Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Boss

From SAS Gaming Wiki
Revision as of 19:57, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Hatnote

  1. REDIRECT Template:Work in progress

Template:Redr

File:HealthBarComparison.png
An ender dragon and a Minecraft:wither next to each other in Minecraft:the End.

A boss is a type of powerful hostile mob that displays a bossbar showing its health while alive. There are two boss mobs, the ender dragon and the Minecraft:wither.

List of boss fights

Ender Dragon

File:Ender Dragon.gif
The ender dragon.

{{#vardefine:params|0 }}Template:Hatnote

Spawning

The ender dragon spawns 1 second (20 ticks) after first entering Minecraft:the End, after which its boss bar displays at the top of the screen when in close enough proximity, and the song Boss begins playing. At the center of the island, the exit portal can be found in an inactive state. Ten End spikes surround the fountain on the outer edges of the island, on top of which sit ten End crystals, two of which are encased in iron bars. The ender dragon heals when in close enough proximity to one of these crystals, with a white beam connecting from the End crystal to the ender dragon when it is actively healing.

Health

The ender dragon itself has Template:Hp. It also reduces all incoming damage to it by ~75% unless the attack is hitting its head, giving it an effective Template:Hp if no attacks are dealt against its head. The ender dragon is immune to critical hits and all status effects.

Attacks

The ender dragon has four methods of attacking:

  • Melee
    • The ender dragon uses its melee attack if the player is too close to its head, or by charging at the player. In Java Edition, the ender dragon only charges at the player after it finishes perching and only if it was not attacked enough to make it stop perching early.<ref>Template:Bug</ref> In Bedrock Edition, the ender dragon can charge at the player periodically by swooping down at them.
    • This attack deals Template:Hp on Peaceful, Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard.
  • Wings
    • The ender dragon's wings deal damage and massive knockback to the player should the player run into them. Wing attacks are most likely to hit the player when the ender dragon is perching or if the player is flying with an Minecraft:elytra too close to it.
    • This attack deals Template:Hp on Easy, Template:Hp on Normal, and Template:Hp on Hard.
  • Dragon's breath
    • The ender dragon's uses its dragon's breath periodically when it is perching, in the direction that it is facing. Dragon's breath is released in the form of a lingering cloud, similar to a lingering potion of Harming, dealing damage and knockback every second if the player is standing in it.
    • This attack deals Template:Hp per second regardless of game difficulty.
  • Dragon fireball
    • The ender dragon fires a dragon fireball periodically, as well as after each of the ten End crystals are destroyed. The fireball deals no damage or knockback on impact, but instead leaves a cloud of dragon's breath that deals heavier damage than the variant it breathes when it is perching.
    • This attack deals Template:Hp per second regardless of game difficulty.

Circling

The ender dragon's behavior when flying around the arena differs between Java Edition and Bedrock Edition. In both editions, the ender dragon chooses a point in the arena to fly to and upon reaching it, chooses another point to fly to. However, due to a bug regarding its vertical movement, the ender dragon in Java Edition often fails to reach the point it chooses to fly to, causing it to fly back and forth repeatedly which makes it an easy target.<ref>Template:Bug</ref><ref>Template:Bug</ref> This also causes it to shoot fewer dragon fireballs and not swoop down when it does so, and causes it to perch less often and fly much slower due to the constant turning around.

Perching

The ender dragon's behavior when perching differs between Java Edition and Bedrock Edition. In both editions, the ender dragon perches onto the exit portal periodically, where once it lands on the fountain it becomes immune to projectiles. Only in Java Edition, due to the aforementioned vertical movement bug, the ender dragon flops back and forth to slowly descend down to the fountain, making it an easy target.<ref>Template:Bug</ref> In Bedrock Edition, the ender dragon efficiently swoops down to the exit portal in an arc.

Respawning

The ender dragon can be respawned by placing four End crystals on the exit portal, one on each side. Upon placing the four crystals, beams will shoot into the sky, and a sequence begins where each of the ten End spikes reforms along with their End crystals. When all ten End spikes are reformed, the ender dragon respawns in the sky above the exit portal, and the exit portal closes again.

