Minecraft:Door: Difference between revisions
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{{About|the block|the music track|Door (song)|the single block tall variant|Trapdoor|the feature in {{ | {{About|the block|the music track|Door (song)|the single block tall variant|Trapdoor|the feature in {{MCD}}|MCD:Door}} | ||
[[File:All Doors.png|thumb|All doors.]] | [[File:All Doors.png|thumb|All doors.]] | ||
A '''door''' is a block that serves as a switchable barrier to entity movement. | A '''door''' is a block that serves as a switchable barrier to entity movement. | ||
== Variants == | == Variants == | ||
* {{ | * {{Blocklink|id=wooden-doors|Wooden Door}} | ||
** {{ | ** {{BlockLink|Oak Door}} | ||
** {{ | ** {{BlockLink|Spruce Door}} | ||
** {{ | ** {{BlockLink|Birch Door}} | ||
** {{ | ** {{BlockLink|Jungle Door}} | ||
** {{ | ** {{BlockLink|Acacia Door}} | ||
** {{ | ** {{BlockLink|Dark Oak Door}} | ||
** {{ | ** {{BlockLink|Mangrove Door}} | ||
** {{ | ** {{BlockLink|Cherry Door}} | ||
** {{ | ** {{BlockLink|Pale Oak Door}} | ||
** {{ | ** {{BlockLink|Bamboo Door}} | ||
** {{ | ** {{BlockLink|Crimson Door}} | ||
** {{ | ** {{BlockLink|Warped Door}} | ||
* {{ | * {{BlockLink|Iron Door}} | ||
* {{ | * {{Blocklink|id=copper-doors|Copper Door}} | ||
** {{ | ** {{BlockLink|Copper Door|Unoxidized Copper Door}} ({{BlockLink|Waxed Copper Door|Waxed}}) | ||
** {{ | ** {{BlockLink|Exposed Copper Door}} ({{BlockLink|Waxed Exposed Copper Door|Waxed}}) | ||
** {{ | ** {{BlockLink|Weathered Copper Door}} ({{BlockLink|Waxed Weathered Copper Door|Waxed}}) | ||
** {{ | ** {{BlockLink|Oxidized Copper Door}} ({{BlockLink|Waxed Oxidized Copper Door|Waxed}}) | ||
== Usage == | == Usage == | ||
| Line 44: | Line 44: | ||
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. | The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. | ||
When placed using the {{ | When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. | ||
=== Barrier === | === Barrier === | ||
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. | A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. | ||
{{ | {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[Minecraft:waterlogged]] and do not displace water source blocks. | ||
Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{ | Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255||You can stand on the bottom block of a door, allowing you to climb it like a ladder|WF}}</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. | ||
=== Air pockets === | === Air pockets === | ||
Doors can be used as air pockets underwater in ''Java Edition'' as doors cannot be waterlogged. This method cannot be used in ''Bedrock Edition'' as doors can be waterlogged. In both editions, doors can be used to create air pockets in [[Minecraft:lava]]. Because there is no [[Minecraft:air]] around the door, wooden doors do not burn. | Doors can be used as air pockets underwater in ''Java Edition'' as doors cannot be waterlogged. This method cannot be used in ''Bedrock Edition'' as doors can be waterlogged. In both editions, doors can be used to create air pockets in [[Minecraft:lava]]. Because there is no [[Minecraft:air]] around the door, wooden doors do not [[Minecraft:burn]]. | ||
=== Fuel === | === Fuel === | ||
Similar to [[Minecraft:planks]], [[Minecraft:Wooden Door|wooden doors]] can be used as fuel in furnaces. | Similar to [[Minecraft:planks]], [[Minecraft:Wooden Door|wooden doors]] can be used as [[Minecraft:fuel]] in [[Minecraft:furnaces]]. | ||
