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Dragonwilds:Inventory

From SAS Gaming Wiki
Revision as of 11:00, 16 July 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)

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File:Inventory.png
The inventory weight gauge as seen in game bottom right corner of screen.

The inventory allows players to view and organize their collected Dragonwilds:items. There is a standard weight limit of 400 for the inventory which includes items in the players primary inventory, hot-bar, and Dragonwilds:armour slots.

Effects

  • The inventory has 5 sections: 8 hot-bar slots, 5 armour slots, 24 primary inventory slots, 24 rune pouch slots, 24 quiver slots and 24 quest item slots.
  • On death, all items stored in the primary inventory will be lost to a Dragonwilds:gravestone (see page for specifics of death mechanics); the armour and shield that are currently equipped will be kept along with runes and key items.
  • Items in the primary inventory, hot-bar, and armour slots can be dropped, moved, or split via a key-bound user hot-key.
  • Activating any usable item (such as food, drinks, packs, or armour) places it on a delay timer of 2 seconds before an item in the same stack can be used again.
    • This precludes swapping armour sets rapidly, such as is commonly done in the RuneScape universe. However, with accurate mouse moments, armour can instead be clicked and dragged into the appropriate armour slot in the inventory, bypassing this delay timer.
    • A stack of items, when used, will not open the stack, but just 1 item in the stack. To use a stack more rapidly (such as when opening goblin packs or bird nests), the stack can be split into separate inventory spaces. Each separate stack has its own delay timer which can drastically reduce the amount of time required.
    • Items can also be used inside of containers such as chests.

Over-Encumbrance

File:Inventory - Weight Icon.png
The weight icon.

If the player's combined inventory and armour weights exceed their carrying capacity, they will become Dragonwilds:encumbered.

  • Encumbered players cannot run or jump, and move at 60% normal speed.
    • Other speed penalties (such as using items or trudging through water) stack with the encumbered speed penalty.
    • This speed penalty does not scale based on weight (so 401/400 will incur the same penalties as 1000/400).
  • Encumbered players no longer pick up nearby items automatically. The player may still pick up items manually, but this further increases the player's weight.
    • The exception to this rule is the complete prevention of the player taking from bushes, or picking vegetables and flax, while encumbered.
  • The Leggings of Lightness are currently the only armour piece that increases the player's weight limit, increasing it by 50 (to 450 maximum).
  • If the player becomes too tired through Dragonwilds:rest depletion, the maximum weight decreases by 100 (to a base of 300).
  • Encumbrance has no maximum limit; however, carrying more weight increases how many law runes will be consumed when utilizing a Dragonwilds:lodestone teleport.
File:Primary Inventory interface.jpg
Primary Inventory where most items are stored
File:Rune Pouch interface.jpg
Rune Pouch containing all runes a player collects
File:Key Items interface.jpg
Key Item Inventory storing important quest items
File:Quiver.jpg
Quiver Inventory for storing Arrows and Bolts

Update history

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