Wither

File:Wither.png
The wither.

Template:FakeImage {{#vardefine:params|0 }}Template:Hatnote Template:Message boxTemplate:Article other


The wither spawns when the configuration shown is built, as long as one of the wither skeleton skulls is the last block placed, and air blocks are on both sides of the base soul sand or soul soil. The orientation of the skulls or the overall structure does not matter.

Health and damage

in Template:Editions, the wither's health is Template:Hp, regardless of difficulty.

in Template:Editions, wither's health depends on difficulty:

The wither is immune to Minecraft:fire, Minecraft:lava, drowning, and freezing. Like other Minecraft:undead mobs, the wither is harmed by the Instant Health effect and healed by the Instant Damage effect as well as affected by weapons with the Smite enchantment. It is immune to all other status effects, and cannot be damaged by other undead mobs.

Attacks

Template:Message boxTemplate:Article other in Template:Editions, the wither hovers above it and rapidly shoots black wither skulls. The wither always tries to fly 5 blocks above, and within 3 blocks horizontally from its target. Each head fires independently, allowing a wither to attack up to three different mobs/players at the same time. The wither skulls try to fly toward the middle of the target's eye height and its feet vertically and the middle of its hitbox horizontally.

The main head controls the wither's movement and fires a black wither skull toward its target every 2 seconds, with a 0.1% chance to shoot a blue wither skull instead of the default black one. When the line of sight to its target is blocked, the wither stops firing wither skulls but still pathfinds toward the target. Side heads find a new target and fire black wither skulls toward the new target.

The wither skulls from the main head spawn 3 blocks above its body vertically and the middle of its hitbox horizontally. The wither skulls from the side heads spawn 2.2 blocks above its feet vertically, 1.3 blocks offset from the middle of its hitbox horizontally.

in Template:Editions, the wither flies to a random location horizontally near the target, sometimes strafing a few blocks before settling, then hovers in place. It always attempts to be above the player's reaching distance (about 4 blocks). It shoots 3 black wither skulls and one blue wither skull before flying to another location. The time between each shot decreases when the wither reaches Template:Hp and Template:Hp. At half health it fires skulls at the original rate, then once again shoots faster at Template:Hp and Template:Hp. On Normal difficulty or higher, if the wither has targeted an entity but cannot find a location to pathfind to, it shoots random blue skulls in a random direction along with the skulls directed toward the target.

A blue wither skull can be deflected by hitting it or using a projectile. If a deflected blue wither skull hits the wither, the wither takes damage.

Achievements

Template:Load achievements

Advancements

Script error: No such module "Advancement".

History

Template:Message boxTemplate:Article other

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Gallery

In other media

Trivia

  • Elder guardians were referred to as bosses during their initial implementation on Bedrock Edition, despite not being treated as bosses in-game.<ref>Template:Citation</ref> Jeb revealed that he personally thinks of them as mini bosses during a YouTube video dedicated to elder guardians.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • Ravagers were referred to as bosses in the fourth episode of Monsters of Minecraft on YouTube, despite not being considered bosses in-game and not being referred to this way before or since.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

References

<references group="">

 </references>

Navigation

Passive
Template:Els & Template:Els only
Neutral
Hostile
Bosses
Mob types
Other
Player
Blocks
Template:Els only
Vehicles
Template:JE only
Projectiles
Template:JE only
Template:Els only
Stationary
objects
Java Edition only
Miscellaneous
Template:Els only
Template:Els & Template:Els only
Technical
objects
Template:Els only
Editor only
Mobs
April Fools 2013
April Fools 2015
April Fools 2019
April Fools 2023
April Fools 2024
April Fools 2025
Pet variants
April Fools 2026
Other entities
April Fools 2013
April Fools 2015
April Fools 2023
April Fools 2024
April Fools 2026

Template:Article other

Geography
Sky and fog
Weather
Visual only
Dimensions
World types
Template:El only
Editor only
Player
constructions
Pre-generated
Matter
Sound
Joke
Dimensions
Sky and fog
Player
constructions
Pre-generated
Bugs
Removed
Removed
Template:El only
Template:El only
Template:El & Template:El only