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ProjectGorgon:Necromancy

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Revision as of 16:03, 16 March 2026 by imported>FoxnEagle (Adding ability overview)
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Necromancy

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
Skill Type:
Combat Skill
Max Level:
100
Skill Trainers:
"

Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Necromancy Overview

Necromancy is a combat skill that focuses on creating undead and wielding dark magic. To use necromancy you must have an item with a "Necromancy Gem" equipped and you also cannot have a "Holy Symbol" Equipped.

All skeleton-summon abilities require ProjectGorgon:Necromancy Dust (Level 2 recipe). There are certain "designated" graveyards (examples are the main entrance of ProjectGorgon:Serbule Crypt, ProjectGorgon:Eltibule Crypt), but otherwise a "graveyard" is any area with at least 3 player tombstones in close proximity (to be verified since the update modify summoning aspect of Necromancy. Once summoned, skeleton minions will be resummoned when you move to a different zone.


In-Game Description

Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem. You can often find these on weapons, and less often on pieces of armor. (If you are in a beast form, necromancy gems in weapons won't work, but ones in armor will.)

Training Necromancy

Connected Skills

Sub-Skills:
Secondary Skills:
  • None
Related Skills:

Necromancy is a very diverse skill. It has mods that support many skill combos. Necro pets can help cover the issues that specialising in one damage type can cause as well. Here are some skills that combo well:

  • ProjectGorgon:Battle Chemistry is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
  • ProjectGorgon:Fire Magic works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
  • ProjectGorgon:Mentalism makes a very effective electric DPS if you have ProjectGorgon:Fairy Magic. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well
  • ProjectGorgon:Spirit Fox. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.
  • ProjectGorgon:Sword can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.
  • ProjectGorgon:Vampirism can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
  • ProjectGorgon:Warden can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
  • ProjectGorgon:Weather Witching is a fantastic option. Hybrid Electric/Dark specialisation. Doomstorms count as undead minions and can benefit from all of the necro pet skills. Both can apply electric vulns. Best with Ratkin mages.
Synergy Levels

Bonus ProjectGorgon:Synergy Levels for ProjectGorgon:Necromancy can be obtained from the following skills and levels:

ProjectGorgon:Dying
Level 20, and Level 30
ProjectGorgon:Giant Bat
Level 16
ProjectGorgon:Incorporeal Creature Anatomy
Level 26
ProjectGorgon:Paleontology
Level 24, and Level 49
ProjectGorgon:Spirit Fox
Level 29
ProjectGorgon:Undead Anatomy
Level 19, and Level 49
ProjectGorgon:Vampirism
Level 50

Necromancy/AbilityOverview

Necromancy/Abilities

Recipe Lists

Necromancy/Recipes

Necromancy Mechanics

Static Graveyards

You can always summon skeletons in these areas:

Equipment

Weapons Which Enable Necromancy

Armor Which Enable Necromancy

Belts

Note: Information in this section may be out of date.  Belt of the Necromancer increases Base Damage dealt with Necromancy by 8%. Can be created with ProjectGorgon:Toolcrafting 38.

 Belt of the Defiler increases Base Damage dealt with Necromancy and ProjectGorgon:Fire Magic combat skills by 6%. Can be bought from ProjectGorgon:Azalak.

 Belt of the Vile General increases Base Damage dealt with Necromancy and ProjectGorgon:Archery combat skills by 6%. Can be bought from ProjectGorgon:Azalak.

 Belt of the Wraith increases Base Damage dealt with Necromancy and ProjectGorgon:Unarmed combat skills by 6%. Can be found through rare drops and chests.

 Belt of the Cruel Tormentor increases Base Damage dealt with Necromancy and ProjectGorgon:Mentalism combat skills by 6%. Can drop from ProjectGorgon:Lomas.

 Belt of the Crypt Keeper increases Base Damage dealt with Necromancy and ProjectGorgon:Ice Magic combat skills by 6%. Drops in ProjectGorgon:Yeti Cave.

 Belt of the Death Doctor increases Base Damage dealt with Necromancy and ProjectGorgon:Knife Fighting combat skills by 6%. Can be bought from ???.


Necromancy/Treasure Effects

Necromancy/Stat Bonuses

Necromancy/Level Up Rewards

Necromancy Experience Table

Click Expand to view the Experience Table for Necromancy


Trivia

Gallery