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Minecraft:Commands/teleport

From SAS Gaming Wiki
Revision as of 20:14, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox command

Teleports entities (players, mobs, etc.).

Although most Minecraft:commands can affect only chunks that have already been generated,

  1. REDIRECT Template:Command

Template:Redr can send entities into chunks that have yet to be generated. Right before teleporting, the game generates the destination chunk.

Syntax

  • Java Edition
teleport <destination>
teleport <targets> <destination>
Teleports the executor or the specified entity(s) to the position of an entity, and makes its rotation the same as the specified entity's.
teleport <location>
Teleports the executor to a certain position (and changes its rotation to the command's execution rotation).
teleport <targets> <location>
Teleports the entity(s) to a certain position (without changing their rotation).
teleport <targets> <location> <rotation>
teleport <targets> <location> facing <facingLocation>
teleport <targets> <location> facing entity <facingEntity> [<facingAnchor>]
Teleports the entity(s) to a certain position and changes their rotation to the specified rotation.
  • Bedrock Edition
teleport <destination: target>
teleport <victim: target> <destination: target> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to the position of an entity, and makes it face horizontally, and make its horizontal rotation the same as the specified entity's.
teleport <destination: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to a certain position (without changing its rotation).
teleport <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> [yRot: value] [xRot: value] [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtPosition: x y z> [checkForBlocks: Boolean]
teleport <victim: target> <destination: x y z> facing <lookAtEntity: target> [checkForBlocks: Boolean]
Teleports the executor or the specified entity(s) to a certain position and changes their rotation to the specified rotation.

Arguments

Template:El<targets>: entity
Template:El: victim: target: CommandSelector<Actor>

Specifies the entity(s) to be teleported. If not specified, defaults to the command's executor.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<location>: vec3
Template:El: destination: x y z: CommandPositionFloat

Specifies the coordinates to teleport the target(s) to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|vec3}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<destination>: entity
Template:El: destination: target: CommandSelector<Actor>

Specifies the entity to teleport the target(s) to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <rotation>: rotation

  1. REDIRECT Template:Edition

Template:Rcat: yRot: value: RelativeFloat and <xRot: value>: RelativeFloat

Specifies the rotation.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|rotation}}{{#vardefine:be-arg|relativefloat}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<facingLocation>: vec3
Template:El: lookAtPosition: x y z: CommandPositionFloat

Specifies the coordinates to make the target(s) facing to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|vec3}}{{#vardefine:be-arg|vec3}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}

Template:El<facingEntity>: entity
Template:El: lookAtEntity: target: CommandSelector<Actor>

Specifies the entity to make the target(s) facing to.
{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity}}{{#vardefine:be-arg|entity}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: <facingAnchor>: entity_anchor

Specifies whether the entity'eyes or feet to make the target(s) facing to. If not specified, defaults to feet. in Template:Editions, the anchor of the targets can be changed with
  1. REDIRECT Template:Command

Template:Redr. in Template:Editions, always facing the entity's feet from the targets' feet.

{{#vardefine:onlyje|}}{{#vardefine:onlybe| Template:IN,}}{{#vardefine:je-arg|entity_anchor}}{{#vardefine:be-arg|}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
  1. REDIRECT Template:Edition

Template:Rcat: checkForBlocks: Boolean: enum

{{#vardefine:onlyje|Template:IN,}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|bool}}Template:Error{{#vardefine:onlyje|}}{{#vardefine:onlybe|}}{{#vardefine:je-arg|}}{{#vardefine:be-arg|}}
If set to true, teleports the target(s) only if the target(s) would not collide with a block it cannot be inside (Note: this allows teleporting into flowers as well as midair). If false or not specified, the default behavior applies (do no check; just teleport the target(s)).

Result

Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table Template:Result table

Output

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|0}}{{#vardefine:output3-{{#var:output-table-lines}}|0}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|je}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|the number of the specified entities }}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On fail}}{{#vardefine:output1-{{#var:output-table-lines}}|0}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:command-row-{{#var:commands-num}}|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-editions-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-edition-{{#var:output-editions-num}}|be}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|1}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/teleport <destination: x y z> ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|the number of targeted victim entities}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/teleport <victim: target> <destination: x y z> ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|2}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/teleport <destination: target> ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|the number of victims plus 1}}{{#vardefine:output2-{{#var:output-table-lines}}|N/A}}{{#vardefine:output3-{{#var:output-table-lines}}|N/A}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/teleport <victim: target> <destination: target> ...}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

{{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:output-table-lines|-2}}{{#vardefine:output-table-lines-now|}}{{#vardefine:command-num-now|}}{{#vardefine:command-line-now|}}{{#vardefine:commands-num|}}{{#vardefine:output-edition-num-now|}}{{#vardefine:output-edition-line-now|}}{{#vardefine:output-editions-num|}}{{#vardefine:je-outputs-dis|}}

Examples

  • To teleport the executing player to Alice: teleport Alice
  • To teleport all players to the executing player: teleport @a @s
  • To teleport the executing player to x=100 and z=100, but three blocks above their current position: teleport 100 ~3 100
  • To teleport the executing player 1 block forward teleport ^ ^ ^1
  • To rotate the nearest player 10 degrees to the right without changing their position: execute as @p at @s run teleport @s ~ ~ ~ ~10 ~
  • When used via the execute command, can teleport between the Overworld, the Nether and the End:
    • To teleport the executing player to the same coordinates, but in the Nether:
    • To teleport all players to x=84 y=57 z=79 in the End:
    • To teleport Alex to x=251 y=64 z=-160 in the Overworld:
      • execute as Alex in minecraft:overworld run teleport 251 64 -160Template:Only
      • execute as Alex in overworld run teleport 251 64 -160Template:Only

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

Navigation

All editions
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Related

de:Befehl/teleport es:Comandos/tp ja:コマンド/teleport pt:Comandos/teleport ru:Команды консоли/teleport zh:命令/teleport