Minecraft:Commands/loot
More actions
Drops the given loot table into the specified inventory or into the world.
Syntax
- Java Edition
loot <TARGET> <SOURCE>- In which:
<TARGET>is:give <players>- Distributes items to players, ignoring empty item stacks.
insert <targetPos>- Distributes items to a container block, ignoring empty item stacks.
spawn <targetPos>- Spawns item entities. Empty item stacks are also spawned, but disappear instantly.
replace block <targetPos> <slot>replace entity <entities> <slot>- Replaces item stacks into some consecutive Minecraft:slots in order. An empty item stack generated by the <SOURCE> clears a slot.
replace block <targetPos> <slot> <count>replace entity <entities> <slot> <count>- Clears some consecutive Minecraft:slots, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <SOURCE> exceeds the specified slot number, excess item stacks are ignored.
<SOURCE>is:fish <loot_table> <pos> [<tool>|mainhand|offhand]- Simulates fishing with a specified tool at a specified position.
loot <loot_table>- Invokes a loot table directly.
kill <target>- Simulates killing a specified entity.
mine <pos> [<tool>|mainhand|offhand]- Simulates mining a block at a specified position with a specified tool.
- Loot context provided by each
<SOURCE>is:
- Loot context provided by each
<SOURCE> Supplied loot context parameters fish - REDIRECT Template:Code
Template:Redr entity: (If the executor is an entity) The command executor entity.
- Origin: The center of the block at the specified position.
- Tool: The specified item.
kill - REDIRECT Template:Code
Template:Redr entity: The specified entity.
- Origin: The command execution position.
- Damage source: The
magicdamage type
- REDIRECT Template:Code
Template:Redr entity: (If the executor is an entity) The command executor entity.
- REDIRECT Template:Code
Template:Redr entity: (If the executor is an entity) The command executor entity.
- REDIRECT Template:Code
Template:Redr entity: (If the executor is a player) The command executor player.
loot - REDIRECT Template:Code
Template:Redr entity: (If the executor is an entity) The command executor entity.
- Origin: The command execution position.
mine - REDIRECT Template:Code
Template:Redr entity: (If the executor is an entity) The command executor entity.
- Origin: The center of the block at the specified position.
- Tool: The specified item.
- Block state: The specified block.
- Block entity: (If the block is a block entity.) Block entity data of the block.
- Bedrock Edition
loot <TARGET> <SOURCE>- In which:
<TARGET>is:give <player: target>- Gives items to players, ignoring empty item stacks.
insert <position: x y z>- Distributes items to a container block, ignoring empty item stacks.
spawn <position: x y z>- Spawns item entities, ignoring empty item stacks.
replace block <position: x y z> slot.container <slotId: int>replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int>- Replaces item stacks into some consecutive Minecraft:slots in order. An empty item stack generated by the <SOURCE> clears a slot.
replace block <position: x y z> slot.container <slotId: int> [count: int]replace entity <entity: target> <slotType: EntityEquipmentSlot> <slotId: int> [count: int]- Clears some consecutive Minecraft:slots, and then places item stacks into them in order. Empty item stacks are also placed. If the number of item stacks generated by the <SOURCE> exceeds the specified slot number, excess item stacks are ignored. An entity or a container must have all the specified consecutive slots in order to clear and place items in it.
<SOURCE>is:kill <entity: target> ["<tool>|mainhand|offhand": string]- Simulates killing a specified entity with a specified tool.
loot <loot_table: string> ["<tool>|mainhand|offhand": string]- Invokes a loot table with a specified tool.
mine <TargetBlockPosition: x y z> ["<tool>|mainhand|offhand": string]- Simulates mining the block at the designated position with a specified tool.
Arguments
- REDIRECT Template:Edition
Template:Rcat: <loot_table>: loot_table
- REDIRECT Template:Edition
Template:Rcat: loot_table: string: basic_string
- Specifies which loot table to use.
- in Template:Editions, {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|loot_table}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- in Template:Editions, {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} And it refers to a loot table with the path of "loot_tables/
loot_table: string.json".
- REDIRECT Template:Edition
Template:Rcat: <tool>: item_stack
- Specifies a tool to simulatively mine or fish.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|item_stack}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- REDIRECT Template:Edition
Template:Rcat: Template:Argument
- Specifies a tool to be used to simulatively kill or loot.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}} Can be
mainhandandoffhand, otherwise it represents an item id.
Template:El: <target>: entity
Template:El: entity: target: CommandSelector<Actor> (in kill source)
- Specifies one entity to kill simulatively.
- {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Template:El: <players>: entity
Template:El: player: target: CommandSelector<Player>
- Specifies one or more players to give.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- REDIRECT Template:Edition
Template:Rcat: <pos>: block_pos and <targetPos>: block_pos (in replace block and insert mode)
- REDIRECT Template:Edition
Template:Rcat: position: x y z: CommandPositionFloat (in replace block and insert mode)
- Specifies the position of a block.
- in Template:Editions: {{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|block_pos}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- in Template:Editions: {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Template:El: <targetPos>: block_pos
Template:El: position: x y z: CommandPositionFloat (in spawn mode)
- Specifies the location where item entities drop.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|vec3}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Template:El: <entities>: entity
Template:El: entity: target: CommandSelector<Actor>
- Specifies one or more entities to modify.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Template:El: <count>: integer
Template:El: count: int: int
- Specifies the number of consecutive slots to be cleared.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|integer}}{{#vardefine:be-arg|integer}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
- REDIRECT Template:Edition
Template:Rcat: <slot>: item_slot
- REDIRECT Template:Edition
Template:Rcat: slotType: EntityEquipmentSlot: enum, slot.container, and slotId: int: int
- Specifies the inventory slot to be modified.
- {{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|item_slot}}{{#vardefine:be-arg|{{#var:je-arg}}}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
Result
Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table
Output
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of item stacks got from loot}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/loot spawn ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the total number of item stacks successfully allocated to each player}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/loot give ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of item stacks successfully distributed to the container}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/loot insert ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of item stacks successfully distributed to the container}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/loot replace block ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On error}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|unchanged}}{{#vardefine:output3-{{#var:output-table-lines}}|unchanged}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the total number of item stacks successfully allocated to each entity}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/loot replace entity ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On error}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|unchanged}}{{#vardefine:output3-{{#var:output-table-lines}}|unchanged}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|Any}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}}
Template:Output table
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|loot spawn ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}
Template:Output table
Template:Output table
loot insert ...
{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}
History
Java Edition
Bedrock Edition
See also
- REDIRECT Template:Command
Template:Redr — give specific items to players without specifying a loot table
- REDIRECT Template:Command
Template:RedrTemplate:Only — modify specific item slots of entities or container
- REDIRECT Template:Command
Template:RedrTemplate:Only — modify specific item slots of entities or container
External links
de:Befehl/loot es:Comandos/loot ja:コマンド/loot ko:명령어/loot pt:Comandos/loot ru:Команды консоли/loot uk:Команди консолі/loot zh:命令/loot