[[Minecraft:Wooden Door|Overworld wooden doors]] (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, [[Minecraft:Bamboo|bamboo door]], and pale oak door) can '''smelt 1 [[Minecraft:item]] per''' '''door.''' | [[Minecraft:Wooden Door|Overworld wooden doors]] ([[Minecraft:oak|oak door]], [[Minecraft:spruce|spruce door]], [[Minecraft:birch|birch door]], [[Minecraft:Jungle tree|jungle door]], [[Minecraft:acacia|acacia door]], [[Minecraft:dark oak|dark oak door]], [[Minecraft:Mangrove|mangrove door]], [[Minecraft:Bamboo|bamboo door]], and [[Minecraft:Pale oak|pale oak door]]) can '''smelt 1 [[Minecraft:item]] per''' '''door.''' | ||
However, [[Minecraft:Wooden Door|Nether wooden doors]] (crimson and warped) and metal doors ([[Minecraft:Iron Door|iron]] and [[Minecraft:Copper Door|copper]]) cannot be used as fuel. | However, [[Minecraft:Wooden Door|Nether wooden doors]] ([[Minecraft:crimson]] and [[Minecraft:warped]]) and metal doors ([[Minecraft:Iron Door|iron]] and [[Minecraft:Copper Door|copper]]) cannot be used as [[Minecraft:fuel]]. | ||
== Block states == | == Block states == | ||
{{ | {{see also|Block states}} | ||
<section begin="block states"/>{{ | <section begin="block states"/>{{el|je}}: | ||
{{bst|facing|north|east,north,south,west|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.}} | {{bst|facing|north|east,north,south,west|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed.}} | ||
{{bst|half|lower|lower,upper|Identifies which part of the door the block is.}} | {{bst|half|lower|lower,upper|Identifies which part of the door the block is.}} | ||
| Line 73: | Line 73: | ||
{{bst|powered|false|false,true|True if the door is currently powered by redstone.|foot=1}} | {{bst|powered|false|false,true|True if the door is currently powered by redstone.|foot=1}} | ||
{{ | {{el|be}}:<br> | ||
Lower Door Block: | Lower Door Block: | ||
{{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed. | {{bst|showaux=1|bits=0x1,0x2|direction|0|0,1,2,3|The direction the door's "inside" is facing.<br>The direction the player faces while placing the door.<br>For example, a door facing east occupies the west part of its block when closed. | ||
| Line 97: | Line 97: | ||
==Sounds== | ==Sounds== | ||
{{MC/ | === Generic === | ||
==== Normal wood ==== | |||
{{Sound table/Block/Wood}} | |||
==== Cherry wood ==== | |||
{{Sound table/Block/Cherry wood}} | |||
==== Bamboo wood ==== | |||
{{Sound table/Block/Bamboo wood}} | |||
==== Nether wood ==== | |||
{{Sound table/Block/Nether wood}} | |||
==== Iron ==== | |||
{{Sound table/Block/Iron}} | |||
==== Copper ==== | |||
{{Sound table/Block/Copper}} | |||
=== Unique === | |||
==== Copper door waxing ==== | |||
{{:Block of Copper/Sounds|a copper door}} | |||
==== Other ==== | |||
{{JE}}: | |||
{{SoundTable | |||
| type = java | |||
| {{SoundLine | |||
|sound =Wooden Door open3.ogg | |||
|sound2=Wooden Door open4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a wooden door opens | |||
|id=block.wooden_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Wooden Door close2.ogg | |||
|sound2=Wooden Door close5.ogg | |||
|sound3=Wooden Door close6.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a wooden door closes | |||
|id=block.wooden_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Cherry door toggle1.ogg | |||
|sound2=Cherry door toggle2.ogg | |||
|sound3=Cherry door toggle3.ogg | |||
|sound4=Cherry door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a cherry wood door opens | |||
|id=block.cherry_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a cherry wood door closes | |||
|id=block.cherry_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Bamboo Door toggle1.ogg | |||
|sound2=Bamboo Door toggle2.ogg | |||
|sound3=Bamboo Door toggle3.ogg | |||
|sound4=Bamboo Door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a bamboo wood door opens | |||
|id=block.bamboo_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a bamboo wood door closes | |||
