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Minecraft:Note Block

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Revision as of 20:42, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox block A note block is a Minecraft:block that emits sounds when {{#vardefine: control | left click on mouse or right trigger on gamepad }}attacked, {{#vardefine: control | right click on mouse or left trigger on gamepad }}used, or powered. The sound produced can be altered in various ways by using it or putting certain blocks directly above or below it. Allays are affected by note blocks, staying nearby and dropping held items next to it for a short while upon hearing its sound.

Obtaining

Breaking

Note blocks are most quickly broken with an Minecraft:axe. Script error: No such module "breaking row".

Natural generation

Note blocks can generate in ancient cities.

Crafting

Template:Crafting

Usage

Playing music

Notes

File:Note-Block.png
A note block being triggered and playing a note

A note block will produce a sound and spawn a colored musical note particle whenever any of the following conditions are met:

  • It is {{#vardefine: control | left click on mouse or right trigger on gamepad }}attacked by a player in Survival mode
  • It receives a redstone signal
  • It is {{#vardefine: control | right click on mouse or left trigger on gamepad }}used by a player. {{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a note block also changes its pitch.

A note block must have either Minecraft:air or a mob head in the space directly above it to play a sound, though {{#vardefine: control | right click on mouse or left trigger on gamepad }}using a silenced note block will still change its pitch. Note block sounds can be heard from up to 48 blocks away, and can be independently controlled by the Minecraft:Jukebox/Note Blocks slider in the audio Minecraft:settings.

Each time a note block plays a sound, a note particle will appear from the top. The color of the particle depends on the pitch of the note block. Note particles do not appear for silenced note blocks or mob head instruments.

Excluding mob heads, there are 16 different instruments and 25 different pitches per instrument (a total of 400 notes with different sounds). {{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a note block increases the instrument's pitch up a semitone, with a total of two full octaves (24 semitones in total) being available for each instrument. The standard range (for harp and pling instruments) of notes span from F♯3 to F♯5. After reaching the highest note (24 presses of the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use button), pressing use again (25th press of the {{#vardefine: control | right click on mouse or left trigger on gamepad }}use button) resets the pitch back to F♯3, as does breaking the block. The note block's pitch is ignored for player heads and the six mob heads.

The string bass and didgeridoo are two octaves (24 semitones) lower than the standard range, the guitar is one octave (12 semitones) lower than the standard range, the flute is one octave above the standard range, and the bell, chime, and xylophone are 2 octaves above the standard range. This gives six octaves (72 semitones) of effective range to combine instruments for greater pitch coverage.

The exact pitch can be found from its {{#vardefine: control | right click on mouse or left trigger on gamepad }}use-count by using the following formula: 2 ^ ((use count - 12) / 12).

The exact pitch to {{#vardefine: control | right click on mouse or left trigger on gamepad }}use-count assignment is shown below,<ref>Original chart by cookingfat</ref><ref>Original /playsound pitch chart by kwerti</ref> along with the note's color, which is rendered with shading using the particle's texture.

Pitch

(Octave 1)

Use count Pitch (
  1. REDIRECT Template:Command

Template:Redr)

Color (hex)
F♯/G♭- Fi/Se 0 0.5 Template:Color
G - Sol 1 2^(-11/12) ≈ 0.529732 Template:Color
G♯/A♭- Si/Le 2 2^(-10/12) ≈ 0.561231 Template:Color
A - La 3 2^(-9/12) ≈ 0.594604 Template:Color
A♯/B♭- Li/Te 4 2^(-8/12) ≈ 0.629961 Template:Color
B - Ti 5 2^(-7/12) ≈ 0.667420 Template:Color
C - Do 6 2^(-6/12) ≈ 0.707107 Template:Color
C♯/D♭- Di/Ra 7 2^(-5/12) ≈ 0.749154 Template:Color
D - Re 8 2^(-4/12) ≈ 0.793701 Template:Color
D♯/E♭- Ri/Me 9 2^(-3/12) ≈ 0.840896 Template:Color
E - Mi 10 2^(-2/12) ≈ 0.890899 Template:Color
F - Fa 11 2^(-1/12) ≈ 0.943874 Template:Color
F♯/G♭- Fi/Se 12 1.0 Template:Color
Pitch

