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Minecraft:Java Edition pre-Classic rd-132211

From SAS Gaming Wiki
Revision as of 11:07, 1 September 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)

Template:Unreleased Template:No unedited version Template:Infobox version rd-132211 is the first labeled Minecraft:pre-Classic version of Minecraft:Minecraft, created on May 13, 2009, at 20:11 UTC.<ref>22:11 in Sweden (CEST) time.</ref> It is the earliest version available through the Minecraft:Minecraft Launcher and the oldest archived version of Minecraft.

The copy in the launcher was last modified on August 6, 2013, making it technically not original.

Additions

Gameplay

Minecraft:Controls

  • Placing and destroying Minecraft:blocks.
    • Left-click places a block. Right-click destroys a block.
    • Blocks cannot be placed beyond the world border.
    • The build limit is Y=64.
    • Players can place blocks within the space they occupy.
    • Added a flashing white overlay highlighting the face of the targeted block when hovering with the mouse.
  • The level is saved when Template:Keys is pressed or when the game is exited.

Changes

World generation

General

Removals

World generation

Minecraft:Caves

  • No longer generate.

Bugs

3 bugs reported

  • Minecraft:Blocks can be placed directly within the space occupied by the player.<ref>TigIRC logs: "(14:10:09) Zaratustra: I can spawn blocks where I currently exist" [...] "(14:10:32) notch: yeah, it's one of those bugs.. I keep ignoring it" (18:10 UTC, May 16, 2009)</ref> This bug remained in the game until Minecraft:Classic 0.0.9a.
  • On some systems, commonly those featuring Intel GPUs, there is extreme performance issues causing the framerate to drop to 1. This is caused by the old renderer repeatedly redrawing every single block around the player every frame instead of only updating changed blocks like in modern versions. This overwhelms weak OpenGL drivers.
  • The camera pivot bug causes the view to rotate around a fixed point in the world instead of rotating on the player's axis. This causes the player's perspective to shift as the camera rotates.

Trivia

  • The "rd" prefix in the version title stands for Minecraft:RubyDung, a game Notch was developing in early 2009 whose codebase was repurposed for Minecraft.
  • Level data is saved in a single Template:Cd file inside the game's root directory, unlike future versions that have dedicated folders.
  • Although the intended world size is 256×64×256, worlds of any dimensions can be loaded. Worlds smaller than the intended size have terrain generated over them, while larger worlds are truncated.
  • Grass blocks are stored using the same block ID (Block ID: 1) as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it upon saving the world.
  • Because of these behaviors, nearly any gzipped file named Template:Cd can theoretically be loaded as a world, including a [[Minecraft:Java Edition level format#level.dat format|modern Template:Cd file]]. Saving such a world is likely to corrupt it because of terrain generation or truncation.

Notes

  • Aside from the folders in the .jar file, the .class files and the contents of the folders remain unchanged, being last modified at May 13, 2009 at 22:09 at the latest.

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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