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Minecraft:Java Edition protocol/Development version

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Revision as of 11:12, 18 June 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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This page documents the changes from release 1.21.10 (protocol 773) to the current release (26.2, protocol 776). The stable protocol documentation is currently lagging behind, and the changes documented here will be merged soon, once they are complete. For previous development version pages, see the Protocol version numbers page.

One who wishes to commandeer the merging of this into the Java Edition protocol pages when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

Handshaking

Template:Packet list/begin Template:Packet list

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Login

Configuration

Play

Template:Packet list/begin Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list Template:Packet list

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Play

Clientbound

Login (play)

See Minecraft:protocol encryption for information on logging in.

Template:Packet header
Field Name Field Type Notes
Entity ID Template:Type The player's Entity ID (EID).
Is hardcore Template:Type
Dimension Names Template:Type of Template:Type Identifiers for all dimensions on the server.
Max Players Template:Type Was once used by the client to draw the tab list, but now it is ignored.
View Distance Template:Type Render distance (2-32).
Simulation Distance Template:Type Server simulation distance. See Template:Packet.
Reduced Debug Info Template:Type If true, a vanilla client shows reduced information on the Minecraft:debug screen. For servers in development, this should almost always be false.
Enable respawn screen Template:Type Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Template:Type Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Template:Type The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Template:Type Name of the dimension being spawned into.
Hashed seed Template:Type First 8 bytes of the SHA-256 hash of the world's seed. Used client-side for biome noise
Game mode Template:Type 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Template:Type -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Template:Type True if the world is a Minecraft:debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Template:Type True if the world is a Minecraft:superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Template:Type If true, then the next two fields are present.
Death dimension name Template:Type Template:Type Name of the dimension the player died in.
Death location Template:Type Template:Type The location that the player died at.
Portal cooldown Template:Type The number of ticks until the player can use the last used portal again. Looks like it's an attempt to fix MC-180.
Sea level Template:Type
Online mode Template:Type
Enforces Secure Chat Template:Type

Update Teams

Creates and updates teams.

Template:Packet header
Field Name Field Type Notes
Team Name Template:Type (32767) A unique name for the team. (Shared with scoreboard).
Method Template:Type Determines the layout of the remaining packet.
0: create team Team Display Name Template:Type
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Name Tag Visibility Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = HIDE_FOR_OTHER_TEAMS, 3 = HIDE_FOR_OWN_TEAMS
Collision Rule Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = PUSH_OTHER_TEAMS, 3 = PUSH_OWN_TEAM
Team Color Template:Type Template:Type Used to color the names of players on the team; see below.
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Entities Template:Type of Template:Type (32767) Identifiers for the entities in this team. For players, this is their username; for other entities, it is their UUID.
1: remove team no fields no fields
2: update team info Team Display Name Template:Type
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible entities on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
Name Tag Visibility Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = HIDE_FOR_OTHER_TEAMS, 3 = HIDE_FOR_OWN_TEAMS
Collision Rule Template:Type Template:Type 0 = ALWAYS, 1 = NEVER, 2 = PUSH_OTHER_TEAMS, 3 = PUSH_OWN_TEAM
Team Color Template:Type Template:Type Used to color the names of players on the team; see below.
Friendly Flags Template:Type Bit mask. 0x01: Allow friendly fire, 0x02: can see invisible players on the same team.
Team Prefix Template:Type Displayed before the names of players that are part of this team.
Team Suffix Template:Type Displayed after the names of players that are part of this team.
3: add entities to team Entities Template:Type of Template:Type (32767) Identifiers for the added entities. For players, this is their username; for other entities, it is their UUID.
4: remove entities from team Entities Template:Type of Template:Type (32767) Identifiers for the removed entities. For players, this is their username; for other entities, it is their UUID.

Team Color: The color of a team defines how the names of the team members are visualized; any formatting code can be used. The following table lists all the possible values.

ID Formatting
0-15 Color formatting, same values as in Minecraft:Formatting codes#Color codes.
16 Obfuscated
17 Bold
18 Strikethrough
19 Underlined
20 Italic
21 Reset

Template:License wiki.vg