Minecraft:Commands/camera
More actions
Template:Hatnote Script error: No such module "Exclusive". Template:Infobox command
Modifies player's camera view.
Syntax
/camera <players: target> ...... attach_to_entity <entity: target>... clear... detach_from_entity... fade ...... color <red: int> <green: int> <blue: int>... time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> ...... [color <red: int> <green: int> <blue: int>]
... fov_clear [fovEaseTime: float] [fovEaseType: Easing]... fov_set <fov_value: float> [fovEaseTime: float] [fovEaseType: Easing]... play_spline <name: string>... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing ...... <lookAtEntity: target>... <lookAtPosition: x y z>
... pos <position: x y z> ...... [facing ...]... <lookAtEntity: target>... <lookAtPosition: x y z>
... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing ...... <lookAtEntity: target>... <lookAtPosition: x y z>
... pos <position: x y z> ...... [facing ...]... <lookAtEntity: target>... <lookAtPosition: x y z>
... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... target_entity <entity: target> ...... [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
- Syntax displayed in various ways
Simplified tree: camera <players: target> ...... attach_to_entity <entity: target>... clear... detach_from_entity... fade ...... color <red: int> <green: int> <blue: int>... time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> [color <red: int> <green: int> <blue: int>]
... fov_clear [fovEaseTime: float] [fovEaseType: Easing]... fov_set <fov_value: float> [fovEaseTime: float] [fovEaseType: Easing]... play_spline <name: string>... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing <lookAtEntity: target>... facing <lookAtPosition: x y z>... pos <position: x y z> ...... [facing <lookAtEntity: target>]... facing <lookAtPosition: x y z>... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing <lookAtEntity: target>... facing <lookAtPosition: x y z>... pos <position: x y z> ...... [facing <lookAtEntity: target>]... facing <lookAtPosition: x y z>... rot <xRot: value> <yRot: value>
... rot <xRot: value> <yRot: value> [view_offset <xViewOffset: float> <yViewOffset: float>] ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> [entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>]
... target_entity <entity: target> [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
Minimised tree: camera <players: target> ...... clear... fade [color <red: int> <green: int> <blue: int>|time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> [color <red: int> <green: int> <blue: int>]]... remove_target... set <preset: string> ...... [default: default]... ease <easeTime: float> <easeType: Easing> ...... [default: default]... facing <<lookAtEntity: target>|<lookAtPosition: x y z>>... pos <position: x y z> [facing <<lookAtEntity: target>|<lookAtPosition: x y z>>|rot <xRot: value> <yRot: value>]... rot <xRot: value> <yRot: value>
... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>... facing <<lookAtEntity: target>|<lookAtPosition: x y z>>... pos <position: x y z> [facing <<lookAtEntity: target>|<lookAtPosition: x y z>>|rot <xRot: value> <yRot: value>]... rot <xRot: value> <yRot: value> [view_offset <xViewOffset: float> <yViewOffset: float>] ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... view_offset <xViewOffset: float> <yViewOffset: float> ...... entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>
... target_entity <entity: target> [target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>]
Maximised: camera <players: target> attach_to_entity <entity: target>camera <players: target> clearcamera <players: target> detach_from_entitycamera <players: target> fadecamera <players: target> fade color <red: int> <green: int> <blue: int>camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float>camera <players: target> fade time <fadeInSeconds: float> <holdSeconds: float> <fadeOutSeconds: float> color <red: int> <green: int> <blue: int>camera <players: target> remove_targetcamera <players: target> set <preset: string> [default: default]camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> [default: default]camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtEntity: target>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtEntity: target>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> pos <position: x y z> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> ease <easeTime: float> <easeType: Easing> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> facing <lookAtEntity: target>camera <players: target> set <preset: string> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> pos <position: x y z>camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtEntity: target>camera <players: target> set <preset: string> pos <position: x y z> facing <lookAtPosition: x y z>camera <players: target> set <preset: string> pos <position: x y z> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> view_offset <xViewOffset: float> <yViewOffset: float>camera <players: target> set <preset: string> rot <xRot: value> <yRot: value> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> set <preset: string> view_offset <xViewOffset: float> <yViewOffset: float>camera <players: target> set <preset: string> view_offset <xViewOffset: float> <yViewOffset: float> entity_offset <xEntityOffset: float> <yEntityOffset: float> <zEntityOffset: float>camera <players: target> target_entity <entity: target>camera <players: target> target_entity <entity: target> target_center_offset <xTargetCenterOffset: float> <yTargetCenterOffset: float> <zTargetCenterOffset: float>
Arguments
- REDIRECT Template:Incomplete section
players: target: CommandSelector<Player>
- Specifies the player that the camera will be modified.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|inapplicability}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
entity: target: CommandSelector<Actor>
- Specifies the entity to which the camera will be attached.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|inapplicability}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
red: int: int, green: int: int, and blue: int: int
- Specifies the camera RGB color.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|integer}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And must be between 0 and 255 (inclusive).