|id=block.bamboo_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Nether Door toggle1.ogg | |||
|sound2=Nether Door toggle2.ogg | |||
|sound3=Nether Door toggle3.ogg | |||
|sound4=Nether Door toggle4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a Nether wood door opens | |||
|id=block.nether_wood_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a Nether wood door closes | |||
|id=block.nether_wood_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Iron Door open1.ogg | |||
|sound2=Iron Door open2.ogg | |||
|sound3=Iron Door open3.ogg | |||
|sound4=Iron Door open4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When an iron door opens | |||
|id=block.iron_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Iron Door close1.ogg | |||
|sound2=Iron Door close2.ogg | |||
|sound3=Iron Door close3.ogg | |||
|sound4=Iron Door close4.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When an iron door closes | |||
|id=block.iron_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=0.9 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound =Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle2.ogg<!--Duplicated on purpose--> | |||
|sound4=Copper Door toggle3.ogg | |||
|sound5=Copper Door toggle3.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a copper door opens | |||
|id=block.copper_door.open | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=''Varies''<wbr><ref group=sound>0.9-1.0 for <code>toggle1</code>, the first <code>toggle2</code>, and the first <code>toggle3</code>, and 0.99-1.1 for the second <code>toggle2</code> and the second <code>toggle3</code></ref> | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle3.ogg | |||
|subtitle=Door creaks | |||
|source=block | |||
|description=When a copper door closes | |||
|id=block.copper_door.close | |||
|translationkey=subtitles.block.door.toggle | |||
|volume=1.0 | |||
|pitch=0.9-1.0 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Zombie hit wood1.ogg | |||
|sound2=Zombie hit wood2.ogg | |||
|sound3=Zombie hit wood3.ogg | |||
|sound4=Zombie hit wood4.ogg | |||
|subtitle=Door shakes | |||
|source=hostile | |||
|description=When a [[Minecraft:zombie]] attacks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=entity.zombie.attack_wooden_door | |||
|translationkey=subtitles.entity.zombie.attack_wooden_door | |||
|volume=2.0 | |||
|pitch=0.8-1.2 | |||
|distance=16}} | |||
| {{SoundLine | |||
|sound=Zombie breaks door.ogg | |||
|subtitle=Door breaks | |||
|source=hostile | |||
|description=When a zombie breaks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MC-270960||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=entity.zombie.break_wooden_door | |||
|translationkey=subtitles.entity.zombie.break_wooden_door | |||
|volume=2.0 | |||
|pitch=0.8-1.2 | |||
| distance = 16}} | |||
| {{SoundLine | |||
|sound=Zombie hit metal1.ogg | |||
|sound2=Zombie hit metal2.ogg | |||
|sound3=Zombie hit metal3.ogg | |||
|subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> | |||
|source=Hostile Creatures | |||
|description=''Unused''<ref group=sound>{{bug|MC-218122}}</ref> | |||
|id=entity.zombie.attack_iron_door | |||
|translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> | |||
|volume=''None'' | |||
|pitch=''None'' | |||
| distance = ''None'' | |||
}} | |||
}} | |||
{{BE}}: | |||
{{SoundTable | |||
| type = bedrock | |||
| {{SoundLine | |||
| sound =Wooden Door open3.ogg | |||
|sound2=Wooden Door open4.ogg | |||
|source=block | |||
|description=When a wooden door opens | |||
|id=open.wooden_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Wooden Door close2.ogg | |||
|sound2=Wooden Door close5.ogg | |||
