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Minecraft:Commands/summon

From SAS Gaming Wiki
Revision as of 20:14, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox command

Summons an entity.

Syntax

  • Java Edition
summon <entity> [<pos>] [<nbt>]
  • Bedrock Edition
summon <entityType: EntityType> [spawnPos: x y z] [yRot: value] [xRot: value] [spawnEvent: string] [nameTag: string]
summon <entityType: EntityType> <nameTag: string> [spawnPos: x y z]
summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtEntity: target> [spawnEvent: string] [nameTag: string]
summon <entityType: EntityType> [spawnPos: x y z] facing <lookAtPosition: x y z> [spawnEvent: string] [nameTag: string]

Arguments

Template:El<entity>: resource
Template:El: entityType: EntityType: enum

Specifies the entity to be summoned.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|resource}}{{#vardefine:be-arg|{{#var:je-arg}}}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
in Template:Editions, player and fishing bobber entity cannot be summoned. Commands trying to summon them always fail.
in Template:Editions, only certain entity types are allowed to be summoned. Entity types that are allowed to be summoned are listed in the auto-completion suggestion list. Commands trying to summon an entity that cannot be summoned are unparseable.

Template:El<pos>: vec3
Template:El: spawnPos: x y z: CommandPositionFloat

Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|vec3}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <nbt>: nbt_compound_tag

Specifies the data tag for the entity, this can include any NBT in Entity format.
{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|nbt_compound_tag}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: yRot: value: RelativeFloat and xRot: value: RelativeFloat

Specifies the rotation of the summoned entity.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|relativefloat}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: lookAtEntity: target: CommandSelector<Actor>

Specifies the entity to make the summoned entity facing to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|inapplicability}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: lookAtPosition: x y z: CommandPositionFloat

Specifies the coordinates to make the summoned entity facing to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: spawnEvent: string: basic_string

Specifies the in-game event for the entity. Should be a Minecraft:spawn event (event name for entities in behavior pack).
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: nameTag: string: basic_string

Specifies the name of the entity.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|string}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|1}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

Examples

  • To summon lightning 10 blocks west of the current position of the executing player:
    • summon lightning_bolt ~-10 ~ ~
  • Java Edition:
    • To summon a charged creeper at the current position named "Powered Creeper":
      • summon creeper ~ ~ ~ {powered:true,CustomName:'"Powered Creeper"'}
      • NOTE: CustomName is a raw JSON text.
    • To summon an unbreakable diamond pickaxe:
      • summon item ~ ~ ~ {Item:{id:"minecraft:diamond_pickaxe",count:1,components:{"minecraft:unbreakable":{}}}}
    • To summon a spider jockey:
      • summon spider ~ ~ ~ {Passengers:[{id:"minecraft:skeleton",HandItems:[{id:"minecraft:bow",count:1}]}]}
    • To summon an evoker rotated -90° to face east without AI:
      • summon evoker ~ ~ ~ {Rotation:[-90f,0f],NoAI:1}
    • To summon a Minecraft:villager that trades 1 dirt block in exchange for 5 diamonds:
      • summon villager ~ ~ ~ {Offers:{Recipes:[{buy:{id:"minecraft:dirt",count:1},sell:{id:"minecraft:diamond",count:5},rewardExp:false}]}}
    • To summon a baby Minecraft:zombie that has the Speed II mob effect with infinite duration:
      • summon zombie ~ ~ ~ {IsBaby:true,active_effects:[{id:"minecraft:speed",amplifier:1b,duration:-1,show_particles:true}]}
    • To summon a glowing Primed TNT 5 blocks forward, that will explode in 30 seconds but will not deal any damage to blocks or entities:
      • summon tnt ^ ^ ^5 {Glowing:true,fuse:600s,explosion_power:0.0f}
  • Bedrock Edition:
    • To summon a patrol captain pillager at the current position:
      • summon pillager ~ ~ ~ ~ ~ minecraft:spawn_as_patrol_captain
    • To summon a dolphin with the name "Dolphin" in a golden color:
      • summon dolphin §6Dolphin ~ ~ ~
    • To summon a Minecraft:boat rotated 180 degrees:
      • summon boat ~ ~ ~ 180 180

History

Template:Message boxTemplate:Article other

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

Navigation

All editions
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Related

de:Befehl/summon es:Comandos/summon fr:Commandes/summon ja:コマンド/summon uk:Команди_консолі/summon pt:Comandos/summon ru:Команды консоли/summon zh:命令/summon