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ProjectGorgon:Nightmare Caves

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Nightmare Caves
File:Nightmare Caves (map).png
Map of Nightmare Caves (click for larger size)
Connects to
Area Level
90-95

Portal or entrance caption.

Nightmare Caves is part of a massive cave system underneath the Povus region. It is connected to Forthragarian Caves and Elven Judgement. Trainers for the majority of the level 90 unlocks can be found in these caves. You can teleport to these trainers if you have Teleportation at level 25 and use code 0092 in any Teleportation Machine.

Points of Interest

Elite section: Dragon Run or Elven Judgment

One part of nightmare caves is a dangerous 90+ dungeon with elite mobs, leading to several bosses with individual curses and possible unlocks, best known as Elven Judgement or Dragon Run. Starting just past the trainer section in nightmare caves, this area typically requires a full team (tank, healer, dps) with good gear and modding at level 90+.

Yellow Room

Accessible through the Teleportation Machine using code 0025, the Yellow Room contains a ring collection minigame quest that awards high rarity level 90 items, as well as 3 chests containing high rarity level 90 items with a 3-day cooldown. This room also has portals that exit to the Penguin Maze (top) and Deep Caves (middle).

Penguin Maze

The southwest area of Nightmare Caves features a maze of gates and levers with the Lost Penguins quest. This area is filled with non-elite level 90 Forthragarian Engineer, Hippogryph, and Hexapus and is a good place to farm level 90 gear solo, as well as skill books. This area also contains a barter for some lategame brewery items including rum. To acquire the rum, labels must be picked up from spawns in the Penguin Maze, and the bottle must be acquired from Ship In A Bottle. The eye door that unlocks the ability to ping the map for your party is found north of the barter. This can be opened by a lever in the Skull Cave in Rahu.

Skill Trainers

The trainers that unlock 81-100 for most skills (and 71-80 for some skills like Transmutation and Augmentation) are located here. The trainers themselves are large orbs locked behind gates. To open the gate for 1 hour, you must meet a specific condition or pay 50 Letter of Authority. The training itself costs 50 Xogrite Chunk for skill uncaps, and 3-10 Royal Jelly to learn skills.

Deep Caves

Down a ladder east of the skill trainers is a cave system full of enemies from many other parts of the game but as level 90 Deep versions. This area connects to the Forthagarian Caves and the Tiger Maze/Lady Room. Yellow Room has a portal to the Wizard Globe in the southeast corner, which has a quest requiring a drop from Lady Eleanor and an item from the Gilded Lockbox in the Tiger Maze. Yginix can be found in the southwest corridor, and behind him are the strings needed for the harp in Tiger Maze. The Dice Bunny puzzle is also in this area which awards the key to the Gilded Lockbox in Tiger Maze.

Tiger Maze

The first side passage south from the skill trainers in the Deep Caves leads to the Door of Fate which can be changed between Tiger and Lady with the nearby lever. The Tiger maze is filled with Brutal Tiger and Mangler Scorpion (need knockback to damage) and connects to Ship In A Bottle. This area also contains the harp that can be repaired with strings from the Deep Caves, and the Gilded Lockbox containing the I forget what it's called to repair the Wizard's Globe. The Mask of Authority in the Ship in a Bottle room allows you to exchange 10 Letter of Authority for a random Nightmare Caves skillbook or recipe.

Lady Room

This area of the caves contains the boss Lady Eleanor. This area can be accessed with the Teleportation Machine using code 0066, which can allow you quick access to Tiger Maze and subsequently Ship In A Bottle by exiting and re-entering the Door of Fate after using the lever provided you can take down Lady Eleanor (and have a key for the bottle, it's easier to teleport in). Lady Eleanor's room also contains the broken Stargazer, which can be repaired with an item from Terry the Tentakiller in the Tiger Maze. Repairing this will give you a hint for the code to teleport into the Yellow Room at the Wizard's Globe.

Ship In A Bottle

To access this area, a Cork Key is required. This drops from Big Grickling in Deep Cave. The area contains a jumping puzzle leading to the Rum Bottles required to barter for Rum in the Penguin Maze. The area can be accessed with the Teleportation Machine using code 0037, but the location teleported to requires a significant amount of Sprint Speed Boost to make it to the main area of the puzzle, however you can repeatedly retry with Recall Beginnings.

Wizard's Globe

In the southeast corner of the deep caves is the Wizard's Globe, a teleportation machine that runs on various nightmare cave items such as Striped Pebble's from Aktaari, and rotates with the moon phase. To fix the globe an item from Lady Eleanor and the Gilded Lockbox in the Tiger Maze is needed. Hints in the Lady Room and the Tiger Maze indicate that a specific code can be used at this machine to do something (my guess is send you to the Yellow Room) and the hints given are First Number 8, Last Number 4, and contains a 3.

Quests

  • Dice Bunnies

Puzzles

ProjectGorgon:Nightmare Caves Inhabitants

Friends

Foes

Bosses


Harvestables

Gallery

Tips

If Nightmare Caves (or any location) is entered with the Teleportation Machine, the Recall Beginnings Teleportation skill will return you to that location, instead of any other dungeon entrance. This allows you to avoid starting at the beginning of Erruka's Cave when dying in locations such as the Deep Caves.

Trivia