|sound3=Wooden Door close6.ogg | |||
|source=block | |||
|description=When a wooden door closes | |||
|id=close.wooden_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Cherry door toggle1.ogg | |||
|sound2=Cherry door toggle2.ogg | |||
|sound3=Cherry door toggle3.ogg | |||
|sound4=Cherry door toggle4.ogg | |||
|source=block | |||
|description=When a cherry wood door opens | |||
|id=open.cherry_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a cherry wood door closes | |||
|id=close.cherry_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Bamboo Door toggle1.ogg | |||
|sound2=Bamboo Door toggle2.ogg | |||
|sound3=Bamboo Door toggle3.ogg | |||
|sound4=Bamboo Door toggle4.ogg | |||
|source=block | |||
|description=When a bamboo wood door opens | |||
|id=open.bamboo_wood_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a bamboo wood door closes | |||
|id=close.bamboo_wood_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|rowspan=2 | |||
|sound=Nether Door toggle1.ogg | |||
|sound2=Nether Door toggle2.ogg | |||
|sound3=Nether Door toggle3.ogg | |||
|sound4=Nether Door toggle4.ogg | |||
|source=block | |||
|description=When a Nether wood door opens | |||
|id=open.nether_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a Nether wood door closes | |||
|id=close.nether_wood_door | |||
|volume=1.0 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Iron Door open1.ogg | |||
|sound2=Iron Door open2.ogg | |||
|sound3=Iron Door open3.ogg | |||
|sound4=Iron Door open4.ogg | |||
|source=block | |||
|description=When an iron door opens | |||
|id=open.iron_door | |||
|volume=0.9 | |||
|pitch=0.9-1.0}} | |||
| {{SoundLine | |||
|sound=Iron Door close1.ogg | |||
|sound2=Iron Door close2.ogg | |||
|sound3=Iron Door close3.ogg | |||
|sound4=Iron Door close4.ogg | |||
|source=block | |||
|description=When an iron door closes | |||
|id=close.iron_door | |||
|volume=0.9 | |||
| pitch = 0.9-1.0}} | |||
| {{SoundLine | |||
| sound =Copper Door toggle1.ogg | |||
|sound2=Copper Door toggle2.ogg | |||
|sound3=Copper Door toggle3.ogg | |||
|source=block | |||
|description=When a copper door opens | |||
|id=open_door.copper | |||
|volume=1.0 | |||
|pitch=1.0-1.1}} | |||
| {{SoundLine | |||
|source=block | |||
|description=When a copper door closes | |||
|id=close_door.copper | |||
|volume=1.0 | |||
|pitch=1.0}} | |||
| {{SoundLine | |||
|sound=Zombie hit wood1.ogg | |||
|sound2=Zombie hit wood2.ogg | |||
|sound3=Zombie hit wood3.ogg | |||
|sound4=Zombie hit wood4.ogg | |||
|source=hostile | |||
|description=While a zombie is breaking a wooden or copper<ref group=sound name=zombiesound>{{Bug|MCPE-186407||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=mob.zombie.wood | |||
|volume=1.0 | |||
|pitch=1.0}} | |||
| {{SoundLine | |||
|sound=Zombie breaks door.ogg | |||
|source=hostile | |||
|description=When a zombie breaks a wooden or copper<ref group=sound name=zombiesound>{{Bug|MCPE-186407||Zombies play wooden door breaking sounds when attacking copper doors}}</ref> door | |||
|id=mob.zombie.woodbreak | |||
|volume=1.0 | |||
| pitch = 1.0 | |||
}} | |||
}} | |||
Historical sounds: | |||
{|class="wikitable" | |||
!Sound | |||
!Description | |||
!From | |||
!to | |||
![[Minecraft:Resource location]] | |||
!Pitch | |||
|- | |||
|{{Sound|2=Door closing old.ogg}} | |||
|Opening | |||
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]] | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
| | |||
|? | |||
|- | |||
|{{Sound|2=Door open.ogg}} | |||
|Door opening (Second Version) | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
|[[Minecraft:Java Edition 15w43a|15w43a]] | |||
|random.door_open{{only|bedrock|short=1}} | |||
|0.9-1.1 | |||
|- | |||
|{{Sound|2=Door opening old.ogg}} | |||
