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ProjectGorgon:Belt

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Revision as of 19:58, 10 May 2022 by imported>BetaNotus (Rewrote page.)
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A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.

ProjectGorgon:Belts are items which can be equipped by all humanoid or Beast Form adventurers. ProjectGorgon:Belts provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase personal inventory.

Crafted Belt Rarity

All belts purchased from NPCs or looted from monsters will be non-magical Common Loot. All crafted belts have a chance to generate as Uncommon Loot with a generic treasure effect. The chance to craft a magical belt is 33%, 66%, or 100% depending on the difficulty of the recipe used.

List of Belts

List of Belts

Trivia

The objective of belts was changed with the 2015-12-06 patch. Before that patch belts attuned the random-treasure system to specific skills. For instance, the Lucky Belt of The Soldier attuned loot to ProjectGorgon:Sword and ProjectGorgon:Shield, while the Lucky Belt of the Ranger attuned loot to ProjectGorgon:Archery and ProjectGorgon:Animal Handling, and so on. If you were using Sword and Shield while wearing a Lucky Belt of the Ranger, loot you collected would be Archery and Animal Handling, not Sword and Shield.

  • In the 2015-12-06 patch notes the following information was provided:
-- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies.
-- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills.
-- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before, but not a lot.)
-- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.)
-- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms
-- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells