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Minecraft:Blaze

From SAS Gaming Wiki
Revision as of 11:12, 12 August 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:For Template:Distinguish Template:Infobox entity Template:Relevant tutorial A blaze is a fiery Minecraft:hostile mob found in Minecraft:Nether fortresses and is the only source of Minecraft:blaze rods. It attacks by shooting volleys of three Minecraft:small fireballs or by performing melee attacks at close range, and it often floats upward while targeting a player.

Spawning

Blazes always require a Minecraft:light level of 11 or less to spawn.

They may spawn naturally in Minecraft:Nether fortresses in groups of 2 or 3Template:Only and from 1 to 3Template:Only.

Blazes may also spawn from Minecraft:monster spawners. A Nether fortress can generate up to two blaze spawner platforms, each surrounded by Nether brick fences and reachable via a three-block staircase.

Spawning conditions for blazes:

Template:Mob spawn table

Drops

On death

Template:DropTable Template:Xp Minecraft:experience orbs are dropped if killed by a player or tamed wolf.

Behavior

Movement

When a blaze has no target, it wanders randomly over the ground. A descending blaze multiplies its downward speed by 0.6 each game tick, causing it to slowly sink through the air. Blazes attempt to swim upward in Minecraft:lava or Minecraft:water Template:In, but sink Template:In. Their pathfinding treats water as untraversable, gives lava a high cost, and does not avoid fire.

When a blaze has a target, with or without line of sight, it changes its threshold height for upward movement every 5 seconds. This threshold ranges between 6.4 blocks below and 7.4 blocks above the blaze's eyes.Template:Note If the eyes of the target are above that chosen threshold, the blaze accelerates upward, rapidly approaching a vertical speed of 0.3 blocks per tick.

While its attack behavior is active, a blaze does not wander randomly.

Targeting

A blaze acquires a player as a target when the player is within about 48 blocks<ref group=note name="blaze-follow-range">A blaze's follow range is 48 blocks to begin with. When spawning, it receives a multiplier of 1 + 0.11485 * (r1 - r2), where r1 and r2 are random values from 0 to 1. This gives each blaze a follow range between approximately 42.5 and 53.5 blocks, which is used for targeting, alerting other blazes, and ranged attacks.</ref> and in its line of sight. A player who is sneaking or invisible must be closer (see Minecraft:Invisibility). After losing sight of the player, the blaze continues targeting them for 3 seconds, provided they remain within about 48 blocks.

If a blaze is hurt by a living entity, it retaliates by targeting the attacker without requiring line of sight.Template:Note Without sight of the attacker, the damaged blaze continues targeting them for 15 seconds, provided they remain within about 48 blocks. Seeing the attacker resets this timer.

When retaliation begins, the damaged blaze alerts every targetless blaze already within an area around it.Template:Note Alerted blazes target the attacker without requiring line of sight.

An alerted blaze can indefinitely keep as its target an attacker it does not see. It loses the target if they change dimensions or die. If it sees the attacker, the usual 3-second limit applies upon losing sight of them again.

Attacking

Template:See also Melee and ranged attacks require line of sight.

File:Blaze Shooting.gif
A blaze attacking

Ranged attack

A blaze's normal attack is a trio of Minecraft:small fireballs, shot from up to about 48 blocks.<ref group=note name="blaze-follow-range" /> A blaze shoots only when it has a clear line of sight to its target. If line of sight is broken in the middle of its volley, the blaze suspends the remainder of its volley until line of sight returns. When using this attack, the blaze burns with fire for 3 seconds, shoots 3 small fireballs over the course of 0.9 seconds, then extinguishes its flames and waits for 5 seconds before attacking again.

Small fireballs

Unlike with the Minecraft:ghast or Minecraft:breeze, a blaze's projectiles cannot be deflected, but can be blocked with a Minecraft:shield. A blaze shoots its small fireballs with roughly the same lack of accuracy as a Minecraft:dispenser; however, the blaze's shots maintain the same speed all the way to the target, unlike the dispenser's, which start slow and accelerate. If a neutral or hostile mob is accidentally hit by a fireball, the mob will retaliate against the blaze.

  1. REDIRECT Template:PG/-

Melee attack

A blaze that touches its target performs a melee attack once per second that does Template:Hp damage on Easy Minecraft:difficulty, Template:Hp on Normal, and Template:Hp on Hard. This attack is not considered fire damage and does not ignite the target, and as such cannot be prevented by the Minecraft:Fire Resistance status effect.

Damage

Blazes take damage from the following interactions:

Interaction Damage taken
Minecraft:Fire, Minecraft:lava, or falling No damage
Contact with Minecraft:rain or water Template:Hp damage every 0.5 seconds
Minecraft:Snowball Template:Hp damage
Minecraft:Water bottle Template:Hp damage when thrown within 4 blocks of the blaze
Fully frozen in Minecraft:powder snow Template:Hp freezing damage every 2 secondsTemplate:Note

Template:El blazes have no specific behavior for being in water.

Appearance

The entire blaze texture appears brighter Template:In, similar to the Minecraft:drowned's eyes. With Minecraft:Vibrant Visuals, blazes and their fire are actually emissive and glowing, with the side-effect that the environment around a blaze darkens when looking at it.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Template:El: Template:Main Blazes have entity data associated with them that contains various properties.

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:For

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When throwing a Minecraft:potion of Minecraft:Invisibility on a blaze, the smoke remains visible.
  • According to Minecraft:Jens Bergensten, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.<ref>Template:Mcnet</ref>
  • Blazes originally didn't have eyes when Jens Bergensten was first creating them and "just looked like a yellow rock". Eyes were added to give it more personality.<ref>Template:YouTube link</ref>
  • Despite not having visible feet, blazes are still capable of making footstep sounds.<ref>Template:Cite bug</ref>
  • According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of Nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.<ref>Template:Mcnet</ref>

Publicity

Gallery

Template:Needs render

Renders

Screenshots

Mojang images

Textures

Other

In other media

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox The Nether Template:Navbox entities

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