sure that everything can come together.<ref>{{Cite Jump Point|title=IllFonic|volume=02|month=01|startpage=43|endpage=53|accessdate=2014-11-21}}</ref> | He dealt with a lot of day-today business, making sure the project is running smoothly and in the right direction. He helped with everything from assisting the production team to diving into programming. He has written some of the system for the FPS side of ''[[StarCitizen:Star Citizen]]'', and just made sure that everything can come together.<ref>{{SC/Cite Jump Point|title=IllFonic|volume=02|month=01|startpage=43|endpage=53|accessdate=2014-11-21}}</ref> | ||
== References == | == References == | ||
[[Category:Developers]] | [[Category:Developers]] | ||
Latest revision as of 21:36, 9 April 2026
Charles Brungardt is the CEO of StarCitizen:IllFonic.<ref>Charles Brungardt, linkedin</ref>
Work on Star Citizen
He dealt with a lot of day-today business, making sure the project is running smoothly and in the right direction. He helped with everything from assisting the production team to diving into programming. He has written some of the system for the FPS side of StarCitizen:Star Citizen, and just made sure that everything can come together.<ref>David Ladyman,Template:Nbsp"IllFonic". Jump Point. Vol. 02 no. 01. pp.43–53.Template:NbspRetrieved 2014-11-21.<templatestyles src="Module:Cite/styles.css"/></ref>