StarCitizen:Philip Peers-Smallwood: Difference between revisions
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==Work at CIG== | ==Work at CIG== | ||
He started at Foundry 42 in 2015 as a junior sound designer, progressing up the ranks over time.<ref>[https://youtu.be/qHtTlV8fYtQ Star Citizen Live: Audio - Design & Programming], YouTube, 8 Nov 2019</ref><ref name=":0">{{Cite Jump Point|title=Music Team, UK|volume=06|month=03|startpage=03|endpage=16|accessdate=}}</ref> | He started at Foundry 42 in 2015 as a junior sound designer, progressing up the ranks over time.<ref>[https://youtu.be/qHtTlV8fYtQ Star Citizen Live: Audio - Design & Programming], YouTube, 8 Nov 2019</ref><ref name=":0">{{SC/Cite Jump Point|title=Music Team, UK|volume=06|month=03|startpage=03|endpage=16|accessdate=}}</ref> | ||
==Other Works== | ==Other Works== | ||
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[[Category:Music]] | [[Category:Music]] | ||
{{Short description|Lead Sound Designer at Foundry 42 UK}} | {{SC/Short description|Lead Sound Designer at Foundry 42 UK}} | ||
Latest revision as of 23:01, 9 April 2026
Philip Peers-Smallwood is Senior Audio Manager at Cloud Imperium Games.<ref>Philip Smallwood, linkedin</ref>
Work at CIG
He started at Foundry 42 in 2015 as a junior sound designer, progressing up the ranks over time.<ref>Star Citizen Live: Audio - Design & Programming, YouTube, 8 Nov 2019</ref><ref name=":0">David Ladyman,Template:Nbsp"Music Team, UK". Jump Point. Vol. 06 no. 03. pp.03–16.<templatestyles src="Module:Cite/styles.css"/></ref>
Other Works
He studied Popular Musicology and Recording at the University of Salford, UK.
Whilst this was primarily a music focused degree, he sat a module called “Music Technology and Sound Production.” As part of this module he was given several assignments outlined as “sound to picture.” This included recording, editing and designing SFX and music to a clip of footage from a film. This was a turning point for him and massively changed his ambition from wanting to be a musician to sound design.
After graduating University, he temporarily transitioned into a fulltime job in a corporate bank whilst also trying to make headway as a freelance sound designer.
He got a scholarship at the Vancouver Film School to study Sound Design for Visual Media, after which he worked on any and all indie film and game projects he could get his hands on.
He landed a job in QA audio support at Frontier Developments, testing the audio for Elite Dangerous for about six months. He was given the opportunity to test for an entry level sound design position in the audio team and went on to become a graduate sound designer, primarily helping with marketing material and trailers.<ref name=":0" />
References
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