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Minecraft:Lightning Rod

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Template:ForTemplate:HatnoteTemplate:Infobox block A lightning rod is a Minecraft:block that diverts lightning strikes. Getting struck by lightning causes it to emit a redstone signal and, if it is not waxed, also reduces its level of oxidation.

Obtaining

Breaking

A lightning rod must be mined with a stone pickaxe or better, or else it drops nothing. Script error: No such module "breaking row".

Crafting

Template:Crafting Template:Crafting

Usage

Diverting lightning

Lightning rods can be oriented in different directions. Lightning rods that are the highest block in the column redirect lightning strikes within a spherical volume having a radius of 128 blocks in Java Edition and 64 blocks in Bedrock Edition. The block emits particles during thunderstorms as an indicator. If multiple lightning rods are in range, the closest to the original location of the strike is chosen.

In order to divert lightning bolts, a lightning rod cannot have any block (excluding Minecraft:air)Template:Only or blocks with a collision boxTemplate:Only at any position above its own.

A lightning rod can be struck by lightning when hit by a Minecraft:trident enchanted with Channeling during thunderstorms. This can happen as long as the blocks above the lightning rod are fully transparent (do not block sky light).

Lightning rods do not divert lightning created by a Channeling trident thrown at an entity, or lightning summoned by commands.

Unlike in real life, a lightning rod doesn't require a direct connection to ground in order to work.

Lightning strikes on lightning rods cannot summon skeleton trap horses.

The area where the lightning rod spreads fire is a 2-block radius sphere.The middle of the sphere is the air block right on top of the lightning rod. Inside the sphere, only two blocks never catch on fire - the lightning rod itself and the block on which it's placed. A flammable block placed anywhere else within the sphere has a chance to catch on fire.
A Cross-section wool block model showing safe flammable block placement around the lightning rod. Java Edition 1.21.5

A lightning rod emits a redstone pulse, and strongly powers the block it's attached to, at level 15 for 8 game ticks (0.4 seconds) when struck by lightning.

Lightning diverted by a lightning rod inflicts lightning damage on mobs within a 6×12×6 volume centered 4 blocks above the bottom center of the lightning rod block (that is, extending 2 below and 9 above).

When a lightning rod is struck by lightning, the lightning has a chance to set Minecraft:fire to the surrounding blocks. In Java Edition, the lightning tries to set fire to a 3×3×3 volume around the air block directly above the lightning rod. Then, fire spawning conditions apply: The block itself must be air and is either on top of a block with a solid full top or is adjacent to a flammable block.

This creates a danger zone of a 2-block radius sphere around the air block directly above the lightning rod (this sphere is all the blocks adjacent to the 3×3×3 volume and the volume itself). However, two blocks within this sphere are never set on fire by the lightning - the lightning rod itself and the block on which it's placed.

Oxidation

{{#vardefine:params|0 }}Template:Hatnote Non-waxed lightning rods have four stages of oxidation (including the initial normal state). Lightning bolts and Minecraft:axes can remove the oxidation on lightning rods. They can be waxed with Minecraft:honeycomb to prevent oxidation from progressing.

As the block begins to oxidize (exposed), it gets discolored and green spots begin to appear. As the oxidation continues (weathered), the block is a green color with brown spots. In the last stage (oxidized), the block is teal with several green spots.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Copper/JE

Template:Edition: Template:Sound table/Block/Copper/BE

Unique

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: None<ref>Template:Bug</ref>

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2 Template:ID table2


Block states

{{#vardefine:params|0 }}Template:Hatnote

  1. REDIRECT Template:Edition

Template:Rcat: Template:Bst Template:Bst Template:Bst

Template:!((Bedrock EditionTemplate:))!: Template:Bst Template:Bst

Advancements

Script error: No such module "Advancement".

History

Template:Hatnote

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

File:Lightning Rod Head Replace.png
Lightning rod placed on a player's head using #REDIRECT Template:Command Template:Redr.
  • According to Minecraft Live 2020, Ulraf had the idea of lightning rods when a lightning strike burned down his Minecraft:wooden house.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • In Minecraft Dungeons, lightning rods can be found atop Roof of Woodland Mansion being used to create charged creepers.
  • If Script error: No such module "command". is used to place a lightning rod on a player's head, the item appears upside-down and to the right of their head, somewhat resembling a robot's antenna.Template:Only

Gallery

Screenshots

Mojang screenshots

Development images

References

<references group="">

 </references>

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