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Minecraft:Java Edition pre-Classic rd-132211

From SAS Gaming Wiki
Revision as of 11:05, 3 August 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>...</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft. The launcher copy was re-uploaded on August 6, 2013, and is therefore not the original build.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-click places a block. Right-click destroys a block.
    • Blocks cannot be placed beyond the world border.
    • The build limit is Y=64.
    • Players can place blocks within the space they occupy.
    • Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
  • The level is saved when Template:Keys is pressed or when the game is exited.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • On some systems, commonly those using Intel GPUs, severe lag may occur when approaching the ground after starting the game, reducing performance to approximately 1 FPS. Building upward by at least three blocks may alleviate the issue on some systems.<ref group="note">This fix varies across different computers, as sometimes it gets bypassed entirely, and sometimes it does not work.<ref>Template:Cite</ref> A tutorial on how to fix this can be found here.</ref>
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.

Trivia

  • The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
  • Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.

Gallery

Notes

Template:Notelist

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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