Dragonwilds:Magic training
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Template:External Template:Stub width=70x70 This page details the optimal training methods for levelling up Dragonwilds:Magic. Note: Major combat changes are coming soon, and this guide will be updated and expanded once they are released.
Equipment
Equipment slots
| Category | Items progression (Late Game → Early Game) | ||||||
|---|---|---|---|---|---|---|---|
| Head | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Body | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Legs | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink | Template:Plink |
| Trinket | Template:Plink | Template:Plink / Template:Plink* | Template:Plink | Template:Plink | N/A | N/A | N/A |
| Back | Template:Plink | Template:Plink | Template:Plink | N/A | N/A | N/A | N/A |
Armour Slots:
- Dragonwilds:Magic armour – Set Bonus: -50% Stamina Regeneration Delay , +10% Magic Attack Speed, +15% Magic Critical Chance
- Although it is not mentioned in the table above, the suggested equipment can be replaced by any of their equivalent(s) (e.g., Mystic Robes = Zamorak Robes). See this for a complete list.
- Dragonwilds:Trinkets:
- Amulet of Glory – Increases damage by 25%
- Amulet of Magic – Increased Magic Damage by 12.5%
- Inspiring Amulet of Magic – Increases Magic XP by 5%
- Unholy symbol – Increases damage by 15% at the cost of 15% health points
- Dragonwilds:Salve amulet* – Preferred over the Unholy Symbol for undead monsters, as it increases damage against them by 17%
- Dragonwilds:Capes:
- Magic Cape – Magic attacks have a small chance at costing no stamina when used.
Example setup
General advices
Methods
- Training with Black Knight Titan
- Training with bosses
- Monster runs for rare drops