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StarCitizen:Genesis (Star Engine): Difference between revisions

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{{Short description|Collection of technological systems and processes within Star Engine}}
{{SC/Short description|Collection of technological systems and processes within Star Engine}}


[[Category:Development]]
[[Category:Development]]

Revision as of 22:06, 9 April 2026

Genesis is a collection of technological systems and processes within StarCitizen:Star Engine that create plausible planetary biomes and populates them not just with [[StarCitizen::Category:Fauna|fauna]] and [[StarCitizen::Category:Flora|flora]] but also StarCitizen:locations such as settlements.<ref name=":0">CitizenCon 2954: Day One [Full Broadcast], Star Citizen, YouTube, 2024-10-19</ref>

It's an essential part of creating a large number of planets and systems that still feel detailed and alive, in order to fill the entire Star Citizen universe without the developers having to place everything by hand.<ref name=":0" />

At the core of Genesis are a number of data-maps that are applied to a planet to determine data-driven ground texturing and the scattering of assets. Temperature and Humidity were already used for this in StarCitizen:Planet Tech v4. For Genesis and StarCitizen:Planet Tech v5 more were added including Geology, Soil Type and Soil Depth.

Gallery

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References

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Template:SHORTDESC:Collection of technological systems and processes within Star Engine