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StarCitizen:James Romanov: Difference between revisions

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'''James Romanov''' was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally.<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}</ref>
'''James Romanov''' was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally.<ref name=":0">{{SC/Cite RSI|url=https://robertsspaceindustries.com/en/comm-link/spectrum-dispatch/15032-Portfolio-InterDimension-Software|text=Portfolio: InterDimension Software|accessdate=2015-10-27}}</ref>


He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the [[StarCitizen:Spectrum]]. At age twenty, with a host of simple [[StarCitizen:mobiGlas]] games under his belt, he took his first formal job at the industry powerhouse [[StarCitizen:Oakhurst Online]]. His first project was an aborted port of [[StarCitizen:3400 AD]], followed by six months making dungeons, quests and monsters for [[StarCitizen:Henry Garrity]]'s [[StarCitizen:ULTIMATE III]]. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when [[StarCitizen:Perigree Press|Perigree]] approached him with an offer to be their Lead Designer, he quickly accepted.<ref name=":0" />
He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the [[StarCitizen:Spectrum]]. At age twenty, with a host of simple [[StarCitizen:mobiGlas]] games under his belt, he took his first formal job at the industry powerhouse [[StarCitizen:Oakhurst Online]]. His first project was an aborted port of [[StarCitizen:3400 AD]], followed by six months making dungeons, quests and monsters for [[StarCitizen:Henry Garrity]]'s [[StarCitizen:ULTIMATE III]]. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when [[StarCitizen:Perigree Press|Perigree]] approached him with an offer to be their Lead Designer, he quickly accepted.<ref name=":0" />

Latest revision as of 22:19, 9 April 2026

Template:Infobox Character James Romanov was an outgoing young game designer brimming with such confidence that he quickly inspired a cadre of fans eager to follow his career personally.<ref name=":0">Script error: No such module "Cite RSI".</ref>

He was inspired to begin building his own games at a young age, designing his own stylized versions of popular titles for release on the StarCitizen:Spectrum. At age twenty, with a host of simple StarCitizen:mobiGlas games under his belt, he took his first formal job at the industry powerhouse StarCitizen:Oakhurst Online. His first project was an aborted port of StarCitizen:3400 AD, followed by six months making dungeons, quests and monsters for StarCitizen:Henry Garrity's StarCitizen:ULTIMATE III. Unfortunately, he was clashing with his bosses over creative direction to such a degree that, shortly before the release of ULTIMATE III, when Perigree approached him with an offer to be their Lead Designer, he quickly accepted.<ref name=":0" />

Trivia

  • He is based on John Romero of ID Software.

References