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Dragonwilds:Mining training

From SAS Gaming Wiki
Revision as of 11:00, 9 July 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)

Template:External width=70x70 This page details the optimal training methods for leveling up Dragonwilds:Mining. Unlike its predecessors, Dragonwilds does not require specific Mining levels to equip Dragonwilds:pickaxes or mine ores.

Note: Items and resources detailed in this guide are specifically selected for optimal training efficiency. Suboptimal or low-experience alternatives have been omitted.

Equipment

Equipable:

Category Items progression (Late Game → Early Game)
Axes Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Jewelry Template:Plink Template:Plink Template:Plink N/A N/A N/A N/A
Hat Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink Template:Plink N/A
Body Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink /
Template:Plink
Template:Plink Template:Plink N/A
Legs Template:Plink N/A N/A N/A N/A N/A N/A

Tools:

  • Pickaxe – Your main tool to train Mining

Jewelry:

  • Dragonwilds:Unholy Symbol – +15% more damage on mining nodes
  • Dragonwilds:Amulet of Glory – +25% more damage on mining nodes
  • Dragonwilds:Inspiring Ring of Mining – +5% experience boost (only if you don't have access to the Unholy Symbol or Amulet of Glory)
    • Due to the unique mechanics of Dragonwilds, the Unholy Symbol or Amulet of Glory might be preferred over the Inspiring Ring of Mining when not using the Rocksplosion spell (more testing needed).

Armour Slots:

  • Dragonwilds:Infinity Robes – or any other mage armour (body and hat) are preferred, as it grants a -50% Stamina Regen Delay for a single piece equipped, and it is lighter than Melee armour while retaining high defensive bonuses
  • Dragonwilds:Leggings Of Lightness – Increases the player's maximum carry weight by 50 and reduces the amount of fall damage the player takes

Consumables:

Category Items progression (Late Game → Early Game)
Potions* Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment + Dragonwilds:Foreman's Feast)* Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment)* Template:Plink Template:Plink Template:Plink N/A

Food & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Spells

Image Spell Benefit
width=60x60 Dragonwilds:Internal Alchemy When used, it refreshes any active buffs from food or drink. This spell does not affect buffs received from potions or other perk-giving items aside from food and drink.
width=60x60 Personal chest Offers weightless storage for up to 1,980 ores and stones, massively increasing the duration of training trips.
width=60x60 Dragonwilds:Magical Mending Very useful spell allowing the player to repair their pickaxes anywhere without a Blacksmith's bench.
width=60x60 Dragonwilds:Rocksplosion Conjure a powerful blast to break apart stone boulders and ore.

Miscellaneous

Image Item / Structure Benefit
width=60x60 Dragonwilds:Lodestone Can be built then used with Law Runes for fast travelling. Allows fast travel between ore nodes.

Tips

  • Players should always aim to use their best available pickaxe, food, potion and jewelry.
  • Levelling up: Increases mining Critical Hit Chance by 0.5% per level.
  • XP Per Swing: Mining experience is granted per successful pickaxe swing on an ore or stone rather than upon completely depleting a node or receiving a material.
  • Damage: Due to the unique mechanics of Dragonwilds, each ore from a node possesses a health pool, meaning that higher damage directly reduces the time required to deplete a node.
  • Respawning: Most ores respawn after 3 in-game days.
  • Mining is arguably the fastest and most straightforward skill in Dragonwilds right now, driven by good experience rates per action and the massive demand for resources required to upgrade gear and construct buildings. Solo players can easily reach a high Mining level naturally over the course of a standard playthrough.
  • Dragonwilds:Divine Rock spell: Although it is a very useful spell in normal gameplay to gather ores quickly, it massively reduces the XP from mining.
  • The Dragonwilds:Rocksplosion spell gets an upgrade at level 69, called Dragonwilds:Ultimate Burst, which increases its area of effect considerably.
  • While actively training Mining, players should cast Rocksplosion every time it refreshes to rapidly clear nodes. Although the spell applies a slight experience penalty per action, the sheer volume and speed of cleared ores make it incredibly efficient.

Resources & Paths

Progression strategy

While training Mining, players should generally follow regional progression and focus on gathering the highest-tier ore currently unlocked. However, upon reaching later regions like Dowdun Reach, a single region's mining nodes can be completely depleted, causing temporary downtime.

To maintain efficient training when nodes are depleted, players should cycle back through previous regions and mine lower-tier nodes in descending order of their level requirements (e.g., Adamant → Mithril → Coal). Cycling lower than Coal is generally not recommended (or even possible) as the drastically reduced experience rates diminish the efficiency of the method.

Copper and Tinwidth=60x60width=60x60

Iron width=60x60

Coal width=60x60

Mithril width=60x60

Adamant and Gypsum width=60x60width=60x60

File:East desert adamantite mining route.png
East Umbral Sands Adamantite Mining Route:(approximative Lodestones locations)The solid black line indicates the optimal route utilizing Lodestones. White dashed lines represent alternative, less efficient paths. The color coding represents the danger levels; cyan is medium, pink is high, purple is very high. Note that most mining areas in the desert are very dangerous.
File:Adamantite mining route desert lava.png
Umbral Sands' lava area Adamantite Mining Route: (approximative Lodestones locations) Note that this is a HIGHLY dangerous area full of hostile monsters.

Template:Skill training guides