Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

StarCitizen:First Person Universe: Difference between revisions

From SAS Gaming Wiki
imported>TheBookfinder
m parkour
 
SyncBot (talk | contribs)
Fix template calls: add SC/ prefix
 
Line 1: Line 1:
[[File:First person universe.jpg|thumb|]]'''First Person Universe''' is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|''Star Citizen'']] universe in first person, and to limit the third person view.
[[File:First person universe.jpg|thumb|]]'''First Person Universe''' is the design decision by [[StarCitizen:Cloud Imperium|Cloud Imperium Games]] to have players experience the [[StarCitizen:Star Citizen|''Star Citizen'']] universe in first person, and to limit the third person view.


Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances & Breathing|accessdate=2015-04-11}}</ref>
Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.<ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14697-Star-|text=Star Marine FPS Update|accessdate=2015-05-09}}</ref><ref>{{SC/Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/14653-Design-FPS-Stances-Breathing|text=Design Notes: FPS Stances & Breathing|accessdate=2015-04-11}}</ref>


The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.<ref>"[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button <nowiki>...] there won't be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves</nowiki>].", u/SC-FPS-Team, Reddit, 24 October 2014</ref>
The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.<ref>"[[https://www.reddit.com/r/IAmA/comments/2k7kuu/comment/cline1e/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button <nowiki>...] there won't be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves</nowiki>].", u/SC-FPS-Team, Reddit, 24 October 2014</ref>

Latest revision as of 21:59, 9 April 2026

File:First person universe.jpg

First Person Universe is the design decision by Cloud Imperium Games to have players experience the Star Citizen universe in first person, and to limit the third person view.

Players aren’t playing a spaceship or as a floating camera, they are controlling a character who is flying a ship or interacting with the world.<ref>Script error: No such module "Cite RSI".</ref><ref>Script error: No such module "Cite RSI".</ref>

The fps mechanics aim to be very intense and tactical, while third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.<ref>"[...] there won't be any third person though, the fps mechanics are very intense and tactical, third person gameplay allows players to look around corners and stuff without the danger of revealing themselves.", u/SC-FPS-Team, Reddit, 24 October 2014</ref>

The parkour system for climbing over obstacles smoothly is very limited, as CIG doesn't want players to be amazing gymnastic performers, it goes against the immersive feel of the world.<ref>"[The parkour system for climbing over obstacles] is very limited, we don't want players to be these amazing gymanstic performers, it goes against the immersive feel of the world!", u/SC-FPS-Team, Reddit, 24 October 2025

</ref>

References

<references />