Dragonwilds:Attack training
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Template:External width=70x70 This page details the optimal training methods for leveling up Dragonwilds:Attack.
Equipment
Armour:
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink / Template:Plink | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | N/A |
Armour Slots:
- Mage Hats – are preferred, as they grant a -50% Stamina Regen Delay for a single piece equipped, and they are lighter than Melee Helmets while retaining high defensive bonuses
- Melee Bodies and Legs – are preferred, as the bonus for wearing two melee pieces grants -33% Block Stamina Cost and +50% Crit Chance After Blocking
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). The same applies to Magic Hats. See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of Accuracy – Increased Critical Damage by 15%
- Inspiring Amulet of Attack – Increases Attack XP by 5%
- Amulet of Strength – Increases Melee Dragonwilds:Damage by 12.5%
- Unholy Symbol – Increases Melee Damage by 15%
- Amulet of Glory – Increases Melee Damage by 25%
- Dragonwilds:Salve Amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
- Dragonwilds:Capes:
- Attack Cape – Melee attacks have a small chance at costing no stamina when used.
- Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.
Weapons:
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
This category is subject to massive changes with the upcoming update affecting Ascension Shards, Cores, and Masterwork Weapons.
Perks:
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Attack I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink | N/A | N/A |
| Drinks (Dragonwilds:Ferocious Fighter) | Template:Plink | Template:Plink | N/A | N/A |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, Drinks & Potions perks:
- Dragonwilds:Focused Attack – Increases the experience gained when training the Dragonwilds:Attack skill by 15%
- Dragonwilds:Focused Attack II – Increases the experience gained when training the Dragonwilds:Attack skill by 30%
- Dragonwilds:Fleet Footed – Reduces the Dragonwilds:Stamina cost of sprinting by 50%
- Dragonwilds:Ferocious Fighter – Reduces the Dragonwilds:Stamina cost of physical attacks by 33%
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:Experience gain in all Dragonwilds:Skills by 10%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.