Minecraft:Bedrock Edition Preview 1.20.60.24
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Beta 1.20.60.24 (Android) or Preview 1.20.60.24 (Windows, iOS, iPadOS, Xbox) is the fifth beta/Preview version for Minecraft:Bedrock Edition 1.20.60, released on January 4, 2024,<ref>Template:Cite</ref> which fixes bugs. This is the first beta/Preview released in 2024.
Additions
General
Tags
- Added the
trapdoorsblock tag: contains all trapdoors. (iron_trapdoor,trapdoor,spruce_trapdoor,birch_trapdoor,jungle_trapdoor,acacia_trapdoor,dark_oak_trapdoor,mangrove_trapdoor,cherry_trapdoor,bamboo_trapdoor,crimson_trapdoor,warped_trapdoor,copper_trapdoor,exposed_copper_trapdoor,weathered_copper_trapdoor,oxidized_copper_trapdoor,waxed_copper_trapdoor,waxed_exposed_copper_trapdoor,waxed_weathered_copper_trapdoor,waxed_oxidized_copper_trapdoor)
Changes
Blocks
Minecraft:Hardened Stained Glass (EDU-only)
- The different block states for the
hard_stained_glassID have now been split up into their own IDs.
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|---|---|
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Minecraft:Hardened Stained Glass Pane (EDU-only)
- The different block states for the
hard_stained_glass_paneID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
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Items
Minecraft:Potato, Minecraft:Carrot, Minecraft:Melon, Minecraft:Sweet Berries, Minecraft:Nether Wart, Minecraft:Sunflower, Minecraft:Lilac, Minecraft:Rose Bush, Minecraft:Peony, Minecraft:Glowstone Dust, and Minecraft:Gravel
- No longer have increased chance of drops when mined with an enchanted book of Fortune.<ref group="note">Actually, Minecraft:Sunflower, Minecraft:Lilac, Minecraft:Rose Bush, Minecraft:Peony have been fixed in 1.20.60.23.</ref><ref group="note">Due to Template:Bug,drops of sweet berries doesn't change.</ref>
- Renamed "Scute" to "Turtle Scute".
Structures
Trail Ruins
- Trail ruins will now be placed in the same location and configuration as in Template:Editions.
Technical
AI Goals
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Template:Redr now interrupts navigation on stop for content using engine version 1.20.60 or higher. Biomes
- Biome tags in JSON files are now specified under a
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Template:Redr component, in a
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Template:Redr array, rather than as loose JSON objects, for files with a
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Template:Redr of 1.20.60 or higher. Components
- The
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Template:Redr component now supports the additional
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Template:Redr value for the
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Template:Redr field. Entity Event Responses
- Added the
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Template:Redr entity event response, which allows the entity to emit a vibration having the entity itself as its source.
- The
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Template:Redr field allows to specify the vibration to be emitted.
- The allowed values are
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Template:Redr, and
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Template:Redr. Minecraft:Molang
- Added content errors that state
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Template:Redr and
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Template:Redr are only to be used with Item contexts. Performance
- Feature toggle
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Template:Redr defaults to true.
Experimental
These additions and changes are accessible by enabling the "Armadillo and Wolf Armor", "Update 1.21", and "Beta APIs" experimental toggles.
Additions
Technical
Minecraft:Add-ons and Script Engine
- The block component
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Template:Redr is now supported again. API
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- Added
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Template:Redr and
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Template:Redr for optimizing long running tasks using JavaScript generators.
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Template:Redr takes a generator function and returns a
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- Moved
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Template:Redr and
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Template:Redr APIs from beta to stable. Scripting
- Added
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Template:Redr and
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Template:Redr to allow Scripting API to enumerate the
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- Added a
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Template:Redr function to
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Template:Redr to find the closest biome of a specified type, to a given position in the world.
Changes
Mobs
Armadillo
- Armadillo now emits vibrations when rolling up and when unrolling.
- Baby armadillos no longer move towards their parents after rolling up.
Breeze
- The Breeze can now jump when standing in water.
- The Breeze now avoids trapdoors when pathfinding.
Blocks
- Improved trial spawner particles.
Non-mob entities
Wind Burst
- Removed the darkening tint in wind burst particle to uphold parity.
Items
- Volume of sounds for equipping and removing wolf armor is now controlled by the Friendly Creatures slider.
Fixes
Script error: No such module "fixes". Others
- Fixed a bug where the player would exit a vehicle at an incorrect height if the vehicle was over a fire block.
- Fix font glyph boundary artifacts (spotty pixels at the edge of each character) with italic text rendering at certain resolution.
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them.
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly.
- Realms Tab in new Play Screen should no longer be stuck in a loading state.
- Fixed crash that could occur in the Play menu whilst looking at Realms.
- Corrected translations about "posting" and "liking" on Realms Stories.
- Fixed issue where shadows for alpha tested geometry (doors, leaves, etc.) were no longer rendering in the Deferred Technical Preview.
- Banner shields now render when equipped in both left and right hands in the Deferred Technical Preview.
- Fixed an issue where light emitting items glowed in the player's hand in dark rooms during the day in the Deferred Technical Preview.
- Improved upscaling stability on Android in the Deferred Technical Preview.
- On Android, pixelated artifacts are no longer visible on the right half of the screen when upscaling is turned on in the Deferred Technical Preview.
- Fixed unstable and incorrect light clustering results in the Deferred Technical Preview.
Notelist
References
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de:Bedrock Edition beta 1.20.60.24 es:Bedrock Edition beta 1.20.60.24 ko:Bedrock Edition 프리뷰 1.20.60.24 lzh:基石版一點二〇點六〇點二四 pt:Edição Bedrock Preview 1.20.60.24 uk:Preview 1.20.60.24 (Bedrock Edition) zh:基岩版1.20.60.24