|Closing | |||
|[[Minecraft:Java Edition Infdev 20100607|Infdev 20100607 ?]] | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
| | |||
|? | |||
|- | |||
|{{Sound|2=Door close.ogg}} | |||
|Closing (Second Version) | |||
|[[Minecraft:Java Edition RC1|1.0.0 RC1]] | |||
|[[Minecraft:Java Edition 15w43a|15w43a]] | |||
|random.door_close{{only|bedrock|short=1}} | |||
|0.9-1.1 | |||
|} | |||
== Videos == | == Videos == | ||
{{ | {{yt|wx-24Kp7cIA}} | ||
== History == | == History == | ||
{{ | {{See asset history|type=block}} | ||
{{ | {{hatnote|For a history of the top and bottom blocks that form doors, see [[Minecraft:Technical blocks/Doors]]}} | ||
This table lists changes that affect more than one type of door (wooden, iron, and copper). | This table lists changes that affect more than one type of door (wooden, iron, and copper). | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|java infdev}} | ||
|{{ | |{{HistoryLine||20100607|Added wooden doors. | ||
|Doors are currently unstackable. | |Doors are currently unstackable. | ||
|The crafting recipe of doors produces one door per 6 planks.}} | |The crafting recipe of doors produces one door per 6 planks.}} | ||
|{{ | |{{HistoryLine|java alpha}} | ||
|{{ | |{{HistoryLine||v1.0.1|Added iron doors. | ||
|Doors can now be controlled by redstone power.}} | |Doors can now be controlled by redstone power.}} | ||
|{{ | |{{HistoryLine|java beta}} | ||
|{{ | |{{HistoryLine||1.7|Punching the back face of a left-hinge door or the front face of a right-hinge door, as well as destroying a door, would [[Minecraft:Java Edition placeholder texture uses|create]] particles using the [[Minecraft:Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} | ||
|{{ | |{{HistoryLine||1.7.3|Doors no longer produce placeholder texture particles.}} | ||
|{{ | |{{HistoryLine|java}} | ||
|{{ | |{{HistoryLine||1.8|dev=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Minecraft:Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} | ||
|{{ | |{{HistoryLine|||dev=14w02a|Doors are now stackable to 64. | ||
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | |The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | ||
|{{ | |{{HistoryLine|||dev=14w32d|Added doors for spruce, birch, jungle, acacia and dark oak wood variants.}} | ||
|{{ | |{{HistoryLine||1.9|dev=15w43a|Doors now have [[Minecraft:sound]]s for placing and different sounds for opening and closing.}} | ||
|{{HistoryLine|||dev=15w47a|Doors now make | |{{HistoryLine|||dev=15w47a|Doors now make [[Minecraft:sound]]s when placed,<ref>{{bug|MC-2844||Doors have no placement sound.|Fixed}}</ref> despite these apparently already being added in 15w43a.}} | ||
|{{ | |{{HistoryLine|||dev=15w49a|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the [[Minecraft:player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} | ||
|{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}} | |{{HistoryLine||1.13|dev=17w47a|Doors can no longer be placed with their lower half inside entities<ref>{{bug|MC-2208}}</ref> but can still be placed with their upper half inside entities.<ref>{{bug|MC-123619}}</ref>|Doors can now also be placed by aiming at the side of a block.}} | ||
|{{ | |{{HistoryLine||1.16|dev=20w06a|Added crimson and warped doors.}} | ||
|{{ | |{{HistoryLine||1.19|dev=22w11a|Added mangrove doors.}} | ||
|{{ | |{{HistoryLine|||dev=22w14a|With the addition of [[Minecraft:mangrove swamp]]s, mangrove doors are now obtainable.}} | ||
|{{ | |{{HistoryLine||1.19.3|dev=22w42a|exp=Update 1.20|Added bamboo doors.}} | ||
|{{ | |{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|Added cherry doors.}} | ||
|{{ | |{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|Added copper doors with their weathered and waxed variants.}} | ||