(Octave 2)

Use count Pitch (
  1. REDIRECT Template:Command

Template:Redr)

Color (hex)
F♯/G♭- Fi/Se 12 1.0 Template:Color
G - Sol 13 2^(1/12) ≈ 1.059463 Template:Color
G♯/A♭- Si/Le 14 2^(2/12) ≈ 1.122462 Template:Color
A - La 15 2^(3/12) ≈ 1.189207 Template:Color
A♯/B♭- Li/Te 16 2^(4/12) ≈ 1.259921 Template:Color
B - Ti 17 2^(5/12) ≈ 1.334840 Template:Color
C - Do 18 2^(6/12) ≈ 1.414214 Template:Color
C♯/D♭- Di/Ra 19 2^(7/12) ≈ 1.498307 Template:Color
D - Re 20 2^(8/12) ≈ 1.587401 Template:Color
D♯/E♭- Ri/Me 21 2^(9/12) ≈ 1.681793 Template:Color
E - Mi 22 2^(10/12) ≈ 1.781797 Template:Color
F - Fa 23 2^(11/12) ≈ 1.887749 Template:Color
F♯/G♭- Fi/Se 24 2.0 Template:Color

Alternatively, there is a graphical version available: File:Noteblock reference.png

The current pitch of a note block can be roughly estimated by {{#vardefine: control | left click on mouse or right trigger on gamepad }}attacking it and looking at the color of the note particle. File:Note colors.png

in Template:Editions, the tuning can also be checked by looking at the debug screen (accessed by pressing

  1. REDIRECT Template:Keys

Template:Redr). It is denoted as "note:" followed by a number from 0 to 24.

Instruments

The instrument played depends on the block placed directly underneath the note block. Mob heads must instead be placed on top of the note block.

Mob head instruments take priority over block instruments, and play the corresponding mob's

  1. REDIRECT Template:Code

Template:Redr sound, except for creeper heads, which instead trigger the

  1. REDIRECT Template:Code

Template:Redr sound. Mob head sounds are not affected by the note block's pitch.

  1. REDIRECT Template:Update
Block Instrument Range Sound event names (Java) Sound event names (Bedrock)
Template:Sound F♯1–F♯3 block.note_block.bass note.bass
Template:Flatlist Template:Sound block.note_block.snare note.snare
Template:Flatlist Template:Sound block.note_block.hat note.hat
Template:Sound block.note_block.basedrum note.bd
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯5–F♯7 block.note_block.bell note.bell
Template:Flatlist Template:Sound F♯4–F♯6 block.note_block.flute note.flute
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯5–F♯7 block.note_block.chime note.chime
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯2–F♯4 block.note_block.guitar note.guitar
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯5–F♯7 block.note_block.xylophone note.xylophone
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯3–F♯5 block.note_block.iron_xylophone note.iron_xylophone
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯4–F♯6 block.note_block.cow_bell note.cow_bell
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯1–F♯3 block.note_block.didgeridoo note.didgeridoo
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯3–F♯5 block.note_block.bit note.bit
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯3–F♯5 block.note_block.banjo note.banjo
  1. redirect Template:blockLink

Template:Redr

Template:Sound F♯3–F♯5 block.note_block.pling note.pling
Template:Flatlist Template:Sound F♯3–F♯5 block.note_block.trumpet note.trumpet
Template:Flatlist Template:Sound F♯3–F♯5 block.note_block.trumpet_exposed note.trumpet_exposed
Template:Flatlist Template:Sound F♯2–F♯4 block.note_block.trumpet_weathered note.trumpet_weathered
Template:Flatlist Template:Sound F♯2–F♯4 block.note_block.trumpet_oxidized note.trumpet_oxidized
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.skeleton note.skeleton
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.wither_skeleton note.witherskeleton
  1. redirect Template:blockLink

