Minecraft:Bedrock Edition 26.50
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26.50 (also known as 1.26.50), the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:BE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, Minecraft:straw beds, Minecraft:cushions, and a new Minecraft:abandoned camp structure.
Additions
Blocks
File:Straw Bed.png Minecraft:Straw bed
- A new type of Minecraft:bed which can be used to sleep through the night without changing the spawn point.
- It can only be used once and will be destroyed after use.
- Cannot be used in the Minecraft:Nether or the Minecraft:End. It is destroyed upon use.
- Generates in Minecraft:abandoned camps.
- 4 straw beds are crafted with 3 Minecraft:hay bales.
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
Non-mob entities
Template:Animate Minecraft:Cushion
- A new Minecraft:entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of Minecraft:wool slab.
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree, or a Minecraft:crop farm.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Blocks
File:Hay Bale (UD) JE3 BE3.png Minecraft:Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges.
General
- Removed the "Drop 3 of 2026" experimental toggle and implemented all features into vanilla gameplay.
Technical
Actor Components
- Made the Template:Cd schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
AI Components
- Made schemas for the following components stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields has changed to only take arrays.
- Alternate names for fields are no longer valid.
- Template:Cd and Template:Cd fields under Template:Cd now take floats in the range Template:Cd - Template:Cd.
- Template:Cd field now takes the following string values instead of integers: Template:Cd, Template:Cd, Template:Cd.
- Template:Cd field under Template:Cd now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd field under Template:Cd now now takes an array of mob instances.
- Released Template:Cd version 2.10.0.
- Added Template:Cd version 2.11.0-beta.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd now exposes a Template:Cd property that returns the Player the sound was played for, or undefined for broadcast sounds.
- Template:Cd now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed, which fires when a tracked sound's declared duration elapses.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Changed function Template:Cd to use Template:Cd in Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released enum Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd for consistency.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd into Template:Cd.
DDUI
- Added Template:Cd to Template:Cd within Template:Cd so the slider display can format to a certain decimal point.
Entity components
- Added Template:Cd teleportation fields to the Template:Cd component.
- Template:Cd determines whether the entity attempts to teleport away from an incoming projectile and defaults to Template:Cd.
- Template:Cd defines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the Template:Cd family.
- Each projectile includes a type-specific family, such as Template:Cd, Template:Cd, or Template:Cd.
- The Template:Cd field on the Template:Cd component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
- Made the schema for Template:Cd stricter for format version 1.26.50 and later.
- Added the Template:Cd feature which places features based on a collection of conditions evaluated in order.
- The Template:Cd field is an array of objects, each containing a Template:Cd reference and an optional Molang condition expression.
- The Template:Cd field controls when evaluation stops: Template:Cd stops at the first condition that passes, Template:Cd stops at the first successful placement, and Template:Cd (default) evaluates all entries without stopping early.
- Added the Template:Cd that places an ordered column made of 1–4 block types: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Its default growth direction is Template:Cd.
- The blocks used depend on the generated column height:
- 1 block: Template:Cd
- 2 blocks: Template:Cd + Template:Cd
- 3 blocks: Template:Cd + Template:Cd + Template:Cd
- 4+ blocks: Template:Cd + one or more Template:Cd + Template:Cd + Template:Cd
- The restrictions include: Template:Cd which restricts valid placement surfaces and Template:Cd to restrict which existing blocks may be replaced (omit to allow any).
Graphics
- Renamed Point Light Quality to Block Light Quality in Video Settings.
- Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment.
- Some options still require the RenderDragon Features for Creators Experiment.
- Some options may be hidden depending on device capabilities and resource pack configuration.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has all of the specified tags.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has at least one of the specified tags.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
Server
- Released version Template:Cd of Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added Template:Cd property to Template:Cd and Template:Cd.
Blocks
- Blocks defined with the Template:Cd trait cannot also define the Template:Cd component if the multi-block direction field is horizontal.
DDUI
- Added support to show icons for buttons.
- Added property Template:Cd in Template:Cd for the following interfaces:
- Added function Template:Cd.
- Added function Template:Cd.
- Added property Template:Cd for the interface Template:Cd.
- Added interface Template:Cd.
- Added interface Template:Cd.
- The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
Fixes
Template:Fixes Other
- Fixed the Minecraft:poplar sign UI texture to match with Java Edition.
- Fixed the Minecraft:poplar log top texture to have the correct color palette.
- Fixed Minecraft:clouds rendering as bright white spots after switching to Minecraft:Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed Template:Cd and Template:Cd so they can be called from before events.
- Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple Vanilla content slices:
- 1.21.120 Minecraft:copper chest
- 1.21.120 Minecraft:gray dye, Minecraft:green dye, Minecraft:light blue dye, and Minecraft:light gray dye
- 1.26.20 baby Minecraft:bee
- 1.26.20 baby Minecraft:fox
- Fixed Template:Cd not being compatible with certain JSON tools.
- Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the Minecraft:spruce shelf MERS texture.
- Fixed an issue which sometimes caused Template:Cd from resource packs to have no effect.
- Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.