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ProjectGorgon:Lord Sedgewick

From SAS Gaming Wiki
Revision as of 23:26, 28 April 2022 by imported>BetaNotus (Reported Loot)
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Lord Sedgewick
File:Lord Sedgewick.png
Health23252Armor3274Rage2048
Anatomy:
Notoriety:
1000
Curse:
Effective:
Piercing
Very Ineffective:
Darkness
Immune:
Poison, Trauma

ProjectGorgon:Lord Sedgewick is the final encounter you'll face in the ProjectGorgon:Dark Chapel. He may be found at the chapel itself, at the end of the corridors, in a room alongside several ProjectGorgon:Droach and a ProjectGorgon:Death Ray device, which will kill any target it acquires in a single blow... although it takes a long time to be reloaded. The battle will take place in a dark area (+30% evasion), which will either save you, or make the fight significantly more complicated.

Locations

Dark Chapel
Vitals: Health 23252 Armor 3274 Rage 2048
Location: Chapel room.

Combat Abilities

Projectile Evasion AIP:Boss Sedgewick

  • While not listed as an ability, Sedgewick will summon the ghost of ProjectGorgon:Katarina Eltibule at some point during the fight. She will join the battle against you and your team. She behaves much like any other incorporeal ghost, needing to be stunned before she takes any significant damage.

Miscellaneous

Skin: None
Meat: None
Skull: None

Reported Loot

First Kill Loot
Unique Item:
First Kill Loot: 4 miscellaneous items.
Repeat Kill Loot: No more than 1 piece of equipment.
Quest Items

General Loot

Level 45-50 Equipment

Curse

-

Lore

Intuition Warning: Danger Ahead! Text

"

"I should have known a first-generation Rakshasa couldn't be trusted."

"I lit this place as best I could, but I'm still covered in darkness."

"Come on, Gulagra, I'm ready for you..."

"Hmm, maybe I should torture the Eltibule brat some more."

"At least I'm not powerless. Bored, trapped, but..."

" If those morons don't stop gibbering about Gulagra soon, I'll..."