Dragonwilds:Attack training
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Template:External width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Attack. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink / Template:Plink | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | Template:Plink | N/A | N/A |
Armour Slots:
- Dragonwilds:Melee armour – Set Bonus: -33% Block stamina cost , +50% Crit chance after blocking, +25% Damage to staggered targets
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., mithril armour = Black Knight armour). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of accuracy – Increased Critical Damage by 15%
- Inspiring amulet of Attack – Increases Attack XP by 5%
- Amulet of strength – Increases melee Dragonwilds:damage by 12.5%
- Unholy symbol – Increases melee damage by 15%
- Dragonwilds:Salve amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
- Amulet of glory – Increases melee damage by 25%
- Dragonwilds:Capes:
- Attack cape – Melee attacks have a small chance at costing no stamina when used.
- Fire cape – Receiving or blocking damage has a chance to triggering Burning on your attacker. Melee kills on Burning enemies refill stamina.
Weapons
| Category | Items progression (Late Game → Early Game) | |||||
|---|---|---|---|---|---|---|
This category is subject to massive changes with the upcoming update affecting Dragonwilds:ascension shards, Cores, and Masterwork Weapons.
Perks
| Category | Items progression (Late Game → Early Game) | |||
|---|---|---|---|---|
| Potions (Focused Attack I & II) | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Drinks (Dragonwilds:Fleet Footed) | Template:Plink | Template:Plink | N/A | N/A |
| Drinks (Dragonwilds:Ferocious Fighter) | Template:Plink | Template:Plink | N/A | N/A |
| Food (Dragonwilds:Knowledgable Nourishment) | Template:Plink | Template:Plink | Template:Plink | N/A |
Food, drinks & potions perks:
- Dragonwilds:Focused Attack – Increases the experience gained when training the Dragonwilds:Attack skill by 15%
- Dragonwilds:Focused Attack II – Increases the experience gained when training the Dragonwilds:Attack skill by 30%
- Dragonwilds:Fleet Footed – Reduces the Dragonwilds:stamina cost of sprinting by 50%
- Dragonwilds:Ferocious Fighter – Reduces the Dragonwilds:stamina cost of physical attacks by 33%
- Dragonwilds:Knowledgable Nourishment – Increases the player's Dragonwilds:experience gain in all Dragonwilds:skills by 10%
*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.
Example setup
General advices
Methods
- Fighting the Black Knight Titan
- Fighting bosses for drops
- Monster runs for rare drops
Fight Caves
This method assumes you have completed the quest Dragonwilds:Icthlarin's Little Helper to unlock Dragonwilds:Fight Caves. To be clear, this method is not available until the game has been completed and you are going for Level 99 Attack. In this method, we will only clear the first 30 waves, as defeating Fuzan is not a valuable use of our time when training Attack due to the long pauses between attack phases, and the amount of area denial the boss uses.
Suggested Gear
Note that we are using one piece of Mage armor for the -50% Stamina Regen Delay class bonus. This will help our clear speed and survivability in the close quarters encounters. Any piece of Mage Armour is fine. The Head slot was chosen because it allows for the highest melee defense of any combination. You may also swap the Ancestral Hat for any other Mage Head item, assuming it is Masterworked to Power Level 8.
Adamant is suggested if you have not entered the Dragonwilds:Scorned Wilderness raid yet. However, it is highly recommended to farm enough materials to at least make the Dragonwilds:Rune Scimitar to increase your damage - again, to improve clear speed. For the Optimal Setup you will need to defeat Dragonwilds:Kuldra until you receive the Dragon items below, as that is currently the only way to obtain them. The Dragonwilds:Fire Cape is obtained after defeating Dragonwilds:Fuzan in the Dragonwilds:Fight Caves (Challenge Mode). The Dragonwilds:Amulet of Glory recipe is dropped from Red Dragons.
| Slot | Optimal Setup | Intermediate Setup |
|---|---|---|
| Head | Dragonwilds:Ancestral Hat | Dragonwilds:Ancestral Hat |
| Chest | Dragonwilds:Dragon Platebody | Dragonwilds:Adamant Platebody |
| Legs | Dragonwilds:Dragon Platelegs | Dragonwilds:Adamant Platelegs |
| Back | Dragonwilds:Fire Cape | Dragonwilds:Obsidian Cape |
| Jewelry | Dragonwilds:Amulet of Glory | Dragonwilds:Amulet of Strength |
| Weapon 1 | Dragonwilds:Dragon Scimitar | Dragonwilds:Rune Scimitar |
| Off-Hand | Dragonwilds:Dragon Kiteshield | Dragonwilds:Adamant Shield |
| Weapon 2 | Dragonwilds:Titan's Wrath | Dragonwilds:Thane's Authority |
For best experience rates, you will need to bring enough Dragonwilds:Focused Attack Potion or Dragonwilds:Super Focused Attack Potion, and Dragonwilds:Glazed Pumpkin Sandwich to last you for the duration of your time in the Fight Caves. With full gear, it should take you about 40-45 minutes per trip. If you are using Adamant or Rune, expect 50 minutes to an hour per trip. We take Dragonwilds:Glazed Pumpkin Sandwich because it applies both the Dragonwilds:Knowledgable Nourishment perk for the 10% experience buff, as well as Dragonwilds:Soul Food for a noticeable heal-over-time effect. You will also need to bring enough non-perk food to sustain burst damage throughout the encounter - I recommend around 40 Dragonwilds:Stuffed Catfish or equivalent.
Experience Rates
Experience per Hour is based on your combat style, fighting ability, jewelry and applied buffs. With all buffs active, you can expect over 100k experience from one completion of the fight caves, or about 80k per completion without buffs.
| Round | Experience | Cumulative |
|---|---|---|
| 1 | 1935 | 1935 |
| 2 | 1499 | 3434 |
| 3 | 1325 | 4759 |
| 4 | 3124 | 7883 |
| 5 | 1934 | 9817 |
| 6 | 1694 | 11511 |
| 7 | 1527 | 13038 |
| 8 | 2400 | 15438 |
| 9 | 2105 | 17543 |
| 10 | 734 | 18277 |
| 11 | 3687 | 21964 |
| 12 | 3142 | 25106 |
| 13 | 3355 | 28461 |
| 14 | 3610 | 32071 |
| 15 | 6129 | 38200 |
| 16 | 2673 | 40873 |
| 17 | 3415 | 44288 |
| 18 | 2134 | 46422 |
| 19 | 3492 | 49914 |
| 20 | 9400 | 59314 |
| 21 | 4082 | 63396 |
| 22 | 5445 | 68841 |
| 23 | 1825 | 70666 |
| 24 | 7147 | 77813 |
| 25 | 3456 | 81269 |
| 26 | 3589 | 84858 |
| 27 | 8046 | 92904 |
| 28 | 15179 | 108083 |
| 29 | 3254 | 111337 |
| 30 | 5247 | 116584 |
(Table is based on actual data recorded during a run where both Food and Potion buffs were active at all times. This specific run took 38 minutes and 15 seconds. Actual experience values per wave were shown to vary - possibly due to number of enemies hit per attack, or which attack in the combo the damage was dealt by. It was observed that hitting groups of enemies often yielded more experience than singling them out. More testing may be needed.)