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Minecraft:Dimension definition

From SAS Gaming Wiki
Revision as of 11:15, 25 August 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)
File:Floating Islands custom dimension.png
A custom dimension using a custom type, a fixed Minecraft:plains biome, and the minecraft:floating_islands Minecraft:noise settings.

Template:Relevant tutorial Dimensions are Minecraft:JSON files located in Minecraft:data packs Template:In and in Minecraft:behavior packs Template:In. They define new dimensions for the game. New dimensions added can be accessed by using commands, like Template:Cmd.

Usage

Java Edition

Dimensions are stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/dimension/<name>.json. Alternatively, a Minecraft:Custom world preset can be used to customize all dimensions in a world. Dimensions stored separately override the dimension set in the selected world preset. This allows datapacks to only override a single dimension while keeping the other dimensions untouched. However, the user-selected world preset then doesn't have an impact on the given dimension.

Bedrock Edition

Dimensions are stored as Minecraft:JSON files within a behavior pack, at the path <root BP>/dimension/<name>.json.

Dimensions can also be created by scripts using the Template:Cd method, although this is not required. If the same dimension is created using both methods, it will be overridden by the behavior pack JSON definition, and a content warning will be logged.

JSON format

Java Edition

When stored as separate dimensions, they follow the following syntax:

Bedrock Edition

Generator types

void

Template:Exclusive Has no terrain generation. This generator has no additional fields.

debug

Template:Exclusive The generator type used when selecting Minecraft:debug mode in the world creation menu. This generator has no additional fields.

flat

Template:Exclusive The generator type used for Minecraft:superflat worlds.

noise

Template:Exclusive The generator used in all the default Minecraft:dimensions.

Biome sources

Template:Exclusive

checkerboard

The checkerboard biome source places biomes in a checkerboard pattern.

fixed

The fixed biome source, also called Minecraft:single biome, uses one specified biome everywhere.

multi_noise

A biome source that depends on multiple parameters defined in the Minecraft:noise router. Each biome is defined within a 4×4×4 cube based on the noise values at its edges.

the_end

The biome source used for Minecraft:the End dimension. This biome source has no additional fields.

Biomes are calculated based on each Minecraft:chunk for the x and z axes, and every 4 blocks for the y-axis.

  • If the distance from the chunk edges to the origin is 1024 or less, the end biome is assigned.
  • Otherwise, the biome is determined based on the erosion value (defined in Minecraft:noise router) calculated at the center of the chunk and the y-coordinate.
Erosion (e) Biome
N/A Template:BiomeLink
e > Template:Frac Template:BiomeLink
Template:Frac ≥ e ≥ −Template:Frac Template:BiomeLink
Template:Frac > e ≥ −Template:Frac Template:BiomeLink
e < −Template:Frac Template:BiomeLink

Multi noise parameter list

Template:Exclusive A multi-noise biome source parameter list is stored as Minecraft:JSON files within a data pack, at the path data/<namespace>/worldgen/multi_noise_biome_source_parameter_list/<name>.json. It is used to avoid changing world preset files when adding new biomes to experimental data packs.

The syntax is as follows:

    • Template:Nbt: A reference to a hardcoded parameter list preset. The available presets are overworld and nether.

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

External links

Navigation

Template:Navbox Java Edition technical

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