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Dragonwilds:Attack training

From SAS Gaming Wiki
Revision as of 11:00, 11 July 2026 by SyncBot (talk | contribs) (Sync: updated from Dragonwilds)

Template:External width=70x70 This page details the optimal training methods for leveling up Dragonwilds:Attack.

Equipment

Armour:

Category Items progression (Late Game → Early Game)
Head Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Body Template:Plink Template:Plink

Template:Plink

Template:Plink Template:Plink Template:Plink
Legs Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink Template:Plink
Trinket Template:Plink Template:Plink / Template:Plink* Template:Plink Template:Plink / Template:Plink N/A N/A
Back Template:Plink Template:Plink Template:Plink Template:Plink N/A N/A

Armour Slots:

  • Mage Hats – are preferred, as they grant a -50% Stamina Regen Delay for a single piece equipped, and they are lighter than Melee Helmets while retaining high defensive bonuses
  • Melee Bodies and Legs – are preferred, as the bonus for wearing two melee pieces grants -33% Block Stamina Cost and +50% Crit Chance After Blocking
    • Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mithril Armour = Black Knight Armour). The same applies to Magic Hats. See this for a complete list.
  • Dragonwilds:Trinkets:
    • Amulet of Accuracy – Increased Critical Damage by 15%
    • Inspiring Amulet of Attack – Increases Attack XP by 5%
    • Amulet of Strength – Increases Melee Dragonwilds:Damage by 12.5%
    • Unholy Symbol – Increases Melee Damage by 15%
    • Amulet of Glory – Increases Melee Damage by 25%
    • Dragonwilds:Salve Amulet* – Preferred over the Unholy Synbol for undead monsters, as it increases damage against them by 17%
  • Dragonwilds:Capes:
    • Attack Cape – Melee attacks have a small chance at costing no stamina when used.
    • Fire Cape – Receiving or blocking damage has a chance to triggering burning on your attacker. Melee kills on Burning enemies refill stamina.

Weapons:

Category Items progression (Late Game → Early Game)

This category is subject to massive changes with the upcoming update affecting Ascension Shards, Cores, and Masterwork Weapons.

Perks:

Category Items progression (Late Game → Early Game)
Potions (Focused Attack I & II) Template:Plink Template:Plink Template:Plink Template:Plink
Drinks (Dragonwilds:Fleet Footed) Template:Plink Template:Plink N/A N/A
Drinks (Dragonwilds:Ferocious Fighter) Template:Plink Template:Plink N/A N/A
Food (Dragonwilds:Knowledgable Nourishment) Template:Plink Template:Plink Template:Plink N/A

Food, Drinks & Potions perks:

*Perks: Food perks do NOT stack. Eating another food after consuming a different one overrides its perk(s) with the most recent food eaten. Potions behave like this as well; drinking a new potion will immediately overwrite your active potion buff. While players cannot layer multiple foods or multiple potions, one potion + one food perks can be stacked together simultaneously.

Others:

Template:Skill training guides