|{{ | |{{HistoryLine||1.21|dev=24w21a|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}} | ||
|{{ | |{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|Added pale oak doors.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|pocket alpha}} | ||
|{{ | |{{HistoryLine||v0.1.0|There are textures for both wooden and iron doors.}} | ||
|{{ | |{{HistoryLine||v0.7.4|Doors can no longer be placed on top of farmland.}} | ||
|{{ | |{{HistoryLine||v0.12.1|dev=build 1|Doors are now stackable to 64. | ||
|The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | |The [[Minecraft:crafting]] recipes of doors now yield 3 doors instead of 1.}} | ||
|{{ | |{{HistoryLine|bedrock}} | ||
|{{ | |{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|Doors of different materials now default to being placed oriented together to form a double door instead of both being placed with the hinge on the same side of the block.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|console}} | ||
|{{ | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added two types of doors: wooden and iron.}} | ||
|{{ | |{{HistoryLine||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Minecraft:Creative inventory]].}} | ||
|{{ | |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Moved doors to the Building Blocks tab in the Creative inventory.}} | ||
|{{ | |{{HistoryLine||xbox=TU26|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Doors are now stackable to 64.}} | ||
|{{ | |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Doors now have different [[Minecraft:sound]]s for opening and closing.|Doors now make [[Minecraft:sound]]s when placed.|Doors are now placed facing left/right depending on which half of the [[Minecraft:block]] the [[Minecraft:player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{ | |{{HistoryLine|new 3ds}} | ||
|{{ | |{{HistoryLine||0.1.0|Added two types of doors: wooden and iron.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{Issue list}} | ||
== Gallery == | == Gallery == | ||
| Line 174: | Line 545: | ||
== References == | == References == | ||
{{ | {{Reflist}} | ||
== See also == | == See also == | ||
* Door (disambiguation) | * [[Minecraft:Door (disambiguation)]] | ||
== Navigation == | == Navigation == | ||
{{ | {{Navbox redstone|components}} | ||
{{ | {{Navbox blocks|Utility}} | ||
[[Category:Mechanisms]] | [[Category:Mechanisms]] | ||
[[Category:Double blocks]] | [[Category:Double blocks]] | ||
cs:Dveře | [[Minecraft:cs:Dveře]] | ||
de:Tür | [[Minecraft:de:Tür]] | ||
es:Puerta | [[Minecraft:es:Puerta]] | ||
fr:Porte | [[Minecraft:fr:Porte]] | ||
hu:Ajtók | [[Minecraft:hu:Ajtók]] | ||
it:Porta | [[Minecraft:it:Porta]] | ||
ja:ドア | [[Minecraft:ja:ドア]] | ||
ko:문 | [[Minecraft:ko:문]] | ||
nl:Deur | [[Minecraft:nl:Deur]] | ||
pl:Drzwi | [[Minecraft:pl:Drzwi]] | ||
pt:Porta | [[Minecraft:pt:Porta]] | ||
ru:Дверь | [[Minecraft:ru:Дверь]] | ||
th:ประตู | [[Minecraft:th:ประตู]] | ||
uk:Двері | [[Minecraft:uk:Двері]] | ||
zh:门 | [[Minecraft:zh:门]] | ||
Latest revision as of 11:08, 15 April 2026
|
For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
A door is a block that serves as a switchable barrier to entity movement.
Variants
Usage
Placement
Doors must be supported by a full solid block face beneath them. The bottom half of the door is placed where the player is aiming, with the top half extending one block above. If there is not enough space for the door, or not an appropriate supporting block underneath the base, no action is performed.
Facing direction
When placed, a door occupies the side of the block closest to the player, or behind the player if placed in the player's own space.