Template:Redr

Sound effect set in Template:Nbt/sprite note_block_sound, silent by default Dependent Dependent
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.zombie note.zombie
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.creeper note.creeper
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.piglin note.piglin
  1. redirect Template:blockLink

Template:Redr

Template:Sound block.note_block.imitate.ender_dragon note.enderdragon
  1. redirect Template:BlockSprite

Template:Redr Any other blocks

Template:Sound F♯3–F♯5 block.note_block.harp note.harp

Activating note blocks

File:NoteBlockRedstone.png
A pair of note blocks wired to a clock circuit to play alternately

Note blocks can be activated in a variety of different ways following normal redstone principles. Note blocks conduct redstone power, which means they activate blocks next to them when directly powered, including other note blocks.

in Template:Editions after activating the note block, or changing the note block's pitch (via {{#vardefine: control | right click on mouse or left trigger on gamepad }}use) is treated as a block state change, which successfully generates a block update and plays a sound after a start delay. This update is detectable by both Minecraft:observers and traditional piston-based block update detectors (BUDs).

in Template:Editions, an Minecraft:observer facing a note block will trigger whenever the note block is {{#vardefine: control | right click on mouse or left trigger on gamepad }}used, activated with redstone power or the note block's instrument changes. This makes note blocks very flexible when used with observers, especially since note blocks can conduct power to other redstone devices. They can serve as activation switches or a means to control how and when observers are triggered in circuits.

in Template:Editions, the musical pitch and instrument data are handled on a separate process (tile entity data) that is independent of the main world update loop. As a result, right-clicking to change the note does not trigger a block update. Because no update signal is generated, neither Minecraft:observers nor BUDs can detect the change. This is a known bug.<ref>Template:Bug</ref>

Sculk detection

Sculk sensors and calibrated sculk sensors can detect both note block activations and pitch changes because these actions generate vibration events. in Template:Editions, sculk sensors provide the only reliable method to detect both note block activations and pitch changes for redstone, since observers and BUDs cannot register these events.

Interaction with allays

If an allay hears a note block play within 16 blocks of its location, it tries to pathfind to it. It will then spend 30 seconds near that particular note block, seeking items around it and dropping them near the note block instead of its player. After 30 seconds, the allay returns to targeting its player unless the note block is played again. A vibration particle emanates from the note block and reaches the allay to indicate the allay has locked on to the note block. Because the allay and the note block interact via a vibration particle, placing Minecraft:wool between the note block and the allay can prevent this interaction. Allays ignore note blocks which do not make sounds, with the exception of note blocks with player heads on top.

Fuel

Note blocks can be used as fuel in Minecraft:furnaces, smelting 1.5 items per block.

Sounds

Template:Edition: Template:Sound table/Block/Wood/JE

Template:Edition: Template:Sound table/Block/Wood/BE

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Template:!((Java EditionTemplate:))!: Template:Bst Template:Bst Template:Bst

Block data

in Template:Editions, a note block has a block entity associated with it that holds additional data about the block.

See Minecraft:Bedrock Edition level format/Block entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Message box

Java Edition

Template:Message box Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

  1. REDIRECT Template:Incomplete section

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • Because a note block is a wooden-type block, a note block directly on top of another one produces a string bass sound when playing notes.
  • in Template:Editions, note blocks have the highest number of possible block state combinations, at 1350, beating Minecraft:fire's 512 and redstone dust's 1296.

Gallery

Screenshots

Concept artwork

In other media

See also

  • Tutorial:Redstone music
  • Tutorial:Redstone music/Doorbell
  1. redirect Template:blockLink

Template:Redr

  • Minecraft Note Block Studio – A music editor for Minecraft.

References

<references group="">

 </references>

External links

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