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Minecraft:Barrier

From SAS Gaming Wiki
Revision as of 19:02, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Hatnote Template:Infobox block A barrier is an invisible block used to create solid boundaries.

Obtaining

Barriers cannot be obtained in the creative mode inventory and are only obtainable via commands such as

  1. REDIRECT Template:Command

Template:Redr,

  1. REDIRECT Template:Command

Template:Redr in Template:Editions, and

  1. REDIRECT Template:Command

Template:Redr and

  1. REDIRECT Template:Command

Template:Redr in Template:Editions and cannot be broken in Survival mode.

in Template:Editions, barriers are available in the Creative inventory if cheats are enabled and the "Operator Items Tab" setting is turned on.

Natural generation

In normal worlds, barriers do not generate naturally. in Template:Editions, they generate as the floor in debug mode worlds.

Usage

File:Shown Invisible Blocks.png
The difference between air (top left) and barriers (bottom left) when "show invisible blocks" is enabled.

Barrier blocks are mainly used to build an impenetrable barrier that cannot be broken in standard Survival mode. For example, they can be used to protect a reserved area from entry by players, mobs, and other entities. Unlike other kinds of unbreakable blocks that could be used for this purpose (such as Minecraft:bedrock), barrier blocks are unobtrusive because they are invisible. Barrier blocks cannot be destroyed by Minecraft:TNT, creeper explosions, or any other explosions. Furthermore, they have a greater amount of blast resistance than any other unbreakable block.

Unlike other operator blocks such as command blocks, barriers can be placed by players in Survival mode.

In the player's Minecraft:inventory, the block is displayed as a red box with a slash through it, but when placed it is completely invisible.

Barriers are transparent to light and do not block Minecraft:beacons. Minecraft:Fences, iron bars, glass panes, and similar blocks do not visually connect with barriers. Barriers interact with blocks and mobs as a solid block. All dependent blocks can be placed on a barrier, such as Minecraft:torches or Minecraft:redstone, and it can suffocate mobs. Mobs cannot spawn on barriers.

In Creative mode, if a player is holding a barrier block in their hand, all placed barrier blocks display the barrier icon as a particle. This effect is client-side, and if a player holds a barrier block in Survival mode, the particle does not appear. In Java Edition, barriers take a few seconds to appear and disappear when holding a barrier. In Bedrock Edition, it disappears instantly. Barrier blocks are not shown if the particle setting is set to "minimal".

Waterlogging

Barrier blocks can be waterlogged by being placed into a water source block or by manually {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a water bucket on them. in Template:Editions, water cannot be placed in them or taken out by non-direct interactions such as Minecraft:dispensers; this is allowed in Template:Editions. in Template:Editions, only players in Creative mode can waterlog or remove water from barriers, while in Template:Editions there are no game mode restrictions. in Template:Editions, water does not flow out of waterlogged barriers. See waterlogging for more details on what blocks can be waterlogged.

Piston interactivity

Barriers cannot be pushed by Minecraft:pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds

Template:Edition: Template:Sound table/Block/Stone/JE

Template:Edition: Template:Sound table/Block/Normal/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table2

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst

History

Tweet

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • The symbol used is not compliant with ISO 3864-1, as the diagonal line is mirrored.<ref>Template:Bug</ref>
  • The barrier's vanilla block model defines only what texture to use for block breaking particles, and it does not have a parent model or anything that would give the block a physical shape.
  • Barriers are hardcoded to not render any block model.<ref>Template:Bug</ref>

Gallery

Screenshots

Development images

References

<references group="">

 </references>

Navigation

Template:Navbox invisible block

Wood/Hypha
Stone-based
Template:EnvLink
Upcoming
Template:EnvLink
Template:EnvLink
Ore/Mineral
Decorative
Partial Blocks
Dyeable/Dyed
Lighting
Template:Els only
Sediment/Soil
Misc. rock
Ore/Mineral
Plant
Flower
Fungus & Related
Fauna & Related
Aquatic
Sculk
Fluid & Related
Non-physical
Interactable
Utilizable
Redstone/
Mechanical
Template:Els only
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Template:Article otherTemplate:Article other

cs:Bariéra de:Barriere es:Barrera fr:Barrière invisible it:Barriera ja:バリアブロック ko:방벽 lzh:障 nl:Barrière pl:Bariera pt:Barreira ru:Барьер uk:Бар'єр zh:屏障