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Minecraft:Jukebox

From SAS Gaming Wiki
Revision as of 20:32, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox block A jukebox is a Minecraft:block used to insert and play music discs. Playing a disc causes it to produce a redstone signal and allows nearby allays to duplicate when given amethyst shards.

Obtaining

Breaking

A jukebox can be broken using any Minecraft:tool, but an Minecraft:axe is the fastest. Jukeboxes also drop all of their contents. Script error: No such module "breaking row".

Crafting

Template:Crafting

Usage

Playback

{{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a music disc on a jukebox inserts the disc and plays music or other audio corresponding to the type of music disc used. Pressing {{#vardefine: control | right click on mouse or left trigger on gamepad }}use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. Audio being played by a jukebox can be heard from up to 64 blocks away.

Minecraft:Hoppers and Minecraft:droppers and Minecraft:crafters (via crafting disc fragments into music disc 5) can be used to insert discs into a jukebox.

Tamed parrots and allays dance while in a 3 block radius from a jukebox that is playing a disc.

Allay duplication

If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay splits in two (itself and a new allay) and the amethyst shard is consumed. Both allays have a 5-minute cooldown before they can be duplicated again.

Redstone component

{{#vardefine:params|0 }}Template:Hatnote

A jukebox can act as a redstone power source. A redstone signal of strength 15 is emitted while music from a disc is playing, powering any adjacent redstone wire, redstone repeaters, and mechanism components. The signal turns off when the music track ends or if the disc is removed before the track ends. Being a power source, a jukebox redirects adjacent redstone wires to point to itself.

A redstone comparator can read a jukebox to produce a signal that varies in strength based on which disc is inserted. The comparator emits power as long as the music disc is stored in the jukebox, even if it has stopped playing. The following table shows the redstone signal strength output for each disc.

Disc Intensity
(no disc)
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Looping

Jukeboxes disable adjacent hoppers while a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox is re-enabled, so the disc is automatically pulled out and stored in the hopper. To pull out the disc before the song ends, a minecart with hopper can be used, since it is not affected by the jukebox's redstone impulse.

A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop. Multiple different discs can be inserted into a system to create music playlists.

If a hopper under the jukebox is powered by anything else, it does not eject the disc, allowing systems to be paused once the current disc stops playing.

Fuel

Jukeboxes can be used as a fuel in Minecraft:furnaces, smelting 1.5 items per block.

Note blocks

Jukeboxes can be placed under note blocks to produce "bass" sounds.

Piston interactivity

Jukeboxes cannot be pushed by Minecraft:pistons. They also cannot be pushed or pulled by sticky pistons.

Sounds

Music discs are not included here.

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

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Block states

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Block data

A jukebox has a block entity associated with it that holds additional data about the block.

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<section begin="block data"/>

  • Template:Nbt/sprite Block entity data
    • Template:Nbt inherit
    • Template:Nbt/sprite RecordItem: The single item stack stored in this jukebox. Does not exist if the jukebox is empty. The item must have a jukebox_playable component in order to be placed into here by a player. Represents the container.0 (or contents) slot.
    • Template:Nbt/sprite ticks_since_song_started: The number of ticks since the song started playing. Automatically stops the sound event of the song once it reaches the song's length in ticks, and controls when particles are created. Does not exist when there is no song playing or no item.

<section end="block data"/>

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See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Template:Message box

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

File:C418 skin.png
C418's skin
  • C418 has a Steve skin with a jukebox for a head, as a visual gag alluding to his role as lead musician at the time.
  • In real life, a
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Template:Redr can use a diamond-tipped stylus. Similarly, the jukebox uses a Minecraft:diamond as a crafting ingredient. It is unknown if this was a coincidence or a deliberate choice.

Gallery

Mojang screenshots

In other media

See also

  • Music

References

<references group="">

 </references>

External links

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de:Plattenspieler el:Τζούκμποξ es:Tocadiscos fr:Jukebox hu:Zenegép it:Giradischi ja:ジュークボックス ko:주크박스 nl:Jukebox pl:Szafa grająca pt:Toca-discos ru:Проигрыватель th:ตู้เพลง tr:Müzik Kutusu uk:Програвач zh:唱片机