fadeInSeconds: float: float, holdSeconds: float: float, and fadeOutSeconds: float: float
- Specifies the camera fade in, hold, and fade out duration, the unit is seconds.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And must be between 0.0 and 10.0 (inslusive).
fov_value: float: float
- Specifies the camera FOV.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} Due to game restrictions, the actual valid values range is between 30 and 110 (inslusive).
fovEaseTime: float: float
- Specifies the duration of the camera FOV smooth transition (seconds), the default is 0.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
fovEaseType: Easing: enum
- Specifies an easing function/type to use for the camera FOV, the default is
- REDIRECT Template:Code
- Must be one of
- REDIRECT Template:Code
name: string: basic_string
- Specifies the spline ID. Only valid when using
- REDIRECT Template:Code
Template:Redr preset.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
preset: string: basic_string
-
<more information needed></more information needed> - A camera view/preset.
- Must be one of the following:
minecraft:control_scheme_camera— Control scheme camera.Template:OnlyExperimentalminecraft:first_person— First Person View.minecraft:fixed_boom— Fixed boom view's orbit camera.minecraft:follow_orbit— Orbit camera.minecraft:free— Free View.minecraft:third_person— Third Person View Back.minecraft:third_person_front— Third Person View Front.
easeTime: float: float
- Specifies the duration of the camera smooth transition (seconds). Only valid when using
- REDIRECT Template:Code
Template:Redr preset.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
easeType: Easing: enum
- Specifies an easing function/type to use for the camera. Only valid when using
- REDIRECT Template:Code
Template:Redr preset.
- Must be one of
- REDIRECT Template:Code
default: default: enum
- Specifies change the position and facing of free view to the default value (camera position (0,0,0), rotation
xRot=0,yRot=0) <more information needed></more information needed>. Only valid when usingminecraft:freepreset. - Must be
default.
lookAtEntity: target: CommandSelector<Actor>
- Specifies the entity to make the camera facing to. Only valid when using
minecraft:freepreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|inapplicability}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
lookAtPosition: x y z: CommandPositionFloat
- Specifies the coordinates to make the camera facing to. Only valid when using
minecraft:freepreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
position: x y z: CommandPosition
- Specifies the camera position. Only valid when using
minecraft:freepreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|block_pos}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
xRot: value: RelativeFloat
- Specifies the camera vertical rotation. Under using
minecraft:follow_orbitpreset, will also modified the player's facing. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|relativefloat}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And must be between -90 and 0 (inslusive).
yRot: value: RelativeFloat
- Specifies the camera horizontal rotation. Under using
minecraft:follow_orbitpreset, will also modified the player's facing. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|relativefloat}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
xViewOffset: float: Float and yViewOffset: float: Float
- Specifies the offset of the camera. Only valid when using
minecraft:follow_orbitpreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And must be between -64 and 64 (inslusive).
xEntityOffset: float: Float, yEntityOffset: float: Float, and zEntityOffset: float: Float
- Specifies the offset of the camera from an entity. Only valid when using
minecraft:follow_orbitpreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And must be between -64 and 64 (inslusive).
entity: target: CommandSelector<Actor>
- Specifies the entity to focus the camera on. Only valid when using
minecraft:freepreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|inapplicability}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
xTargetCenterOffset: float: Float, yTargetCenterOffset: float: Float, and zTargetCenterOffset: float: Float
- Specifies the offset of the camera from the center of a focused/targeted entity. Only valid when using
minecraft:freepreset. - {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|float}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Result
Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table
Output
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|The number of players who are selected}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
Examples
- REDIRECT Template:Incomplete section
- Set yourself to last for 5 seconds, The easing mode is
in_out_circ, Rotateminecraft:free(Free View) camera view 90 degrees around the X-axis in 5 grids above the current position:
/camera @s set minecraft:free ease 5 in_out_circ pos ~ ~5 ~ rot 90 0
- Clear all players' camera effects:
/camera @a clear
- Fade a random player's camera to white in 2 seconds, last for 1 second, and fade out for 3 seconds:
/camera @r fade time 2 1 3 color 255 255 255
- Cooperate with the
- REDIRECT Template:Command
Template:Redr command, assign "Over Shoulder View" for nearest players (Must be executed in repeating command block):
/execute as @p at @s run camera @s set minecraft:free ease 0.25 in_out_quad pos ^-2 ^2 ^-4 facing ^ ^ ^5
History
External links
de:Befehl/camera ja:コマンド/camera pt:Comandos/camera zh:命令/camera