Hinge placement
When placed, a door checks the blocks to its immediate left and right and uses the following rules to determine hinge placement:
- If another matching door is adjacent, with its handle side touching the newly placed door, a double door forms. This causes the new door to have its handle touching the existing doors handle, with hinges opposite.
- If there is no other matching door present, the hinge is placed on the side with the highest number of adjacent solid block faces.
- In Java Edition, if there are no blocks adjacent, or both sides fulfill a single other rule, the hinge is placed on the side closest to the players aim.
Behavior
Minecraft:Water and Minecraft:lava flow around doors.
Minecraft:Mobs can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the Template:Cmd command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
Barrier
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
Template:IN, doors provide a breathable space if placed underwater. Template:IN, doors in water source blocks are Minecraft:waterlogged and do not displace water source blocks.
Doors are 0.1875 (Template:Frac) blocks thick (0.1825 Template:In). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>Template:Bug</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
Air pockets
Doors can be used as air pockets underwater in Java Edition as doors cannot be waterlogged. This method cannot be used in Bedrock Edition as doors can be waterlogged. In both editions, doors can be used to create air pockets in Minecraft:lava. Because there is no Minecraft:air around the door, wooden doors do not Minecraft:burn.
Fuel
Similar to Minecraft:planks, wooden doors can be used as Minecraft:fuel in Minecraft:furnaces.
Overworld wooden doors (oak door, spruce door, birch door, jungle door, acacia door, dark oak door, mangrove door, bamboo door, and pale oak door) can smelt 1 Minecraft:item per door.
However, Nether wooden doors (Minecraft:crimson and Minecraft:warped) and metal doors (iron and copper) cannot be used as Minecraft:fuel.
Block states
<section begin="block states"/>Template:El: Template:Bst Template:Bst Template:Bst Template:Bst Template:Bst
Template:El:
Lower Door Block:
Template:Bst
Template:Bst
Template:Bst
Template:Bst
Upper Door Block: Template:Bst Template:Bst Template:Bst Template:Bst<section end="block states"/>
Sounds
Generic
Normal wood
Template:Sound table/Block/Wood
Cherry wood
Template:Sound table/Block/Cherry wood
Bamboo wood
Template:Sound table/Block/Bamboo wood
Nether wood
Template:Sound table/Block/Nether wood
Iron
Template:Sound table/Block/Iron
Copper
Template:Sound table/Block/Copper
Unique
Copper door waxing
Other
Template:JE: Template:SoundTable
Template:BE: Template:SoundTable
Historical sounds:
| Sound | Description | From | to | Minecraft:Resource location | Pitch |
|---|---|---|---|---|---|
| Template:Sound | Opening | Infdev 20100607 ? | 1.0.0 RC1 | ? | |
| Template:Sound | Door opening (Second Version) | 1.0.0 RC1 | 15w43a | random.door_openTemplate:Only | 0.9-1.1 |
| Template:Sound | Closing | Infdev 20100607 ? | 1.0.0 RC1 | ? | |
| Template:Sound | Closing (Second Version) | 1.0.0 RC1 | 15w43a | random.door_closeTemplate:Only | 0.9-1.1 |
Videos
History
Template:See asset history Template:Hatnote
This table lists changes that affect more than one type of door (wooden, iron, and copper).
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Gallery
-
All door types alongside their respective trapdoor counterparts.
References
See also
Template:Navbox redstone Template:Navbox blocks
Minecraft:cs:Dveře Minecraft:de:Tür Minecraft:es:Puerta Minecraft:fr:Porte Minecraft:hu:Ajtók Minecraft:it:Porta Minecraft:ja:ドア Minecraft:ko:문 Minecraft:nl:Deur Minecraft:pl:Drzwi Minecraft:pt:Porta Minecraft:ru:Дверь Minecraft:th:ประตู Minecraft:uk:Двері Minecraft:zh:门