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ProjectGorgon:Golems

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Revision as of 14:37, 13 March 2026 by imported>BetaNotus
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Golems are pets created using ProjectGorgon:Battle Chemistry, which can be programmed by the summoner to perform various actions.

Unlocking

The first Golem skill unlocked is Primal Golem at ProjectGorgon:Battle Chemistry level 11. When first unlocked, he has only one Rule slot.

Programming

Once summoned, the Golem can be programmed by clicking the Program button in the Pets window. A player can access the Pets window by clicking the icon to the left of your 12 ability buttons. If the programming window instantly closes, you may have to be closer to your golem.

Programming consists of setting Rules, each of which has a Condition and an Ability. When summoned, every few seconds the Golem will look down his list of Rules until he finds a Condition that is matched. When found, he will perform the associated Ability.

Both Conditions and Abilities need to be learned before they can be applied to a Golem.

Conditions

Conditions can currently be purchased from ProjectGorgon:Durmok Orebinder in ProjectGorgon:Rahu.

Golem Stats

Name Level HP Armor Rage
Primitive Golem 11 75 90 155
Simple Golem 25 112 145 351
Basic Golem 31 130 173 435
Standard Golem 39 163 213 547
Standard Armored Golem 40 183 419 624
Improved Golem 51 217 333 715
Augmented Golem 61 262 419 855
Superior Golem 71 307 508 995
Basic Golem 81 352 612 1135

Abilities

Abilities can currently be purchased from ProjectGorgon:Chemist in ProjectGorgon:Serbule. Golem Abilities