Minecraft:Beehive
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Template:Hatnote Template:Redirect Template:Infobox block Beehives are craftable Minecraft:blocks that house bees, which fill their homes with honey made from gathered Minecraft:flower nectar. Full beehives can be harvested for Minecraft:honeycombs (using Minecraft:shears) or honey bottles (using glass bottles). Bees will attack players who harvest or break their homes without utilizing Minecraft:campfires or Minecraft:Silk Touch, respectively.
Obtaining
Breaking
{{#vardefine:params|0 }}Template:Hatnote Beehives can be broken by any Minecraft:tool or by the player's fist, though they break faster with an Minecraft:axe. When mined, they always drop themselves.
If a beehive is broken with a tool not enchanted with Minecraft:Silk Touch, any bees inside emerge, and together with nearby bees, become angry at the player. If a Silk Touch tool is used, any bees inside remain inside and any other bees nearby do not become angry.
If broken in Creative mode with bees inside, the beehive drops itself and bees inside remain inside. Script error: No such module "breaking row".
Crafting
Usage
Sounds
Generic
Template:!((Java EditionTemplate:))!: Template:SoundTable Template:!((Bedrock EditionTemplate:))!: Template:SoundTable
Unique
Data values
ID
Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table
Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table
Block states
<section begin="block states"/>
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Block data
A beehive has a Minecraft:block entity associated with it that holds additional data about the block.
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<section begin="block data"/>
- Template:Nbt/sprite Block entity data
- Template:Nbt inherit
- Template:Nbt/sprite bees: Entities currently in the hive. Represents the Template:DCL component.
- Template:Nbt/sprite An entity in the hive.
- Template:Nbt/sprite entity_data: The NBT data of the entity in the hive. Template:Nbt/sprite id is required.
- Template:Nbt/sprite min_ticks_in_hive: The minimum amount of time in ticks for this entity to stay in the hive.
- Template:Nbt/sprite ticks_in_hive: The amount of ticks the entity has stayed in the hive.
- Template:Nbt/sprite An entity in the hive.
- Template:Nbt/sprite flower_pos: Stores the block location, as 3 integers, of the flower that the last bee to enter the hive pollenated. When a bee leaves the hive without its own saved
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Template:Redr tag, it has a 90% chance to use this hive's flower position, creating a sort of gossip system for hives.
<section end="block data"/>
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Item data
Java Edition: {{#vardefine:params|0 }}Template:Hatnote
- Template:Nbt/sprite components: the item's components tag.
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Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
Java Edition
Bedrock Edition
Data history
Issues
Script error: No such module "Issue list".
See also
- Bee nest
- Tutorial: Honey farming
Gallery
Renders
Beehive
Screenshots
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Sunny with two beehives.
In other media
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Artwork of Alex gathering honey from a beehive.
References
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