Minecraft:Non-model-dependent block elements
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Template:Exclusive Minecraft:Models are used for defining the fundamental geometry for the vast majority of Minecraft:blocks in the game. Some blocks have additional visual data associated with them which are effectively fixed in nature; while their textures can often be modified, their geometry, positioning and fundamental presence usually cannot be.
Render models, but have additional graphics
| Blocks | Relevant element | Render |
|---|---|---|
| Entire block | ||
| Entire block | ||
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Entire block | |
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Entire blockTemplate:Until | |
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Entire block | |
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Entire block | |
| Entire block | ||
| Entire block | ||
| Entire block | ||
| Entire block | ||
| Entire blockTemplate:Until Text |
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| Entire blockTemplate:Until Text |
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| Entire blockTemplate:Until Text |
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| Entire blockTemplate:Until Text |
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| Beam when active | ||
| Bell itself | ||
| Book | ||
| Book | ||
| Entity inside | ||
| Items inside | ||
| Items inside | ||
| Items placed | ||
| Item during extraction |
Do not render model elements
Particles
Many blocks also emit particles, often passively, and sometimes following certain interactions. It is possible to customize the texture used by the standard "block" particles which are used when breaking, sprinting on or falling on the block. Some blocks will also emit different, unrelated particles; these are fixed to the block ID and often state, and cannot be changed or disabled, nor can other blocks be made to use them.
Passive emitters
| Blocks | Relevant element | Render |
|---|---|---|
| Small spores | ||
| Smoke | ||
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Embers Smoke Cosy smoke Signal smoke |
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Smoke Cosy smoke Signal smoke |
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| Orange flames Smoke |
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Orange flames Smoke |
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| Blue flames Smoke |
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| Green flames Smoke |
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Red smoke | |
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Red smoke | |
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Red smoke | |
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Red smoke | |
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Red smoke | |
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Red smoke | |
| Purple smoke | ||
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Purple smoke | |
| Purple smoke | ||
| Smoke | Template:Bug | |
| Purple smoke | Template:Bug | |
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Blue dripping | |
| Blue dripping | ||
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Yellow dripping | |
| Yellow dripping | ||
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Orange flames Smoke |
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Smoke | |
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Orange flames | |
| Falling particles AoE particles |
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| Sparkling particles | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leavesTemplate:Info needed | ||
| Falling leaves | ||
| Falling leaves | ||
| Suspension | Template:Bug | |
| Embers | Template:Bug | |
| Bubbles | Template:Bug |
Conditional emission
water splashing and bubbles, honey block bonus particles, scraping copper blocks, maybe dripping water and lava? active conduit, enchanting tables? turtle and sniffer eggs? sculk shrieker? sculk soul? vault? creaking heart? geysers? potent sulfur clouds? trial spawner activation? potent sulfur bubbles? touching powder snow? burning out redstone torches? fire when you put it out? rain on leaves and campfires and lava? barriers and lights when held? other dripstone situations? note blocks? lighting rods? do active jukeboxes make particles depending on state or actual playback? placing a wet sponge in the nether? dispenser, dropper, crafter output? decorated pot additions? firefly bush goes in this section as it isn't state dependent, but light dependent
References
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