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Minecraft:Commands/tick

From SAS Gaming Wiki
Revision as of 20:14, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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The /tick command provides utilities for modifying the target tick rate of the game, temporarily fast forwarding the game, and pausing the game server side among other things. The /tick command cannot be executed from a command block.<ref>Template:Bug</ref>

Syntax

tick query
Outputs the current ticking status and target ticking rate, with information about the tick performance, including average time per tick and percentiles of time per tick.
tick rate <rate>
Sets the target ticking rate to the specified value. Modifying the target ticking rate changes the relative speed of the game as the game still expects a constant tick rate of 20.0, the default tick rate.
tick freeze
Freezes ticking. All gameplay elements are not ticked, except players and any entity a player is riding.
tick unfreeze
Unfreezes ticking.
tick step [<time>]
Unfreezes ticking, runs specified amount of time, and refreezes. Only works if ticking is frozen.
tick step stop
Stops the current stepping process and refreeze the tick.
tick sprint [<time>]
Makes the game run as fast as it can for the specified amount of ticks plus one,<ref>Template:Bug</ref> ignoring the target ticking rate. At the end of the sprint, the game will resume the previous ticking status and display performance information about the tick times from sprinting.
tick sprint stop
Stops the current tick sprinting and resumes the previous ticking status.

Arguments

<rate>: float

Specifies the target rate in TPS. The default rate is 20.0 TPS.
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<time>: time

Specifies the number of ticks to step or sprint. Defaults to 1 game tick if not specified.
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Template:Calculator

Result

Template:Result table Template:Result table Template:Result table Template:Result table

Output

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0 if not}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/tick step stop}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|1}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/tick sprint [<time>]}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}} {{#vardefine:output-table-lines|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:situation-{{#var:output-table-lines}}|On success}}{{#vardefine:output1-{{#var:output-table-lines}}|1}}{{#vardefine:output2-{{#var:output-table-lines}}|1}}{{#vardefine:output3-{{#var:output-table-lines}}|1 if ticking is sprinting; 0 if not}}{{#vardefine:commands-num|Expression error: Unrecognized punctuation character "{".}}{{#vardefine:command-{{#var:commands-num}}|/tick sprint stop}}{{#vardefine:command-row-{{#var:commands-num}}|1}}{{#vardefine:output-edition-row-{{#var:output-editions-num}}|Expression error: Unrecognized punctuation character "{".}}

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de:Befehl/tick ja:コマンド/tick lzh:令/tick pt:Comandos/tick ru:Команды консоли/tick zh:命令/tick