Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Biome definition

From SAS Gaming Wiki
Revision as of 19:54, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:For Minecraft:Biomes are stored as Minecraft:JSON files within a data pack in the path

  1. REDIRECT Template:Code

Template:Redr in Template:Editions or in a Minecraft:behavior pack in the folder

  1. REDIRECT Template:Code

Template:Redr in Template:Editions.

JSON format

Java Edition

  1. REDIRECT Template:Code

Template:Redr, and generation details of some features).

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr. Modifies temperature before calculating the height adjusted temperature. If

  1. REDIRECT Template:Code

Template:Redr, makes some places' temperature high enough to rain (0.2).

    • Template:Nbt/sprite downfall: Controls grass and foliage color.
    • Template:Nbt/sprite effects: Ambient effects in this biome.
      • Template:Nbt/sprite water_color: (Required, but the normal value is 4159204) Decimal value converted from Hex color to use for water blocks and cauldrons.
      • Template:Nbt/sprite foliage_color: (optional) Decimal value converted from Hex color to use for tree leaves and vines. If not present, the value depends on downfall and the temperature.
      • Template:Nbt/sprite dry_foliage_color: (optional) Decimal value converted from Hex color to use for leaf litter.
      • Template:Nbt/sprite grass_color: (optional) Decimal value converted from Hex color to use for grass blocks, short grass, tall grass, ferns, tall ferns, and sugar cane. If not present, the value depends on downfall and temperature.
      • Template:Nbt/sprite grass_color_modifier: (optional, defaults to none) Can be
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr: Used by small end island features in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used by lava lakes in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for amethyst geodes and icebergs in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for dungeons and overworld fossils in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for desert wells and blue ice patches in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Not used for features in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for overworld ore blobs, overworld dirt/gravel/stone variant blobs, and sand/gravel/clay disks in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for infested block blobs, nether gravel and blackstone blobs, and all nether ore blobs in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for water and lava springs in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for trees, bamboo, cacti, kelp, and other ground and ocean vegetation in vanilla.

  1. REDIRECT Template:Code

Template:Redr: Used for surface freezing in vanilla.

    • Template:Nbt/sprite creature_spawn_probability: (optional) Higher value results in more creatures spawned in world generation. Must be between 0.0 and 0.9999999 (both inclusive).
    • Template:Nbt/sprite spawners: (Required, but can be empty. If this object doesn't contain a certain category, mobs in this category do not spawn.) Entity spawning settings.
      • Template:Nbt/sprite <mob category>: (Can be empty. If empty, mobs in this category do not spawn.) The key must be one of
  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr,

  1. REDIRECT Template:Code

Template:Redr, or

  1. REDIRECT Template:Code

Template:Redr. A list of spawner data objects, one for each mob which should spawn in this biome.

Template:Calculator

Bedrock Edition

  1. REDIRECT Template:Work in progress

Template:Redr

  1. REDIRECT Template:Code

Template:Redr for 26.0. Preview versions should use the version that it is a preview for (Example: Preview 26.0.27 would be

  1. REDIRECT Template:Code

Template:Redr).

  1. REDIRECT Template:Info needed

Template:Redr

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr or

  1. REDIRECT Template:Code

Template:Redr.

            • Template:Nbt/sprite tint: Available only if the type is tint, it is used to define the fixed color of the grass on the map, for example
  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code
Template:Redr
  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Code

Template:Redr.

  1. REDIRECT Template:Info needed

Template:Redr

  1. REDIRECT Template:Code

Template:Redr.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

References

<references/>

Navigation

Concepts
General format
World
Legacy
Level format
Legacy
.minecraft
Tools
Sound
Commands

All commands

Launching
Legacy
Protocol
Server
Protocols
Legacy
Components
Tag
GameTest
World generation
Noise settings
Structures
Removed
Data packs
Tutorials
Content
World generation

Template:Article other

Editions
Merged
Ports to consoles
Discontinued
Development
Version history
Technical
Creator
Add-ons
Multiplayer
Exclusive features
Blocks
Mobs
Effects
Unused
Removed

de:Biomdefinition fr:Définition de biome ja:バイオームのカスタマイズ pt:Definição de biomas uk:Визначення біому zh:生物群系定义格式