Minecraft:Bedrock Edition Preview 1.21.40.22
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Template:Infobox version Beta 1.21.40.22 (ChromeOS, Android) or Preview 1.21.40.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.40, released on September 18, 2024,<ref>Template:Cite</ref> which adds dyed Minecraft:bundles in all 16 colors, and fixes bugs.
Changes
General
- Added a new Realm Event.
Mobs
Bats
- Updated the rules under which they spawn in the world:
- Bats can now spawn at any height, provided the area is covered and sufficiently dark.
- They must spawn on one of the following blocks: stone, granite, diorite, andesite, tuff, or deepslate.
- As a result, bats may now happen to spawn above the surface.
Technical
API
- Moved
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- Updated the jigsaw block:
- Updated the jigsaw block UI.
- Added selection priority and placement priority fields.
- Updated references to old block names in behavior pack color recipe files.
- Updated references to old block names in behavior pack feature files.
- Updated references to old block names in biome definition files.
- The
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Template:Redr preset is no longer behind the experimental toggle.
Components
- Moved the
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Template:Redr component out of the Upcoming Creator Features experiment for
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Template:Redr and above.
Entity Components
- Expanded
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Template:Redr with the following new fields:
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Template:Redr: A scale factor applied to the explosion's damage to entities. A value of 0 prevents the explosion from dealing any damage. Negative values cause the explosion to heal entities instead:
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Template:Redr: If true, the explosion will toggle blocks in the explosion radius.
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Template:Redr: A scale factor applied to the knockback force caused by the explosion.
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Template:Redr: The name of the particle effect to use. The accepted strings are
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Template:Redr. All other inputs will use the default explosion particles.
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Template:Redr: The name of the sound effect played when the explosion triggers.
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Template:Redr: Defines whether the explosion should apply fall damage negation to players above the point of collision.
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Template:Redr: If true, the explosion will affect blocks and entities underwater.
Graphical
- Starting with base game version 1.21.40, built-in
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Template:Redr files will no longer be loaded. That file from other packs will continue to be loaded. Water and fog settings are now in individual
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Template:Redr files in resource packs. When both
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Template:Redr and the individual
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Template:Redr file specify competing values, the loaded
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Template:Redr from creator content will have priority.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Bundles", "New Third Person Presets", and "Upcoming Creator Features" experimental toggles.
Additions
Technical
Minecraft:Add-ons and Script Engine
- Add support for custom items with the
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Template:Redr item component to use the referenced "block" as the icon for the item:
- If the
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Template:Redr component is specified, it will override the "block" icon.
- Requires the "Upcoming Creator Features" toggle. Must use item json version
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Template:Redr or higher.
API
- Added enum
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Template:Redr export enum Template:Cd:
- Added field
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- Added field
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Camera
- Added camera relative movement to the "New Third Person Presets" experimental toggle:
- Camera relative movement is enabled on any camera that inherits from
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Template:Redr and sets
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Changes
Items
- Script error: No such module "animate". They can now be dyed 16 different colors using dyes.
Technical
API
- Moved
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Template:Redr and
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Template:Redr from
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- Moved
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Template:Redr and
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Graphical
- Updated some JSON schemas for Deferred Technical Preview resource packs. Creators must update their packs to the new format. Documentation on the Creator Learning Portal will be updated accordingly:
- Split up the contents of
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Template:Redr into 3 files:
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Template:Redr and
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Template:Redr. They contain directional lights + emissive desaturation, point light colors and MERS fallbacks respectively.
- The schema for
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Template:Redr is now wrapped in a new
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Template:Redr object and also requires a
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Template:Redr object with an
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Template:Redr string to act as a unique name for your settings. The
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Template:Redr field has also been modified to require a string as opposed to an array of integers, and must use a version of
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- The filepath for atmospheric scattering files has been relocated to
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- The schema for
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Template:Redr is now wrapped in a new
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Template:Redr object and also requires a
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Template:Redr object with an
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Template:Redr string to act as a unique name for player's settings. It also requires a
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Template:Redr string, which must be a version of
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- The schema for
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Template:Redr now requires a
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Template:Redr string, which must be a version of
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- The schema for
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Template:Redr now requires a
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Template:Redr string, which must be a version of
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Template:Redr. Template:Collapse
- Added
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Template:Redr. It returns the max render distance in chunks of the current client. Available on the Client (Resource Packs) only.
Fixes
Template:Fixes Other
- Zombified piglins spawned by a nether portal now have 15-second cooldown before it can use the portal.
- Fixed a bug where Realms invite links could overflow past their text boxes.
- Fixed an issue where the new Bed screen wouldn't be narrated fully in certain scenarios (Preview only).
- Fixed some cases when the
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Template:Redr world event would sometimes not be triggered.
- Wind charges now use the
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Template:Redr component instead of
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References
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de:Bedrock Edition beta 1.21.40.22 uk:Preview 1.21.40.22 (Bedrock Edition) zh:基岩版1.21.40.22