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Minecraft:Bedrock Edition Preview 26.20.23/Upstream

From SAS Gaming Wiki
Revision as of 15:27, 9 April 2026 by SyncBot (talk | contribs) (Remove broken links to missing pages)

Template:Infobox version

Preview 26.20.23 (Windows, iOS, iPadOS, Xbox, PlayStation), or Beta 26.20.24 (ChromeOS, Android) is the fourth beta/Preview for Minecraft:Bedrock Edition 26.20, released on March 31, 2026,<ref>Template:Cite</ref> which adds the sulfur caves, Minecraft:sulfur and Minecraft:cinnabar block sets, and sulfur cube behind an experiment, and fixes bugs.

Changes

General

Minecraft:Mobs

  • Ravagers can only destroy Minecraft:leaves and crops when running into them, and can no longer destroy Minecraft:snow, turtle eggs or various plant blocks. This better matches their behavior in Template:JE.
    • Unlike Template:JE, they are still able to destroy pumpkin stems and melon stems.

Graphical

Minecraft:Realms

  • Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
  • Replaced the development notice for the upcoming "Admin log" with a message that settings, community, and world changes will be logged here, but it is not functional yet.

Technical

AI Goals

  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
  • Refactored Template:Cd to Template:Cd. The following fields have been added to the behavior:
    • Template:Cd: If Template:Cd, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.
    • Template:Cd: The filters to use when determining if a mob is a suitable leader or not.
    • Template:Cd: (default: Template:Cd) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.

API

Biomes

  • Added Template:Cd field to Biome Json API.
    • Sub Surface Builders allow specifying a Template:Cd to be applied to biomes located underneath the Overworld's terrain surface.
  • Added Template:Cd sub surface builder type, which places continuous bands of blocks according to a noise distribution.
    • This surface builder has the following parameters:
      • Template:Cd: a list of blocks that the surface builder is not allowed to replace.
        • Leaving this list empty or unspecified will allow the replacement of any block type.
      • Template:Cd: a list of block names that will be sampled according to a Perlin noise distribution.
        • Specifying Template:Cd is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.

Entity components

  • Added the Template:Cd component, which controls how an entity bounces when colliding with surfaces.
  • Added the Template:Cd component, which controls how an entity applies knockback to a target.
    • Template:Cd defines how much the target is hit backwards.
    • Template:Cd defines how much the target is hit upwards.
    • Template:Cd defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.
    • Template:Cd defines whether the target should be fully immersed in water for the knockback rules to apply.
  • Added the Template:Cd component.
  • The Template:Cd component now accepts negative values down to a minimum of Template:Cd, resulting in knockback being increased instead of being diminished.

Network Protocol

Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.

Additions

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.

Items

File:Sulfur Cube Spawn Egg.png Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Sulfur cube

  • A passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
    • Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
      • Blocks of iron make it heavy, i.e. it will have higher gravity.
      • Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
      • Wooden Minecraft:logs and stems make it bouncy.
      • Minecraft:Ice reduces its friction, making it slide more.
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

World generation

Template:BiomeLink

  • A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
  • Sulfur cubes spawn here.
  • Have a high concentration of glow lichen.
  • Sulfur pools also generate here.

Template:EnvLink

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.

Template:EnvLink

  • A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

Technical

Add-Ons

  • Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
    • Adds Template:Cd property to minecraft:projectile component for easier trajectory control.
    • Template:Cd goal now applies projectile offsets relative to entity rotation.
    • Custom projectiles now:
      • Can be reflected.
      • Update their owner upon launch and reflection.
      • No longer collide with their owner on launch.
      • Apply their offsets on launch.
      • Remain at their point of impact when using Template:Cd.

API

DDUI

  • Class Observable.
    • Added the method Template:Cd. Gets filtered data from the Observable (only available for strings). Template:Cd
    • Added the enum Template:Cd. An enum representing the errors that can occur during text filtering. This is used at Template:Cd to provide more context about the filtering process.

Scripting

  • Added scripting method that allows creators to check the snow logging behavior of a block.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 70 blocks when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
      • Slab shapes (62 blocks)
      • Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.

Fixes

Template:Fixes Other

  • Fixed custom components not parsing with modern block definition loader.
  • Pixelated shadows in Minecraft:Vibrant Visuals no longer experience artifacts in Xbox One X/S.
  • Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
  • Fixed several issues with text input on iOS when using a physical keyboard.
  • Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
  • Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
  • Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
  • Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
  • Fixed a bug that caused the Template:Cd AI behavior to sometimes fail to exit after killing a target.
  • Fixed actor textures not loading properly when applying packs with an older min engine version.
  • Fixed a bug when Template:Cd on a Template:Cd or Template:Cd would not update if the attached entity was unloaded and reloaded.
  • Fixed a bug where Template:Cd in Template:Cd could be invisible.
  • Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
  • Blocks with a missing Template:Cd will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value."

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

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